Helicopter Collab
58 posts • Page 2 of 3 • 1, 2, 3
Re: Helicopter Collab
Check Nxdt's heli. He has good joystick animation.
But yeh, let's go for a bit of realism here guys.
I say we make a Hind. Who's in?
But yeh, let's go for a bit of realism here guys.
I say we make a Hind. Who's in?
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Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Helicopter Collab
A quick google search later, I have to agree, Dare. The Hind looks awesome.
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TC42 - Posts: 984
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Re: Helicopter Collab
Official Project:
Mil Mi-24 "Hind"
Mil Mi-24 "Hind"
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Dare - Posts: 833
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- Location: Sydney, Australia
Re: Helicopter Collab
Found a good website of all the variants of the Mi-24 "Hind".
I say we settle on the V variant. Most produced, good weapons systems.
I say we settle on the V variant. Most produced, good weapons systems.
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Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Helicopter Collab
Unofficial Project:
This^^, Random Helicopters With Unrealistically Powerful Weapons and Such
Hey, it's my first one that wasn't balanced with inertiaMultiplier. And that one was just a bunch of boxes with density engines.
I built this, the thruster thing I spoke of earlier. I think the thruster I actually used is much better. And since I built this one, I can Phundamentalishtically allow myself to use it.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
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Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: Helicopter Collab
I'll get working on the skin ASAP
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Helicopter Collab
Dare wrote:Official Project:
Mil Mi-24 "Hind"
done ?
p.s. it was much faster in 1.6.0, I hope new 1.9 will be at least the same.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Helicopter Collab
Yes, I hear 1.9.0 has up to 10X faster processing than previous.
And as for your Mi-24, no offence but it is just a texture with some great scripting.
We're going to get great weapon effects and some nice looks, but also ragdoll and maybe functioning cargo bay for extra stuff and soldiers. Not to mention functioning swash with cyclic and collective.
And as for your Mi-24, no offence but it is just a texture with some great scripting.
We're going to get great weapon effects and some nice looks, but also ragdoll and maybe functioning cargo bay for extra stuff and soldiers. Not to mention functioning swash with cyclic and collective.
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Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Helicopter Collab
Dare wrote:Yes, I hear 1.9.0 has up to 10X faster processing than previous.
And as for your Mi-24, no offence but it is just a texture with some great scripting.
Just a texture? Did you try crash it?
And about great weapon - shoot few rocket to the tower....
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Helicopter Collab
Killinich - Its great, your simulation, but people can still improve upon it.
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Helicopter Collab
Not to be off topic but I had a dream about the next algodoo last night it was amazing!
I won't be on the forums much for a while. But maybe once in a while.
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HavingPhun - Posts: 178
- Joined: Sun Feb 06, 2011 10:42 pm
Re: Helicopter Collab
I bet it was. The question I must ask is why the hell did you post that here?
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Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Helicopter Collab
Ok guys done the bell 47. All it needs now is a ragdoll, I will add this since I don't really consider it part of the collab. But fell free to take ideas and ask questions.
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Nxdt - Posts: 1019
- Joined: Mon Aug 31, 2009 6:32 pm
- Location: Scotland!
Re: Helicopter Collab
Now, all it needs is a gun, a ragdoll, and a couple minor tweaks.
I didn't put the ragdoll in myself because I don't know what would control what.
Very interesting design though. I really like the mechanisms you used.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-
Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: Helicopter Collab
I'm currently working on a gun, but the piece of !$?&*#?/$%)(*&^%!@^* doesn't work. It uses this code:
But it doesn't work. And don't worry about the controlleracc == 20 part, that is not the problem.
- Code: Select all
{e.geom.controlleracc == 20} ? {
scene.addCircle({
pos := e.pos;
radius := 0.25;
color := [0, 0, 0, 0];
drawborder := true;
protractor := true;
drawcake := false;
vel := e.normal * 80;
geomID := 32;
collidewater := false;
oncollide := (e)=>{e.this.controlleracc = 31}
});
scene.addpen({
relPoint := [0, 0];
color := [0, 0, 0, 1];
size := 0.5;
geom := 32
});
scene.addLaserpen({
relpoint := [0, 0];
color := [1, 0, 0, 1];
size := 0.1;
cutter := false;
geom := 32;
maxrays := 1;
onLaserHit := (e)=>{{e.geom.controlleracc == 31} ? {cutter = true} : {}}
});
e.geom.controlleracc = 0
} : {}
But it doesn't work. And don't worry about the controlleracc == 20 part, that is not the problem.
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TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
Re: Helicopter Collab
Add pos := e.pos to the tracer and laser code. Should work, but I will test it.
*testing*
*experimenting*
Hmm, that's not it. I have found multiple instances in the past in which you spawn a circle with a scripted laser, but the laser script does not work at all. So, just move the onLaserHit script to the circle onHitByLaser. It works.
And this code alone would amount to the worst gun I have ever seen... Terrible lag, and only one shot per round with some mechanical reloader even a few small code tweaks would make it fully automatic with +inf ammo.
Know what? I want to make a gun that spawns ammo that explodes on impact or after a certain amount of time. The explosion would consist of several circles that also explode on impact or after a certain amount of time. But less time and the components of that explosion only delete after some time.
It's a bomb that shoots out several more bombs on impact.
*testing*
*experimenting*
Hmm, that's not it. I have found multiple instances in the past in which you spawn a circle with a scripted laser, but the laser script does not work at all. So, just move the onLaserHit script to the circle onHitByLaser. It works.
And this code alone would amount to the worst gun I have ever seen... Terrible lag, and only one shot per round with some mechanical reloader even a few small code tweaks would make it fully automatic with +inf ammo.
Know what? I want to make a gun that spawns ammo that explodes on impact or after a certain amount of time. The explosion would consist of several circles that also explode on impact or after a certain amount of time. But less time and the components of that explosion only delete after some time.
It's a bomb that shoots out several more bombs on impact.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-
Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: Helicopter Collab
Someone Else wrote:Add pos := e.pos to the tracer and laser code. Should work, but I will test it.
Nope, it is relpoint.
*testing*
*experimenting*
Hmm, that's not it. I have found multiple instances in the past in which you spawn a circle with a scripted laser, but the laser script does not work at all. So, just move the onLaserHit script to the circle onHitByLaser. It works. I think that is is a glitch--the original code worked when you didn't spawn it
And this code alone would amount to the worst gun I have ever seen... Terrible lag, and only one shot per round with some mechanical reloader even a few small code tweaks would make it fully automatic with +inf ammo. I didn't give you the full code. I just gave you the part that doesn't work. The less you know...
Know what? I want to make a gun that spawns ammo that explodes on impact or after a certain amount of time. The explosion would consist of several circles that also explode on impact or after a certain amount of time. But less time and the components of that explosion only delete after some time.
It's a bomb that shoots out several more bombs on impact.
Spoiler: show
Anyway, thank you very much!
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TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
Re: Helicopter Collab
Skin is done!
Ive featured the variable rotor pitch, spinnable rear prop. and folding gear. It also has an amiable gun turret on the front, which I forgot to motorize, so it now hangs down.
Ive featured the variable rotor pitch, spinnable rear prop. and folding gear. It also has an amiable gun turret on the front, which I forgot to motorize, so it now hangs down.
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Helicopter Collab
Wow, that is certainly very nice!!
P.S. No need for gears, gun or rotor head. All of those will be built on later. I just want skin, and it's just fantastic!!
I hope you don't mind, I might do a bit of modifying. Can you make a few different camos please? You are now lead
mock-up designer.
Great job.
P.S. No need for gears, gun or rotor head. All of those will be built on later. I just want skin, and it's just fantastic!!
I hope you don't mind, I might do a bit of modifying. Can you make a few different camos please? You are now lead
mock-up designer.
Great job.
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Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Helicopter Collab
I'll download it when I can. And maybe add some stuff of my own...
Matthias Wandel is epic, in my humble opinion.
I love my brain...
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.
ARE YA HAPPY NOW?????
Thymechanic/Phundamentalist
Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
-
Someone Else - Posts: 1147
- Joined: Sun Nov 21, 2010 10:53 pm
- Location: The Milky Way Galaxy
Re: Helicopter Collab
Someone Else wrote:I'll download it when I can. And maybe add some stuff of my own...
I know it's hard for you not to mod everything you see, but unless you have a specific contribution to the collab, please don't bother.
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Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
Re: Helicopter Collab
Im very happy to take up the role! What sort of camo's are you looking for?
And Yes, Im more than happy for you to modify anything you wish to!
And Yes, Im more than happy for you to modify anything you wish to!
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Helicopter Collab
Nice camo, mabye you could invent a Helicopter collab skin for it, for that added touch.
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Nxdt - Posts: 1019
- Joined: Mon Aug 31, 2009 6:32 pm
- Location: Scotland!
Re: Helicopter Collab
I finished (mostly) my weapon in progress. I added a simple helicopter and a mission to showcase it.
The bullets 'explode' on impact, and you can set some of the attributes of the cannon using the properties of the black box on the heli. The friction is the number of meters the 'shrapnel' will go, and the friction is the m/s/100 of the bullet. I kept the speed low for good collision detection.
Under Ground, that skin is very good. It looks very good as is, but I suggest that you use gradient textures instead of making it completely geom-based.
The bullets 'explode' on impact, and you can set some of the attributes of the cannon using the properties of the black box on the heli. The friction is the number of meters the 'shrapnel' will go, and the friction is the m/s/100 of the bullet. I kept the speed low for good collision detection.
Under Ground, that skin is very good. It looks very good as is, but I suggest that you use gradient textures instead of making it completely geom-based.
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TC42 - Posts: 984
- Joined: Sun Jan 09, 2011 1:53 pm
- Location: $ sudo apt get-install sandwich_
Re: Helicopter Collab
That is seriously cool. The cut is perfect and there is no lag for me. I just can't get over how awesome that is
This would probably be better for the missiles I think though?
This would probably be better for the missiles I think though?
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Dare - Posts: 833
- Joined: Sat Nov 21, 2009 4:27 pm
- Location: Sydney, Australia
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