Phun/Algodoo building standards?

For topics that don't fit under the other topics or forums.

Phun/Algodoo building standards?

Postby Tank2333 » Tue Dec 29, 2009 11:39 pm

i was thinking about this alot, what if we create a general standard for objects, scripting , rules and stuff like that
so even different ppl, who doesnt cooperate can use object/phunlets from each other
u know like its in the real world. im not sure how its in the USA but in germany we use the DIN-sdandard (Deutsche industrie norm "german industry standard")
mostly evrything here has a DIN

so my idea is to have standards like for weapons, maybe to use a specific caliber for bullets and maybe the probelling technology and u just need to write down the standart into the scene description or where ever and another person can build a weapon and can use the bullet of with this standart even from different players

anyway i would like to hear what u guys think about this
I AM Phundamentalist

Rating: rated 7.3
Filesize: 130.15 kB
Comments: 7
Ratings: 8
download
Newest Scene
User avatar
Tank2333
 
Posts: 105
Joined: Tue Sep 01, 2009 12:52 am
Location: Old PhunLand

Re: Phun/Algodoo building standards?

Postby Versieon » Wed Dec 30, 2009 12:20 am

check the collab section, someone already tryed to get this going
User avatar
Versieon
 
Posts: 375
Joined: Tue Sep 01, 2009 4:45 pm

Re: Phun/Algodoo building standards?

Postby Mystery » Wed Dec 30, 2009 1:41 pm

Fairly pointless ass you can make most thing compatible with each other with the scale tool and some minor tweaking.
User avatar
Mystery
 
Posts: 2802
Joined: Thu Sep 03, 2009 1:16 pm
Location: Southern Australia

Re: Phun/Algodoo building standards?

Postby RA2lover » Wed Dec 30, 2009 11:55 pm

then scale Conundrumer's artillery so that the cannon fires between 225 and 275 m/s without more than 50 steps while still keeping it accurate. I DARE YOU! :mrgreen:
then you'll get why the scale tool is not very useful in those situations..

@tank2333: i decided to start that standard then, by creating that catridge pattern, with 1 meter caliber bullets, and a few variants.
Rating: rated 5.9
Filesize: 32.43 kB
Comments: 1
Ratings: 4
download
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


GTFO newfgt
User avatar
RA2lover
 
Posts: 607
Joined: Mon Aug 31, 2009 8:43 pm
Location: Brazil

Re: Phun/Algodoo building standards?

Postby Tank2333 » Thu Dec 31, 2009 12:43 am

i agree with ra2lover, the scale tool is usefull but complex things mostly dont work after scaling correctly
and when motors springs or hingebreak is used than u have to adjust them one by one

but also i dont like the big scale wich many scenes build with
as i build my walkers i tried to keep a realistic size because big object acting slowly to gravity
but phun acts weird on object smaller than 0.1m so its difficult to build mechanics

but anyways for bullets the recoil force could also be written in a standard like its in reality with "grain"
it could look llike

Calibre 1x2.5-3 AS-Bu0001s

so its 1meter thick 2.5meter lengh of the shell and -3is the entire bullet AS (AlgodooStandard)-Bu0001(Bullet standard number1) and the s maybe for propelling type s for Spring
well all those standards should be writen down somewhere and be veryfied

just a thought ^^
I AM Phundamentalist

Rating: rated 7.3
Filesize: 130.15 kB
Comments: 7
Ratings: 8
download
Newest Scene
User avatar
Tank2333
 
Posts: 105
Joined: Tue Sep 01, 2009 12:52 am
Location: Old PhunLand

Re: Phun/Algodoo building standards?

Postby Laraso » Thu Dec 31, 2009 6:28 am

Mystery wrote:Fairly pointless ass


:lol:

Anyways, I don't like the idea of having to comply to any standards, or making anything that I make standard compatible or anything along that line.
Phundamentalist... When possible!
Image
User avatar
Laraso
 
Posts: 241
Joined: Tue Sep 01, 2009 12:54 am
Location: What are you, a stalker?

Re: Phun/Algodoo building standards?

Postby Tank2333 » Thu Dec 31, 2009 3:12 pm

Laraso wrote:
Mystery wrote:Fairly pointless ass


:lol:

Anyways, I don't like the idea of having to comply to any standards, or making anything that I make standard compatible or anything along that line.



u dont need to build in that standart also if u create something new or in a better way u could set up a standart number or subversion or so

but a size standart for vehicles would be good to compare them easier with each other
I AM Phundamentalist

Rating: rated 7.3
Filesize: 130.15 kB
Comments: 7
Ratings: 8
download
Newest Scene
User avatar
Tank2333
 
Posts: 105
Joined: Tue Sep 01, 2009 12:52 am
Location: Old PhunLand

Re: Phun/Algodoo building standards?

Postby RA2lover » Thu Dec 31, 2009 3:54 pm

that is useless if we don't have the tools to measure things like that(like the recoil a bullet is able to give, or a mechanism to measure torque/RPM/whatever.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


GTFO newfgt
User avatar
RA2lover
 
Posts: 607
Joined: Mon Aug 31, 2009 8:43 pm
Location: Brazil

Re: Phun/Algodoo building standards?

Postby Tank2333 » Thu Dec 31, 2009 6:17 pm

than we have to build them
we can measure rpm with the K-probe and i think its possible to build up a mashines to record more usable things
we dont even have to use general units of measurement, we could set up our own values
I AM Phundamentalist

Rating: rated 7.3
Filesize: 130.15 kB
Comments: 7
Ratings: 8
download
Newest Scene
User avatar
Tank2333
 
Posts: 105
Joined: Tue Sep 01, 2009 12:52 am
Location: Old PhunLand

Re: Phun/Algodoo building standards?

Postby Laraso » Thu Dec 31, 2009 9:41 pm

RA2lover wrote:that is useless if we don't have the tools to measure things like that(like the recoil a bullet is able to give, or a mechanism to measure torque/RPM/whatever.


You can measure the majority of things using Algodoo's plot and Algodoo's force viewer thing. I don't know about RPM, and you can't measure torque directly...
Phundamentalist... When possible!
Image
User avatar
Laraso
 
Posts: 241
Joined: Tue Sep 01, 2009 12:54 am
Location: What are you, a stalker?


Return to Algodoo in general

Who is online

Users browsing this forum: No registered users and 5 guests