Projectile Direction
6 posts • Page 1 of 1
Projectile Direction
Is there a way to ensure that a projectile will land head first rather than turning in the air? As an example I'll use a mortar scene. The mortar shell leaves the mortar facing the right direction but then it does a 180 in the air and so it lands on the wrong end. I need a way to fix this without altering anything that would overall affect the flight path of the shell.
- Chris_0191
- Posts: 3
- Joined: Sat Jan 23, 2010 6:16 pm
Re: Projectile Direction
in real life they turn because there is air drag. failure.
you can try some weird gyro mechanism, but it would be very complicated to do.
EDIT: made it in algodoo. very unstable if the gyro touches something(it spins at over 100k RPM), and doesn't work very well, but its working enough
you can try some weird gyro mechanism, but it would be very complicated to do.
EDIT: made it in algodoo. very unstable if the gyro touches something(it spins at over 100k RPM), and doesn't work very well, but its working enough
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RA2lover - Posts: 607
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- Location: Brazil
Re: Projectile Direction
I'm not sure, but one object on rear end of shell with, let say 10 air friction mult, plus the same object in the front with -10 air friction would do it.
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Projectile Direction
Thanks for that RA2lover, that worked perfectly. The projectile even stayed just as accurate as before. I tried the air friction idea too, but that drastically altered the average trajectory of the shell and ultimately decreased its effective range.
- Chris_0191
- Posts: 3
- Joined: Sat Jan 23, 2010 6:16 pm
Re: Projectile Direction
You can make some high air friction fins to make it stabilize. Although I've observed some rapid deceleration while using it sometimes.
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RicH - [Funniest Person 2010]
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Re: Projectile Direction
You don't have to use airfrictionmult. Just make the top relatively heavy and the end light. You have to increase the power of your mortar to shoot it like before or you adjust the masses clever and it has got the same mass as before but it's stable.
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KarateBrot - Posts: 825
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