Stabilizers that still work in Algodoo?

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Stabilizers that still work in Algodoo?

Postby macunixgeek » Sat Sep 05, 2009 5:44 pm

What kinds of stabilizing systems still work in Algodoo?
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Re: Stabilizers that still work in Algodoo?

Postby RA2lover » Sat Sep 05, 2009 11:44 pm

My RA2Unit still works.
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TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Stabilizers that still work in Algodoo?

Postby Chronos » Sun Sep 06, 2009 9:45 am

RA2lover wrote:My RA2Unit still works.

does the RAunit2 still work too? or does it need to be fixed for e.normal now? :|
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Re: Stabilizers that still work in Algodoo?

Postby KarateBrot » Tue Sep 08, 2009 9:47 pm

Chronos wrote:
RA2lover wrote:My RA2Unit still works.

does the RAunit2 still work too? or does it need to be fixed for e.normal now? :|


don't change it. e.normal will maybe be fixed with an update. and the old phun scenes still have the correct e.normals even if you open them in algodoo
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Re: Stabilizers that still work in Algodoo?

Postby RA2lover » Wed Sep 09, 2009 2:21 am

my ak47 doesn't in algodoo.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Stabilizers that still work in Algodoo?

Postby KarateBrot » Wed Sep 09, 2009 4:28 am

RA2lover wrote:my ak47 doesn't in algodoo.


oh... i tried it with one scene and everything worked fine but maybe that's because of a mathematical reason. but be patient. algoryx already knows about the problem with e.normal
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