Re: Helicopter Collab
Posted: Wed Apr 20, 2011 2:32 pm
TC42 wrote:I finished (mostly) my weapon in progress. I added a simple helicopter and a mission to showcase it.
The bullets 'explode' on impact, and you can set some of the attributes of the cannon using the properties of the black box on the heli. The friction is the number of meters the 'shrapnel' will go, and the friction is the m/s/100 of the bullet. I kept the speed low for good collision detection.
Hmm....
I will see when I can download that and what I can then add to it.
I will also see if I can comprehend the code.