Helicopter Collab

Work together on Algodoo projects here.

Re: Helicopter Collab

Postby Dare » Sun Apr 17, 2011 4:00 am

Check Nxdt's heli. He has good joystick animation.

But yeh, let's go for a bit of realism here guys.

I say we make a Hind. Who's in?
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Helicopter Collab

Postby TC42 » Sun Apr 17, 2011 4:13 am

A quick google search later, I have to agree, Dare. The Hind looks awesome.
Image
Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.
User avatar
TC42
 
Posts: 984
Joined: Sun Jan 09, 2011 1:53 pm
Location: $ sudo apt get-install sandwich_

Re: Helicopter Collab

Postby Dare » Sun Apr 17, 2011 4:32 am

Official Project:
Mil Mi-24 "Hind"
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Helicopter Collab

Postby Dare » Sun Apr 17, 2011 4:42 am

Found a good website of all the variants of the Mi-24 "Hind".

I say we settle on the V variant. Most produced, good weapons systems.
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Helicopter Collab

Postby Someone Else » Sun Apr 17, 2011 8:55 am

Rating: rated 5
Filesize: 38.82 kB
Comments: 0
Ratings: 1
download

Unofficial Project:
This^^, Random Helicopters With Unrealistically Powerful Weapons and Such
Hey, it's my first one that wasn't balanced with inertiaMultiplier. And that one was just a bunch of boxes with density engines. :thumbdown:

I built this,
Rating: rated 5
Filesize: 24.27 kB
Comments: 0
Ratings: 1
download
the thruster thing I spoke of earlier. I think the thruster I actually used is much better. And since I built this one, I can Phundamentalishtically allow myself to use it.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Helicopter Collab

Postby Under Ground » Sun Apr 17, 2011 11:37 am

I'll get working on the skin ASAP
Image
User avatar
Under Ground
 
Posts: 818
Joined: Mon Aug 31, 2009 6:52 pm
Location: In A Cave, Somewhere On Mars.

Re: Helicopter Collab

Postby Kilinich » Sun Apr 17, 2011 1:22 pm

Dare wrote:Official Project:
Mil Mi-24 "Hind"


done ?

Rating: rated 9.1
Filesize: 1.87 MB
Comments: 62
Ratings: 39
download


p.s. it was much faster in 1.6.0, I hope new 1.9 will be at least the same.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Helicopter Collab

Postby Dare » Sun Apr 17, 2011 1:36 pm

Yes, I hear 1.9.0 has up to 10X faster processing than previous.

And as for your Mi-24, no offence but it is just a texture with some great scripting.

We're going to get great weapon effects and some nice looks, but also ragdoll and maybe functioning cargo bay for extra stuff and soldiers. Not to mention functioning swash with cyclic and collective.
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Helicopter Collab

Postby Kilinich » Sun Apr 17, 2011 2:23 pm

Dare wrote:Yes, I hear 1.9.0 has up to 10X faster processing than previous.
And as for your Mi-24, no offence but it is just a texture with some great scripting.

Just a texture? Did you try crash it? :thumbup:

And about great weapon - shoot few rocket to the tower....
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Helicopter Collab

Postby Under Ground » Sun Apr 17, 2011 2:52 pm

Killinich - Its great, your simulation, but people can still improve upon it.
Image
User avatar
Under Ground
 
Posts: 818
Joined: Mon Aug 31, 2009 6:52 pm
Location: In A Cave, Somewhere On Mars.

Re: Helicopter Collab

Postby HavingPhun » Sun Apr 17, 2011 3:18 pm

Not to be off topic but I had a dream about the next algodoo last night it was amazing!
I won't be on the forums much for a while. But maybe once in a while.
User avatar
HavingPhun
 
Posts: 178
Joined: Sun Feb 06, 2011 10:42 pm

Re: Helicopter Collab

Postby Dare » Sun Apr 17, 2011 4:49 pm

I bet it was. The question I must ask is why the hell did you post that here? :shock:
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Helicopter Collab

Postby Nxdt » Sun Apr 17, 2011 5:08 pm

Ok guys done the bell 47. All it needs now is a ragdoll, I will add this since I don't really consider it part of the collab. But fell free to take ideas and ask questions.
Rating: rated 6.8
Filesize: 484.95 kB
Comments: 8
Ratings: 6
download
User avatar
Nxdt
 
Posts: 1019
Joined: Mon Aug 31, 2009 6:32 pm
Location: Scotland!

Re: Helicopter Collab

Postby Someone Else » Sun Apr 17, 2011 7:04 pm

Rating: rated 5.6
Filesize: 478.77 kB
Comments: 2
Ratings: 2
download

Now, all it needs is a gun, a ragdoll, and a couple minor tweaks.
I didn't put the ragdoll in myself because I don't know what would control what.
Very interesting design though. I really like the mechanisms you used.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Helicopter Collab

Postby TC42 » Sun Apr 17, 2011 7:16 pm

I'm currently working on a gun, but the piece of !$?&*#?/$%)(*&^%!@^* doesn't work. It uses this code:
Code: Select all
{e.geom.controlleracc == 20} ? {
        scene.addCircle({
            pos := e.pos;
            radius := 0.25;
            color := [0, 0, 0, 0];
            drawborder := true;
            protractor := true;
            drawcake := false;
            vel := e.normal * 80;
            geomID := 32;
            collidewater := false;
            oncollide := (e)=>{e.this.controlleracc = 31}
        });
        scene.addpen({
            relPoint := [0, 0];
            color := [0, 0, 0, 1];
            size := 0.5;
            geom := 32
        });
        scene.addLaserpen({
            relpoint := [0, 0];
            color := [1, 0, 0, 1];
            size := 0.1;
            cutter := false;
            geom := 32;
            maxrays := 1;
            onLaserHit := (e)=>{{e.geom.controlleracc == 31} ? {cutter = true} : {}}
        });
        e.geom.controlleracc = 0
    } : {}


But it doesn't work. And don't worry about the controlleracc == 20 part, that is not the problem.
Image
Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.
User avatar
TC42
 
Posts: 984
Joined: Sun Jan 09, 2011 1:53 pm
Location: $ sudo apt get-install sandwich_

Re: Helicopter Collab

Postby Someone Else » Mon Apr 18, 2011 2:30 am

Add pos := e.pos to the tracer and laser code. Should work, but I will test it.

*testing*
*experimenting*

Hmm, that's not it. I have found multiple instances in the past in which you spawn a circle with a scripted laser, but the laser script does not work at all. So, just move the onLaserHit script to the circle onHitByLaser. It works.

And this code alone would amount to the worst gun I have ever seen... Terrible lag, and only one shot per round with some mechanical reloader even a few small code tweaks would make it fully automatic with +inf ammo.

Know what? I want to make a gun that spawns ammo that explodes on impact or after a certain amount of time. The explosion would consist of several circles that also explode on impact or after a certain amount of time. But less time and the components of that explosion only delete after some time.
It's a bomb that shoots out several more bombs on impact.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Helicopter Collab

Postby TC42 » Mon Apr 18, 2011 2:47 am

Someone Else wrote:Add pos := e.pos to the tracer and laser code. Should work, but I will test it.
Nope, it is relpoint.
*testing*
*experimenting*

Hmm, that's not it. I have found multiple instances in the past in which you spawn a circle with a scripted laser, but the laser script does not work at all. So, just move the onLaserHit script to the circle onHitByLaser. It works. I think that is is a glitch--the original code worked when you didn't spawn it :wtf:

And this code alone would amount to the worst gun I have ever seen... Terrible lag, and only one shot per round with some mechanical reloader even a few small code tweaks would make it fully automatic with +inf ammo. I didn't give you the full code. I just gave you the part that doesn't work. The less you know...

Know what? I want to make a gun that spawns ammo that explodes on impact or after a certain amount of time. The explosion would consist of several circles that also explode on impact or after a certain amount of time. But less time and the components of that explosion only delete after some time.
It's a bomb that shoots out several more bombs on impact.


Spoiler: show
This is supposed to be a bullet that cuts whatever it collides with, like in Kilinich's scene.


Anyway, thank you very much!
Image
Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.
User avatar
TC42
 
Posts: 984
Joined: Sun Jan 09, 2011 1:53 pm
Location: $ sudo apt get-install sandwich_

Re: Helicopter Collab

Postby Under Ground » Tue Apr 19, 2011 3:40 pm

Skin is done!
Rating: rated 6.1
Filesize: 157.77 kB
Comments: 1
Ratings: 3
download

Ive featured the variable rotor pitch, spinnable rear prop. and folding gear. It also has an amiable gun turret on the front, which I forgot to motorize, so it now hangs down.
Image
User avatar
Under Ground
 
Posts: 818
Joined: Mon Aug 31, 2009 6:52 pm
Location: In A Cave, Somewhere On Mars.

Re: Helicopter Collab

Postby Dare » Tue Apr 19, 2011 5:23 pm

Wow, that is certainly very nice!! :thumbup:

P.S. No need for gears, gun or rotor head. All of those will be built on later. I just want skin, and it's just fantastic!!

I hope you don't mind, I might do a bit of modifying. Can you make a few different camos please? You are now lead
mock-up designer. :thumbup:

Great job.
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Helicopter Collab

Postby Someone Else » Tue Apr 19, 2011 6:32 pm

I'll download it when I can. And maybe add some stuff of my own... :twisted:
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Helicopter Collab

Postby Dare » Tue Apr 19, 2011 6:44 pm

Someone Else wrote:I'll download it when I can. And maybe add some stuff of my own... :twisted:

I know it's hard for you not to mod everything you see, but unless you have a specific contribution to the collab, please don't bother. :thumbup:
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

Re: Helicopter Collab

Postby Under Ground » Tue Apr 19, 2011 7:20 pm

Im very happy to take up the role! What sort of camo's are you looking for?
And Yes, Im more than happy for you to modify anything you wish to!
Image
User avatar
Under Ground
 
Posts: 818
Joined: Mon Aug 31, 2009 6:52 pm
Location: In A Cave, Somewhere On Mars.

Re: Helicopter Collab

Postby Nxdt » Tue Apr 19, 2011 9:06 pm

Nice camo, mabye you could invent a Helicopter collab skin for it, for that added touch.
User avatar
Nxdt
 
Posts: 1019
Joined: Mon Aug 31, 2009 6:32 pm
Location: Scotland!

Re: Helicopter Collab

Postby TC42 » Wed Apr 20, 2011 1:04 am

I finished (mostly) my weapon in progress. I added a simple helicopter and a mission to showcase it.
Rating: rated 5.6
Filesize: 133.2 kB
Comments: 5
Ratings: 2
download


The bullets 'explode' on impact, and you can set some of the attributes of the cannon using the properties of the black box on the heli. The friction is the number of meters the 'shrapnel' will go, and the friction is the m/s/100 of the bullet. I kept the speed low for good collision detection.

Under Ground, that skin is very good. :thumbup: It looks very good as is, but I suggest that you use gradient textures instead of making it completely geom-based.
Image
Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.
User avatar
TC42
 
Posts: 984
Joined: Sun Jan 09, 2011 1:53 pm
Location: $ sudo apt get-install sandwich_

Re: Helicopter Collab

Postby Dare » Wed Apr 20, 2011 4:28 am

That is seriously cool. The cut is perfect and there is no lag for me. I just can't get over how awesome that is :o

This would probably be better for the missiles I think though?
ImageImage
TC42 wrote:Dare, you are creepy.

Official Algobox Admin! Please PM me if you have any issues regarding Algobox.
User avatar
Dare
 
Posts: 833
Joined: Sat Nov 21, 2009 4:27 pm
Location: Sydney, Australia

PreviousNext

Return to Collab forum

Who is online

Users browsing this forum: No registered users and 1 guest