Stabilizers that still work in Algodoo?
6 posts • Page 1 of 1
Stabilizers that still work in Algodoo?
What kinds of stabilizing systems still work in Algodoo?
Thymer
- macunixgeek
- Posts: 49
- Joined: Wed Sep 02, 2009 11:55 pm
Re: Stabilizers that still work in Algodoo?
My RA2Unit still works.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Stabilizers that still work in Algodoo?
RA2lover wrote:My RA2Unit still works.
does the RAunit2 still work too? or does it need to be fixed for e.normal now?
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Stabilizers that still work in Algodoo?
Chronos wrote:RA2lover wrote:My RA2Unit still works.
does the RAunit2 still work too? or does it need to be fixed for e.normal now?
don't change it. e.normal will maybe be fixed with an update. and the old phun scenes still have the correct e.normals even if you open them in algodoo

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Stabilizers that still work in Algodoo?
my ak47 doesn't in algodoo.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Stabilizers that still work in Algodoo?
RA2lover wrote:my ak47 doesn't in algodoo.
oh... i tried it with one scene and everything worked fine but maybe that's because of a mathematical reason. but be patient. algoryx already knows about the problem with e.normal

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KarateBrot - Posts: 825
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- Location: Germany
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