Uncuttable object

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Uncuttable object

Postby Julfo » Mon Aug 31, 2009 11:37 pm

I'm not sure if this is in the right section or not, in fact i'm pretty sure its not. But I wasn't sure where it should go. Sorry, please don't kill me. Anyway, I'll go right ahead.

When you make a laser a cutter, you can make objects uncuttable by making them immortal. Just thought i'd share this with everyone, because it had me stumped for about 10 mins :oops:

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Re: Uncuttable object

Postby Rhett97 » Mon Aug 31, 2009 11:52 pm

Oh THATS how you do that tit had me stumped too.
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Re: Uncuttable object

Postby Blazemann » Tue Sep 01, 2009 4:58 am

Odd, I got it immediately. Immortal wouldn't generally be cut!
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Re: Uncuttable object

Postby Jrv » Tue Sep 01, 2009 6:51 am

I still don't know how to make objects non-reflective. I'm trying to make a little laser turret target practice range, but the lasers keep bouncing around and destroying everything in one go.
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Re: Uncuttable object

Postby Fujitsu » Tue Sep 01, 2009 8:38 am

JrvUnleashed wrote:I still don't know how to make objects non-reflective. I'm trying to make a little laser turret target practice range, but the lasers keep bouncing around and destroying everything in one go.


All you need to do is set the refraction ability of that object to 1.0, and it shouldn't reflect.
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Re: Uncuttable object

Postby Torn » Tue Sep 01, 2009 12:59 pm

Fujitsu wrote:
JrvUnleashed wrote:I still don't know how to make objects non-reflective. I'm trying to make a little laser turret target practice range, but the lasers keep bouncing around and destroying everything in one go.


All you need to do is set the refraction ability of that object to 1.0, and it shouldn't reflect.


Thank you! The same problem was really annoying me too.
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Re: Uncuttable object

Postby Paradigm 29 » Tue Sep 01, 2009 1:58 pm

Another useful tip for lasers is that for sensors and such you might want to set the max rays to 1 so that you don't get any reflection from any surface. You can do this in the script menu and it prevents something like getting e.pos from a reflected object instead of the intended object.
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Re: Uncuttable object

Postby Torn » Tue Sep 01, 2009 3:07 pm

Paradigm 29 wrote:Another useful tip for lasers is that for sensors and such you might want to set the max rays to 1 so that you don't get any reflection from any surface. You can do this in the script menu and it prevents something like getting e.pos from a reflected object instead of the intended object.


Oh, I see... so max rays is the maximum no. of times the beam can reflect! Awesome, thanks!
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Re: Uncuttable object

Postby Rhett97 » Tue Sep 01, 2009 4:17 pm

I made a laser turret and it kept cutting itself but not anhemor!!
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Re: Uncuttable object

Postby Nxdt » Tue Sep 01, 2009 6:09 pm

I make it immortal, i think this works.
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Re: Uncuttable object

Postby Frank » Thu Sep 03, 2009 1:47 am

Thanks for the tip on maxRays, Paradigm. My non-cutter laser blaster has one less issue now.
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Non Reflecting Objects

Postby memaster3 » Fri Sep 04, 2009 3:28 am

JrvUnleashed wrote:I still don't know how to make objects non-reflective. I'm trying to make a little laser turret target practice range, but the lasers keep bouncing around and destroying everything in one go.


To make an object non-reflective change the refractive index to 0. You will find the refractive index property in the materials toolbar of the advanced toolbar set. Good luck! :mrgreen:
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Re: Non Reflecting Objects

Postby Paradigm 29 » Fri Sep 04, 2009 3:35 am

memaster3 wrote:
JrvUnleashed wrote:I still don't know how to make objects non-reflective. I'm trying to make a little laser turret target practice range, but the lasers keep bouncing around and destroying everything in one go.


To make an object non-reflective change the refractive index to 0. You will find the refractive index property in the materials toolbar of the advanced toolbar set. Good luck! :mrgreen:

Wrong. 0 is not an acceptable variable for refractive index. As previously stated, you set it to 1.
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