[FART] Computing(Fast Algodoo Real-Time)

Work together on Algodoo projects here.

[FART] Computing(Fast Algodoo Real-Time)

Postby cdh473 » Sun Sep 06, 2009 3:54 am

I am currently working on a laser computer that GENERALLY works like a real one, it uses lasers and thyme mainly.
I have been doing a few projects/experiments to make sure this was completely possible.
I have found a couple of things that may complicate this project.

Here is a basic example of how the disk reader will work:
http://www.algodoo.com/algobox/details.php?id=30575

Known bugs/issues:
Custom variables don't save with scene
Please excuse my posts. I am extremely stupid.
User avatar
cdh473
 
Posts: 816
Joined: Tue Sep 01, 2009 12:37 am
Location: Yes

Re: [FART] Computing(Fast Algodoo Real-Time)

Postby Conundrumer » Sun Sep 06, 2009 4:49 am

I think I would call that a memory stick, since there's absolutely no optical information.
User avatar
Conundrumer
 
Posts: 344
Joined: Mon Aug 31, 2009 5:55 pm
Location: NYC

Re: [FART] Computing(Fast Algodoo Real-Time)

Postby cdh473 » Sun Sep 06, 2009 12:58 pm

It wasn't meant to be a finished idea of how it's going to be done.
Like i mentioned earlier, it has that variable bug, so unless Algoryx fixes that, we will either have to re-write the data every time we open the scene, or just come up with some new way of doing this.
I suggest the latter.
I'm thinking just use a default variable instead of the custom one(data).
Please excuse my posts. I am extremely stupid.
User avatar
cdh473
 
Posts: 816
Joined: Tue Sep 01, 2009 12:37 am
Location: Yes

Re: [FART] Computing(Fast Algodoo Real-Time)

Postby Frank » Mon Sep 07, 2009 2:53 am

AirFrictionMult works as a spare variable if the object isn't going to move. If it's never going to collide with anything, restitution and friction work too. There's always controllerAcc for a spare float too. There are several spare bool true/false variables governing geometry controllers too. If you really need lots of numbers, you can use the texture matrix, but the way Thyme handles arrays that one's a pain in the butt. But it does have something like eight or ten floats in it.
Made some cool stuff a long time ago
User avatar
Frank
[Best Tutorial Maker 2010]
 
Posts: 193
Joined: Mon Aug 31, 2009 6:37 pm
Location: the dark side of the moon

Re: [FART] Computing(Fast Algodoo Real-Time)

Postby RA2lover » Wed Sep 09, 2009 6:06 pm

100th post in the algodoo collab section!

also, i'm not sure if this can be considered RT, because lasers update at an variable frequency(looks like it change s from computer to computer), and that frequency is usually smaller than the sim.frequency
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


GTFO newfgt
User avatar
RA2lover
 
Posts: 607
Joined: Mon Aug 31, 2009 8:43 pm
Location: Brazil


Return to Collab forum

Who is online

Users browsing this forum: No registered users and 4 guests