Another discovery at Console.

For topics that don't fit under the other topics or forums.

Another discovery at Console.

Postby Anbang11 » Thu May 21, 2015 4:11 am

I found this:
Code: Select all
Threading.numThreads

The question is:
Does this changes the number of CPU cores that will be used for Algodoo?
When your computer has multiple cores but uses programs that only supports single core....
Image
That's Algodoo!
User avatar
Anbang11
 
Posts: 72
Joined: Sat May 09, 2015 7:46 am
Location: Earth.

Re: Another discovery at Console.

Postby Kilinich » Thu May 21, 2015 6:24 pm

Yes, but it's not optimised anyway and there is no performance gain.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Another discovery at Console.

Postby electronicboy » Thu May 21, 2015 8:17 pm

Kilinich wrote:Yes, but it's not optimised anyway and there is no performance gain.

This, I've never actually seen any performance improvements from that, Algodoo just isn't designed to split its process between cores, but with the way the application works I can't see it happening too well in terms of keeping simulation accuracy as good as it is with multi-core support unless it was to split say, water onto one core and geometries onto another, and even that could cause havoc with simulation accuracy between those with it sent to 1 and those with it higher.
When asking for help, READ THE STICKIES!
electronicboy
 
Posts: 1694
Joined: Mon Aug 31, 2009 6:18 pm


Return to Algodoo in general

Who is online

Users browsing this forum: No registered users and 3 guests

cron