Road Trip Collab.

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Road Trip Collab.

Postby igottabomb » Thu Jun 21, 2012 11:16 pm

I say we take out the killer sides, and see how far we can stretch out a series of highways and roadways.
I like driving cars, so making a super long, detailed, and interesting drive would be awesome.
If we get farther than 2km, I'd call it a success! :thumbup: :thumbup:

Remember: It's the things you pass on the road, not the road itself :p


Right, so, each person should make ~500m section with <50 geometries! Make sure you make your scene to true, 'real life' scale! Have phun!
Attachments
Road Trip Collab.phz
Check it put ya'll! Of course I added a little offroad per suggestion! :D
(138.71 KiB) Downloaded 495 times
Last edited by igottabomb on Fri Jun 22, 2012 4:55 am, edited 5 times in total.
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Re: Highway Collab?

Postby Nxdt » Thu Jun 21, 2012 11:23 pm

Seems interesting would like to make 500m.

Suggestions;
Limit a geom count for each "section", like 25geoms per 100m of road, so 2km would have 500 geoms and would not lag.
Make sure everyone works to a true scale.
Upload a base scene, with a plane to start on and the first road section. Each person just uploads the scene with there update.
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Re: Highway Collab?

Postby igottabomb » Fri Jun 22, 2012 12:56 am

Nxdt: He still knows what to say. :thumbup:
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Re: Highway Collab?

Postby Nait » Fri Jun 22, 2012 2:47 am

I don't know what so say, so i shout I'M ON A HIGHWAY TO HELL, ta-da-da.
However, highways can't be very detailed, can they? Offroad route will be more particular, i think...
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Re: Road Trip Collab.

Postby Benjii » Thu Aug 02, 2012 10:48 pm

If they'll allow you could add some of my wining road kill contest entrant's entries, if they'll let you!!
Si hoc legere scis numium eruditionis habes.
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