Algodoo as a game engine
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Algodoo as a game engine
So, i was sitting in school one day and i got an idea. idk if anyone has thought of this before but here i go.
make a game using algodoo but the thing i thought of was making it standalone. like distributing a copy of algodoo with it but disabling the editor and other stuff and having it open up the scene(game) automatically.
Let me know what you guys think.
make a game using algodoo but the thing i thought of was making it standalone. like distributing a copy of algodoo with it but disabling the editor and other stuff and having it open up the scene(game) automatically.
Let me know what you guys think.
- eatlama
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Re: Algodoo as a game engine
It won't happen. Algodoo is Algodoo, not a standalone game engine.
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Chronos - [Most Active Member 2010]
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Re: Algodoo as a game engine
agreed with chronos, some algodoo's components require files outside of algodoo. for example, the translation and image files.
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- electronicboy
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Re: Algodoo as a game engine
But thats my idea. Make it a standalone game engine. It wouldnt be a hard thing to do seams how phun doesnt have any registrys stopping it from being copied over systems as a game engine.
- eatlama
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Re: Algodoo as a game engine
it has library's which lets algodoo do things like open scenes (the zip library) view files on the computer (the file system booster, I think it is called) and algodoo uses the registry to store the registration key.
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- electronicboy
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Re: Algodoo as a game engine
well i was looking at the latest phun not algodoo and realized it is already standalone so thats already taken care of
now the only problem is getting rid of the GUI and tools and making it open a a scene on startup.
- eatlama
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- Joined: Sat Sep 25, 2010 3:27 am
Re: Algodoo as a game engine
Wouldn't that be incredibly inefficient? A program a couple of megabytes big would just be used to play a little scene.
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RicH - [Funniest Person 2010]
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Re: Algodoo as a game engine
At best it would be like 5mb.
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Mystery - Posts: 2802
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Re: Algodoo as a game engine
The whole standalone program would be about 20mb not including the scene. and im not talking about a "little scene" i mean a normal full sized game
- eatlama
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Re: Algodoo as a game engine
Most of algodoo's components are for actually making for read only it wouldn't need as much.
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Mystery - Posts: 2802
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