Experimental Aircraft Collab

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Re: Experimental Aircraft Collab

Postby RA2lover » Sun Nov 22, 2009 9:19 pm

@ivanlul: we could use trigonometry instead of stabilizing the altimeter. it's better than tracking the e.pos(1) of an object, you know.
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made with paint, but i hope it's understandable
else, if you want to get into the easy way, a gyroscope should do the trick for that.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Experimental Aircraft Collab

Postby blahblah200 » Sun Nov 22, 2009 10:39 pm

@Ivanlul - Sorry, but I couldn't make better suspension 'cause I am rubbish at Algodoo but if anyone else has good suspension then feel free to post it here!

Btw - can you please update the goals and the scene on the front page - here it is for you -

Code: Select all
[color=#008000]Current Project[/color]
V-22
[scene]33658[/scene]

[color=#FF0000]Not completed[/color]
[color=#008000]Completed[/color]
[b]Primary Goals:[/b]
[color=#008000]160 m/s speed cap[/color]
[color=#FF0000]Realistic weight (15,000 Kg +- 500)
Stable flight
Vertical Take off and landing[/color]
[color=#008000]Short take off and landing
Aerodynamic wing[/color]

[b]Secondary Goals:[/b]
[color=#FF0000]Hooking Mechanism
Measurement tools[/color]
[color=#008000]Landing gear
Cargo Bay[/color]
[color=#FF0000]Test dummy
One weapon (machine gun)[/color]


Preview:
Current Project
V-22
Rating: rated 4.5
Filesize: 49.37 kB
Comments: 0
Ratings: 2
download


Not completed
Completed
Primary Goals:
160 m/s speed cap
Realistic weight (15,000 Kg +- 500)
Stable flight
Vertical Take off and landing

Short take off and landing
Aerodynamic wing


Secondary Goals:
Hooking Mechanism
Measurement tools

Landing gear
Cargo Bay

Test dummy
One weapon (machine gun)
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Re: Experimental Aircraft Collab

Postby Sonic » Mon Nov 23, 2009 7:08 pm

Hey I'm working on an experimental accelerator machinegun. It has few parts so it's low weight, and almost none of them move, so it can be used easily on your coptor. I think it would be perfect for this. Do you want to use it?
Last edited by Sonic on Mon Nov 23, 2009 7:15 pm, edited 2 times in total.
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Re: Experimental Aircraft Collab

Postby blahblah200 » Mon Nov 23, 2009 7:08 pm

RA2lover wrote:@ivanlul: we could use trigonometry instead of stabilizing the altimeter. it's better than tracking the e.pos(1) of an object, you know.
Image
made with paint, but i hope it's understandable
else, if you want to get into the easy way, a gyroscope should do the trick for that.


I don't think it works -
P.S. Tell me if I got it wrong! I did it like this -
Code: Select all
scene.my.heightground = scene.my.dist * (sin(scene.my.laserang))
//This translates as:
height above ground = length * (sin(angle))
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Re: Experimental Aircraft Collab

Postby blahblah200 » Mon Nov 23, 2009 7:25 pm

Sonic wrote:Hey I'm working on an experimental accelerator machinegun. It has few parts so it's low weight, and almost none of them move, so it can be used easily on your coptor. I think it would be perfect for this. Do you want to use it?


Post it here so we can see what it is like. Thanks! :thumbup: :thumbup:
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Re: Experimental Aircraft Collab

Postby Sonic » Mon Nov 23, 2009 7:28 pm

Ok well I'm going to need to modify just a tiny bit so that it won't break when you fly it around, but don't worry it'll work.
EDIT: I have two designs, one that's stronger but has some recoil and is less reliable, the other is less powerful but is recoiless and more reliable. I'll post both.
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Re: Experimental Aircraft Collab

Postby blahblah200 » Mon Nov 23, 2009 7:57 pm

I just found this on Algobox -
Rating: rated 8
Filesize: 100.09 kB
Comments: 9
Ratings: 13
download
and I made it into a scene which we can fit onto our V-22 Osprey - so it looks like we might not need your scene after all :oops: :oops: :oops: :cry: :cry:

@Ivanlul - If we do use this gun, can you add Frank to the list of contributers because he made the gun.
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Re: Experimental Aircraft Collab

Postby RA2lover » Mon Nov 23, 2009 10:35 pm

Well, you forgot to add the velocity refresher.... and as the plane in its top speed flies faster than the bullets can..... fail.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Experimental Aircraft Collab

Postby blahblah200 » Tue Nov 24, 2009 6:50 pm

Oops... :oops: :oops: :oops:
I am obviously not good at spawning thyme so can you make it?
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Re: Experimental Aircraft Collab

Postby Sonic » Tue Nov 24, 2009 7:04 pm

Ok then, I'll find another use for it.
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Re: Experimental Aircraft Collab

Postby RA2lover » Fri Nov 27, 2009 12:47 am

Rating: rated 4.5
Filesize: 3.96 kB
Comments: 0
Ratings: 2
download


EDIT: for the AGL altimeter, the angle is wrong.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Experimental Aircraft Collab

Postby blahblah200 » Fri Nov 27, 2009 11:49 am

RA2lover wrote:For the AGL altimeter, the angle is wrong.

How can I fix it?
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Re: Experimental Aircraft Collab

Postby RA2lover » Fri Nov 27, 2009 9:07 pm

algodoo's unit for angles is radians, not degrees.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Experimental Aircraft Collab

Postby blahblah200 » Sat Nov 28, 2009 9:07 pm

RA2lover wrote:algodoo's unit for angles is radians, not degrees.

How do I fix it then?
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Re: Experimental Aircraft Collab

Postby davidz40 » Sat Nov 28, 2009 10:02 pm

360 degrees = 2pi radians
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Re: Experimental Aircraft Collab

Postby blahblah200 » Sat Nov 28, 2009 10:16 pm

Yeah I know that, but still you havn't answered my question - :arrow: :arrow: HOW DO I FIX IT :?: :!: :crazy: :crazy:
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Re: Experimental Aircraft Collab

Postby Ivanlul » Tue Dec 01, 2009 1:04 am

rad - degrees

angle*(180/3.1415926535897932384626433832795028)

I'll reply to everyone's things tomorrow.
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Re: Experimental Aircraft Collab

Postby standardtoaster » Tue Dec 01, 2009 1:27 am

Code: Select all
scene.my.rad2deg=(n)=>{n * 180/math.pi}

There, that one is much easier to use in terms of quick use.
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Re: Experimental Aircraft Collab

Postby Ivanlul » Wed Dec 02, 2009 1:22 am

Okay guys, this is what I came up with:
Rating: rated 5
Filesize: 74.19 kB
Comments: 4
Ratings: 1
download


Gun looks good, although reduce the rate of fire and make a good skin for it.
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Re: Experimental Aircraft Collab

Postby blahblah200 » Wed Dec 02, 2009 8:51 pm

Ivanlul wrote:Okay guys, this is what I came up with:
Rating: rated 5
Filesize: 74.19 kB
Comments: 4
Ratings: 1
download


Gun looks good, although reduce the rate of fire and make a good skin for it.


We need to:
  • Fit the gun
  • Add the wheels
  • Make a skin (as you said)
  • Make the engine more powerful so it can actually lift the plane/helicopter off the ground vertically

(Just a reminder to myself so I don't forget)
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Re: Experimental Aircraft Collab

Postby Sonic » Thu Dec 03, 2009 4:58 pm

Actually, while the engine can't get it off the ground, it is strong enough to make it hover in midair and/or give it a little bit of lift.
And by the way, I'm joining the collab.
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Re: Experimental Aircraft Collab

Postby Ivanlul » Fri Dec 04, 2009 12:45 am

the engine works for me, try removing the fixate to the background (fixate is on the back).
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Re: Experimental Aircraft Collab

Postby Sonic » Fri Dec 04, 2009 1:45 am

I know I did that. I just mean if you drag it up into the air it'll hover there if you turn on the engine.
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Re: Experimental Aircraft Collab

Postby Ivanlul » Fri Dec 04, 2009 4:45 am

It still works for me.
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Re: Experimental Aircraft Collab

Postby blahblah200 » Fri Dec 04, 2009 6:21 pm

Sorry, It works now - it was just that my comp froze a bit.
But - is anyone else having lots of lag with it, or is it just me?
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