Algodoo as a game engine

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Algodoo as a game engine

Postby eatlama » Sat Sep 25, 2010 3:31 am

So, i was sitting in school one day and i got an idea. idk if anyone has thought of this before but here i go.
make a game using algodoo but the thing i thought of was making it standalone. like distributing a copy of algodoo with it but disabling the editor and other stuff and having it open up the scene(game) automatically.

Let me know what you guys think.
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Re: Algodoo as a game engine

Postby Chronos » Sat Sep 25, 2010 5:59 am

It won't happen. Algodoo is Algodoo, not a standalone game engine.
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Re: Algodoo as a game engine

Postby electronicboy » Sat Sep 25, 2010 12:25 pm

agreed with chronos, some algodoo's components require files outside of algodoo. for example, the translation and image files.
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Re: Algodoo as a game engine

Postby eatlama » Sat Sep 25, 2010 6:20 pm

But thats my idea. Make it a standalone game engine. It wouldnt be a hard thing to do seams how phun doesnt have any registrys stopping it from being copied over systems as a game engine.
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Re: Algodoo as a game engine

Postby electronicboy » Sat Sep 25, 2010 7:57 pm

it has library's which lets algodoo do things like open scenes (the zip library) view files on the computer (the file system booster, I think it is called) and algodoo uses the registry to store the registration key.
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Re: Algodoo as a game engine

Postby eatlama » Wed Sep 29, 2010 4:53 am

well i was looking at the latest phun not algodoo and realized it is already standalone so thats already taken care of :P now the only problem is getting rid of the GUI and tools and making it open a a scene on startup.
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Re: Algodoo as a game engine

Postby RicH » Wed Sep 29, 2010 2:04 pm

Wouldn't that be incredibly inefficient? A program a couple of megabytes big would just be used to play a little scene.
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Re: Algodoo as a game engine

Postby Mystery » Wed Sep 29, 2010 2:58 pm

At best it would be like 5mb.
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Re: Algodoo as a game engine

Postby eatlama » Thu Sep 30, 2010 3:33 am

The whole standalone program would be about 20mb not including the scene. and im not talking about a "little scene" i mean a normal full sized game
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Re: Algodoo as a game engine

Postby Mystery » Thu Sep 30, 2010 4:22 am

Most of algodoo's components are for actually making for read only it wouldn't need as much.
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