How to balance wheels?
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I was working on my car, and stuck with a problem.
I have very cool looking and accurate rims for it,but it's a bit unbalanced...
I mean, i made them on top of a blueprint...
So,the real car has 293 NM torque and it goes to 250 km/h(which is ~70 m/s).
And my prototype is going to 25m/s(1000 rpm on wheels) and then wheels are starting to bounce weirdly, even with restitution set to 0)
Also,i've got no suspension on it(i thought about it, but is there an easier way to solve this problem?), the wheels are connected straight to the car body.
I've tried to balance it just by holding it by a hinge and placing small weights on top of it(just like the real wheel balancing is done),but it isn't precise enough.
Is there a way to place a hinge precisely into the center of mass of a group of polygons?
Sadly, i can't script on thyme(yet), so i can't make a script for that(but i'm sure that this is possible,because the drag tool have this function)
Oh, and by the way, the car's weight is 833 kg(half of the real,because it's two-wheeled) and it's real-sized.Maybe this is the problem?
Because ~500 RPM is enough for some cars to speed up to 65 m/s, but they aren't real-sized and real-weighted...
P.S.
I'm new to forums(but not in phun, i was here since 4.x.x,but read-only), so this thread may be posted in a wrong part of forum.
Also, english is not my native language, so don't punish me for some grammar errors.
I have very cool looking and accurate rims for it,but it's a bit unbalanced...
I mean, i made them on top of a blueprint...
So,the real car has 293 NM torque and it goes to 250 km/h(which is ~70 m/s).
And my prototype is going to 25m/s(1000 rpm on wheels) and then wheels are starting to bounce weirdly, even with restitution set to 0)
Also,i've got no suspension on it(i thought about it, but is there an easier way to solve this problem?), the wheels are connected straight to the car body.
I've tried to balance it just by holding it by a hinge and placing small weights on top of it(just like the real wheel balancing is done),but it isn't precise enough.
Is there a way to place a hinge precisely into the center of mass of a group of polygons?
Sadly, i can't script on thyme(yet), so i can't make a script for that(but i'm sure that this is possible,because the drag tool have this function)
Oh, and by the way, the car's weight is 833 kg(half of the real,because it's two-wheeled) and it's real-sized.Maybe this is the problem?
Because ~500 RPM is enough for some cars to speed up to 65 m/s, but they aren't real-sized and real-weighted...
P.S.
I'm new to forums(but not in phun, i was here since 4.x.x,but read-only), so this thread may be posted in a wrong part of forum.
Also, english is not my native language, so don't punish me for some grammar errors.