Parallelized simulation?
4 posts • Page 1 of 1
Parallelized simulation?
So, I've tried phun and it's a really innovative concept(fun too).
Then I looked at aldogoo and it says it has things like lasers, optics, incompressible water, etc...
How about support for multi-threaded simulation? Didn't see that anywhere?
Any plans to implement it? I mean the Algoryx website does mention "parallel, multi-core and stream based algorithms and solvers for interactive physics"
As a though exercise consider how well it runs now on serial simulation, then imagine running on a new six-core processor or better yet, on one of the newer GPU's(DX11 and higher). And why not even both(CPU management and GPU processing).
Then I looked at aldogoo and it says it has things like lasers, optics, incompressible water, etc...
How about support for multi-threaded simulation? Didn't see that anywhere?
Any plans to implement it? I mean the Algoryx website does mention "parallel, multi-core and stream based algorithms and solvers for interactive physics"
As a though exercise consider how well it runs now on serial simulation, then imagine running on a new six-core processor or better yet, on one of the newer GPU's(DX11 and higher). And why not even both(CPU management and GPU processing).
- martixy
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- Joined: Thu Aug 26, 2010 2:49 am
Re: Parallelized simulation?
I'm pretty sure they're working on it.
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Parallelized simulation?
If i recall correctly they did some tests running Algodoo on a Gpu with one million water particles at something like 10hz.
There is currently an experimental function to Algodoo (Threading.numThreads) which will get like a 5% usage of every other core which hints they are working on it.
There is currently an experimental function to Algodoo (Threading.numThreads) which will get like a 5% usage of every other core which hints they are working on it.
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Mystery - Posts: 2802
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- Location: Southern Australia
Re: Parallelized simulation?
Well, thats nice to know.
You'd think that physical simulation lends itself readily to parallelization. I know a bit of the math, but any real idea about the technical implementation is beyond me as of now.
Considering how cool I found phun to be, I can't wait to see a real high-performance physics simulator.
You'd think that physical simulation lends itself readily to parallelization. I know a bit of the math, but any real idea about the technical implementation is beyond me as of now.
Considering how cool I found phun to be, I can't wait to see a real high-performance physics simulator.
- martixy
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- Joined: Thu Aug 26, 2010 2:49 am
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