Viscosity
2 posts • Page 1 of 1
Viscosity
Apprently, by playing with the Simulation Frequency and the Incompressible Fluids settings I somehow managed to produce a more viscous water.
Which then prompted me to go and look for the setting in the water properties(sadly lacking).
I've made some interesting observations. Different combinations of settings produce different, and only occasionally reproducible results. Like water that is mutually repulsive, or as mentioned more viscous water, or bouncy water.
First is usually Incompressible off, freq=60Hz
Bouncy - IF On, freq=60Hz
Viscous is more elusive to get.
I think I got it though - go to 120Hz, IF Off, while sim is running turn IF On, pause and revert scene and go to 240.
All of this on v2.1.0 b13
Oh, and my scene is simply a U-shaped box with a column of water at one end.
So can any of you reproduce this behaviour?
Which then prompted me to go and look for the setting in the water properties(sadly lacking).
I've made some interesting observations. Different combinations of settings produce different, and only occasionally reproducible results. Like water that is mutually repulsive, or as mentioned more viscous water, or bouncy water.
First is usually Incompressible off, freq=60Hz
Bouncy - IF On, freq=60Hz
Viscous is more elusive to get.
I think I got it though - go to 120Hz, IF Off, while sim is running turn IF On, pause and revert scene and go to 240.
All of this on v2.1.0 b13
Oh, and my scene is simply a U-shaped box with a column of water at one end.
So can any of you reproduce this behaviour?
- martixy
- Posts: 5
- Joined: Thu Aug 26, 2010 2:49 am
Re: Viscosity
bouncy works! repulsive works! they pretty much work! but once they calm down the behavior stops. viscous works too! cool! I'll toy with it! thanks
.
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icrls984 - Posts: 80
- Joined: Thu Jun 13, 2013 6:33 am
2 posts • Page 1 of 1
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