(New: Trailer!)Game: The Car Factory: the Adventure begins!
22 posts • Page 1 of 1
(New: Trailer!)Game: The Car Factory: the Adventure begins!
AND TRAILER IS HERE! Click! ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Hello Algobox!
I'm working on this project for like, half a year now, with writing and making graphics. It's time that the first chapter of this game will see the light of live.
Game. Yes. Car factory? Well, I won't tell very much, but it's an interesting adventure escape game, slighly based on the escape the laboratory. The adventure begins subtitle states the first episode of this game (it's not one level, but according to my script it's 10 levels). Other episodes are coming up too, when it gets a lot of attention of course. I'm not gonna make this for one person!
You will encover a lot of mysterious things about "Pissan" a car enterprise that makes really nice cars. It's a very succesfull enterprise. Everywone likes it. Except the car parts that are declined... most of them are already dead, but due an accident in the car part killing room 1 car part gets out of it's cage and almost kills a other car part, but manages to save him at last.
A trailer is coming really soon. This game has got a total work time (at moment of writing) of 300 hours. I don't think that, if you see the first level, 300 hours is taken into the developing of that scene, because its not. I started that one (the machanics) with an older version of Algodoo (... maybe even Phun...) that didn't have any grid. Anyway, if it has, I was so dumb that I didn't use it. So the first level is well... the story is great, the level is pretty hard (I still can't finish it without losing some lifes), but overall it isn't perfect everywhere. I guess i used 40 hours into the making of the scene, the other hours I used to write the full story (You don't even wanna know how much pages it got..). I got really good advice when i made the "The Awesome Machine" series, and this time if fully developed the core, as well all the levels i got to make, a whole script of the overall thing. The story it self has really good suspense.
I'm making a trailer right now. Be prepared to take the "adventure gaming" of Algodoo to a higher level.
Release date is pinned on 11 november at 18:30 netherlands time. (GMT +1, if i remember correctly). The trailer will be up somewhere in this weekend. Maybe i'm gonna post a teaser pic too!
Levels
LEVEL 1 - THE ADVENTURE BEGINS (CURRENT REVISION: v35 bugfix1)
Changelog of Level 1
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Hello Algobox!
I'm working on this project for like, half a year now, with writing and making graphics. It's time that the first chapter of this game will see the light of live.
Game. Yes. Car factory? Well, I won't tell very much, but it's an interesting adventure escape game, slighly based on the escape the laboratory. The adventure begins subtitle states the first episode of this game (it's not one level, but according to my script it's 10 levels). Other episodes are coming up too, when it gets a lot of attention of course. I'm not gonna make this for one person!
![Smile :)](./images/smilies/icon_e_smile.gif)
You will encover a lot of mysterious things about "Pissan" a car enterprise that makes really nice cars. It's a very succesfull enterprise. Everywone likes it. Except the car parts that are declined... most of them are already dead, but due an accident in the car part killing room 1 car part gets out of it's cage and almost kills a other car part, but manages to save him at last.
A trailer is coming really soon. This game has got a total work time (at moment of writing) of 300 hours. I don't think that, if you see the first level, 300 hours is taken into the developing of that scene, because its not. I started that one (the machanics) with an older version of Algodoo (... maybe even Phun...) that didn't have any grid. Anyway, if it has, I was so dumb that I didn't use it. So the first level is well... the story is great, the level is pretty hard (I still can't finish it without losing some lifes), but overall it isn't perfect everywhere. I guess i used 40 hours into the making of the scene, the other hours I used to write the full story (You don't even wanna know how much pages it got..). I got really good advice when i made the "The Awesome Machine" series, and this time if fully developed the core, as well all the levels i got to make, a whole script of the overall thing. The story it self has really good suspense.
I'm making a trailer right now. Be prepared to take the "adventure gaming" of Algodoo to a higher level.
Release date is pinned on 11 november at 18:30 netherlands time. (GMT +1, if i remember correctly). The trailer will be up somewhere in this weekend. Maybe i'm gonna post a teaser pic too!
Levels
LEVEL 1 - THE ADVENTURE BEGINS (CURRENT REVISION: v35 bugfix1)
Changelog of Level 1
Spoiler: show
Last edited by jobro on Sat Nov 12, 2011 3:45 pm, edited 8 times in total.
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: [Announcement] Game: Car Factory: the Adventure begins!
jobro wrote:(GMT +2, if i remember correctly)
No you don't, NL is GMT+1, where the hell would GMT+1 be if NL was in GMT+2? In the north sea? where it will be the most useless thing ever?
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
-
Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
Re: [Announcement] Game: Car Factory: the Adventure begins!
Matten wrote:jobro wrote:(GMT +2, if i remember correctly)
No you don't, NL is GMT+1, where the hell would GMT+1 be if NL was in GMT+2? In the north sea? where it will be the most useless thing ever?
Fail
![Razz :P](./images/smilies/icon_razz.gif)
but i look forward to your release
![Smile :)](./images/smilies/icon_e_smile.gif)
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-
monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: [Announcement] Game: Car Factory: the Adventure begins!
Matten wrote:jobro wrote:(GMT +2, if i remember correctly)
No you don't, NL is GMT+1, where the hell would GMT+1 be if NL was in GMT+2? In the north sea? where it will be the most useless thing ever?
... Day light change?
Nope i searched it, and it isn't true. IDK where i read that, but guys dont make such a big problem of this.
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: [Announcement] Game: Car Factory: the Adventure begins!
you should at least edit your post ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-
monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: [Announcement] Game: Car Factory: the Adventure begins!
jobro wrote:Matten wrote:jobro wrote:(GMT +2, if i remember correctly)
No you don't, NL is GMT+1, where the hell would GMT+1 be if NL was in GMT+2? In the north sea? where it will be the most useless thing ever?
... Day light change?
Nope i searched it, and it isn't true. IDK where i read that, but guys dont make such a big problem of this.
DST (Daylight Saving Time) is applied almost everywhere. And I don't make a problem from it, I was correcting you.
I also look forward to it! Hopefully it will be worth waiting.
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
-
Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
Re: [Announcement] Game: Car Factory: the Adventure begins!
monstertje3 wrote:you should at least edit your post
I know, but i only had 1 minute to post. You know... school.
![Thumbdown :thumbdown:](./images/smilies/icon_thumbdown.gif)
EDIT: I just made the decision to split up the first level in 2 parts. My computer cant handle this anymore, get a lot of save errors and probably a lot of players will encounter lots of lag. The consequence of this is that the level is much smaller, but level 2 will be finished a lot faster! And the end of level 1 is just... epic
![Smile :)](./images/smilies/icon_e_smile.gif)
I'm also making the trailer, I'm making small parts of upcoming levels to include (of course, no spoilers!)
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: [Announcement] Game: Car Factory: the Adventure begins!
you could make a .phi of it with scripts so the next level automaticly starts ![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-
monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: [Announcement] Game: Car Factory: the Adventure begins!
monstertje3 wrote:you could make a .phi of it with scripts so the next level automaticly starts
Oh yeah, that was my own suggestion
![Smile :)](./images/smilies/icon_e_smile.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
The trailer is coming up too
![Smile :)](./images/smilies/icon_e_smile.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
Release is 11 November!
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: [Announcement] Game: Car Factory: the Adventure begins!
Okay, the trailer is done. I dont have time to upload it now, but that will be tomorrow around 3, so check out this topic then for a youtube link ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: [Announcement] Game: The Car Factory: the Adventure begins!
And the trailer is here! I'm not proud of it, because I think its ... crappy, but it gives you a nice image of the game!
http://www.youtube.com/watch?v=6o3eSnuoKwE![Thumbup :thumbup:](./images/smilies/icon_thumbup.gif)
http://www.youtube.com/watch?v=6o3eSnuoKwE
![Thumbup :thumbup:](./images/smilies/icon_thumbup.gif)
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: [Announcement] Game: The Car Factory: the Adventure begins!
looks really nice, now i want to play your levels ![Thumbup :thumbup:](./images/smilies/icon_thumbup.gif)
![Thumbup :thumbup:](./images/smilies/icon_thumbup.gif)
Basically, there are only 10 types of people in the world. Those who know binary, and those who don't.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
Light travels faster than sound. That's why some people appear bright until they open their mouths.
-
monstertje3 - Posts: 343
- Joined: Sat Sep 05, 2009 4:29 pm
- Location: N-H, NL
Re: [Announcement] Game: The Car Factory: the Adventure begins!
monstertje3 wrote:looks really nice, now i want to play your levels
Only expect one on the release
![Wink ;)](./images/smilies/icon_e_wink.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
And we got less that 24 hours!
Follow that release here to check how much time left! (If you think your time zone is messed up
It's installed on my time zone, so the countdown says how much time left!
)
So, release is on 11-11-11
Pity that I can't release it at 11:11 though.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
So, release is on 11-11-11
![Smile :)](./images/smilies/icon_e_smile.gif)
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
And we are online!
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
Nice level, but the blue car can't be saved. Also, what do I do at docking station A before that wall under the laser? No idea how to get past that.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
tudoreleuu wrote:Nice level, but the blue car can't be saved. Also, what do I do at docking station A before that wall under the laser? No idea how to get past that.
Oh no? It can. I said it was hard, but you can save him... you must actually because he returns in the next level.
I will post a walkthrough?
And I don't get your second question. Ah wait
![Smile :)](./images/smilies/icon_e_smile.gif)
![Smile :)](./images/smilies/icon_e_smile.gif)
![Wink ;)](./images/smilies/icon_e_wink.gif)
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
Yes, do post a walkthrough.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
Walkthrough level 1 - only use when you really don't know how to get further. This will definately ruin your fun!
Spoiler: show
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
I never get it to save the cage (the wheels don't collide, yknow.), but the rest is pretty sweet.
- tudoreleuu
- Posts: 25
- Joined: Sun Dec 20, 2009 9:48 am
Re: (New: Trailer!)Game: The Car Factory: the Adventure begins!
tudoreleuu wrote:I never get it to save the cage (the wheels don't collide, yknow.), but the rest is pretty sweet.
![Wtf? :wtf:](./images/smilies/icon_wtf.gif)
- jobro
- Posts: 59
- Joined: Thu Oct 07, 2010 7:57 pm
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