Polygon Quality and Degeneration
2 posts • Page 1 of 1
Polygon Quality and Degeneration
I really want to know why polygons degenerate as they are bigger or more complex. The only perfect polygons (exceptions) are circle and boxes. Why does a polygon suddenly become perfect quality when you put a texture into it? It's strange, and I've always been curious...
Does anyone know?
Does anyone know?
-

Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Polygon Quality and Degeneration
There's something called something like forceVertexPolygonDrawing, which seems to draw all polygons like they had a texture, even if they don't. It's something like that. And Grady knows.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-

Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
2 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 6 guests




