Holography. Is it possible or do you need 3 Dimensions?
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Holography. Is it possible or do you need 3 Dimensions?
Holography. Is it possible or do you need 3 Dimensions?
I was wondering if it was possible because this would be cool.
I was wondering if it was possible because this would be cool.
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
i think this is possible in phun/algodoo by spawning and deleting on the right moments
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Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
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Bronie12345 - Posts: 451
- Joined: Mon Aug 31, 2009 8:52 pm
- Location: The Netherlands
Re: Holography. Is it possible or do you need 3 Dimensions?
With holography, you just need to make the picture change depending on the angle in which you are looking. By angle, I mean the position of the camera.
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Conundrumer - Posts: 344
- Joined: Mon Aug 31, 2009 5:55 pm
- Location: NYC
Re: Holography. Is it possible or do you need 3 Dimensions?
thats why you need spawning at the right places, or an high-resolution screen in algodoo/phun that changes the image depending on the camera pos
When you make a comment at a scene, at least be brave enough to subscribe to that scene...
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
Don't go into a topic unprepared... Read the whole topic, including all the comments, before posting.
92% of teenagers have resorted to rap music. If you are part of the 8% who listens to real music, put this in your signature.
90% of teenagers today would die if Myspace/Facebook were completely destroyed. If you are one of the 10% who would be laughing their heads off, add this to your signature.
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Bronie12345 - Posts: 451
- Joined: Mon Aug 31, 2009 8:52 pm
- Location: The Netherlands
Re: Holography. Is it possible or do you need 3 Dimensions?
Or a modifiable textureMatrix. As you move the camera it changes the position and stretching of the texture. 
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
Ok thanks for the advice everyone. I forgot about texturematrix so I might use that.
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
Guys, This isn't as easy as I thought it was gonna be.
I've just realised that I've had to go into Arc Lengths (http://en.wikipedia.org/wiki/Arc_length) which is not that easy, fractals and also creating a new branch of holography, 2d holograph. *Yay*
All this maths is hurting my head. Also, I've not even started to make it yet!
I've just realised that I've had to go into Arc Lengths (http://en.wikipedia.org/wiki/Arc_length) which is not that easy, fractals and also creating a new branch of holography, 2d holograph. *Yay*
All this maths is hurting my head. Also, I've not even started to make it yet!
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
Of course it isn't going to be easy. I'll look into the arc length after school.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
Arc Length isn't difficult, it is just a little hard to calculate.
Technically a 2d hologram is just like a 3d model engine on a computer however Algodoo is limited to code so...
Technically a 2d hologram is just like a 3d model engine on a computer however Algodoo is limited to code so...
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
You could fake the entire thing. Have a huge texture with every angle possible and modify the position of the textureMatrix to look like it is seamlessly rotating! 
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
I could but where's the fun in that?!
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
I've got think of this like a pencil. If you rotate it one way you see it go like this
_ \|/_\|/_
however if you rotate it another way it will look like this
_._._._
so all I have to do is create an algorithm that fill's in all of the gaps that join this
.
to this
\
or this
|
to this
- (\ and .)
_ \|/_\|/_
however if you rotate it another way it will look like this
_._._._
so all I have to do is create an algorithm that fill's in all of the gaps that join this
.
to this
\
or this
|
to this
- (\ and .)
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Holography. Is it possible or do you need 3 Dimensions?
I have just figured out an algorithm for a 1d lines length for what angle they are viewed about.
Example:
If you are viewing a line that is 1 unit in length at 1m to right (which is 45º), the length of the line will look like it is 1/(2^0.5) units.
The algorithm are quite simple for 1d:
Cos*Viewing_Angle = Length of the Line
Tan*Viewing angle = Viewing Length
Example:
If you are viewing a line that is 1 unit in length at 1m to right (which is 45º), the length of the line will look like it is 1/(2^0.5) units.
The algorithm are quite simple for 1d:
Cos*Viewing_Angle = Length of the Line
Tan*Viewing angle = Viewing Length
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
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