Projectile Direction

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Projectile Direction

Postby Chris_0191 » Sat Jan 23, 2010 6:30 pm

Is there a way to ensure that a projectile will land head first rather than turning in the air? As an example I'll use a mortar scene. The mortar shell leaves the mortar facing the right direction but then it does a 180 in the air and so it lands on the wrong end. I need a way to fix this without altering anything that would overall affect the flight path of the shell.
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Re: Projectile Direction

Postby RA2lover » Sat Jan 23, 2010 7:15 pm

in real life they turn because there is air drag. failure.

you can try some weird gyro mechanism, but it would be very complicated to do.

EDIT: made it in algodoo. very unstable if the gyro touches something(it spins at over 100k RPM), and doesn't work very well, but its working enough
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Re: Projectile Direction

Postby davidz40 » Sat Jan 23, 2010 8:42 pm

I'm not sure, but one object on rear end of shell with, let say 10 air friction mult, plus the same object in the front with -10 air friction would do it.
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Re: Projectile Direction

Postby Chris_0191 » Sat Jan 23, 2010 10:12 pm

Thanks for that RA2lover, that worked perfectly. The projectile even stayed just as accurate as before. I tried the air friction idea too, but that drastically altered the average trajectory of the shell and ultimately decreased its effective range.
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Re: Projectile Direction

Postby RicH » Sun Jan 24, 2010 1:49 am

You can make some high air friction fins to make it stabilize. Although I've observed some rapid deceleration while using it sometimes.
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Re: Projectile Direction

Postby KarateBrot » Sun Jan 24, 2010 10:05 am

You don't have to use airfrictionmult. Just make the top relatively heavy and the end light. You have to increase the power of your mortar to shoot it like before or you adjust the masses clever and it has got the same mass as before but it's stable.
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