World War Doo
Posted: Mon Feb 15, 2010 1:25 pm
LINK TO FORUM HERE!!!!
Sides:
In the war there will be 2 sides:
North
South
Sides are the main players of the war. Their goals are to gain gold and territory. In order to achieve this, they have to make or buy technology from mercenaries, just so they could have the upper hand on the war.
Each side will have the following: 100,000 Gold (this will be the currency), 1 Major island (which consists of 4 areas) in the map, an army on each of their occupied territories (50 soldiers, 10 vehicles, 5 stationary emplacements), a logo, an HQ (on only one of their occupied territories), and a weapon frequency.
A soldier in the map is a combat-capable(ie. armed) infantry unit on foot or as a vehicle passenger/optional gunner. hovewer, units doing services(like manning a vehicle)count in the soldiers remaining count.
vehicles are divided into 4 categories: Sea, Air, Land, and amphibious.
sea vehicles are unable to move on land and air.
air vehicles are considered as a VTOL plane(because maps will be too small for a runway, in most times)
Land vehicles move on land only, and are powered by a wheel's friction to the ground. rocket cars with a thrust to weight ratio greater than 0.5 will be not allowed.
a stationary emplacement is a structure unable to move.
A side leader will be decided via an election amongst your members. Remember, for an elections to start, you have to have at least 5 members on your side.
Mercenaries:
Mercenaries are the 'providers'. They can give gold, give advanced technology, give support, ally, or even betray any of the sides.
They can serve as 'hired' workers of a side, or remain neutral throughout the war.
Their goal is to gain the most gold and the most technology out of all the other mercenaries.
A mercenary can buy technology from other mercenaries/sides.
A mercenary can serve all the sides at the same time.
A mercenary can attack another mercenary’s HQ in order to gain its gold.
A mercenary cannot claim territory.
Each mercenary will have the following: 10,000 Gold, an HQ (to be placed at the mercenary’s location), a logo, and a custom weapon frequency.
Weapon Frequencies:
Each side and mercenary group has a custom weapon frequency at the start. it will be a geometry's texturematrix(8).
The frequencies can be changed by sides with a one week delay without abortion possibility(exception = battle), and by mercenaries with a 1 day delay.
during a battle, weapon frequency cannot be changed.
each side doesn't know initially what is the weapon frequency of the opposite side, but it can be known by buying/getting it from a betraying mercenary.
no one knows when a side will change their weapon frequency,except it.
changing to the enemy's weapon frequency can be either good or bad, because against some opponents, you can be immune to damage but unable to attack while using heavily thymed weaponry.
Conquering Territories/Waging Wars:
Each side can have 2 vehicles of each type in the map.
a side can only have 2 amphibious vehicles at a time, which still count as a vehicle on the type of land they are on.
In order to conquer a territory, a side must battle with whoever owns the territory they want to conquer. If the territory is unoccupied, the side will have to battle the staff. A war can last for up to a week(if this limit is reached, the staff will check to see who is winning and decide who the winner is) or until a side forfeits/loses.
When you have conquered new territory, you are advised to:
Send an army to your new territory (this costs 1,000 Gold)
Or if the army you used to conquer the territory is still strong, you can station it there.
If a side changes weapon frequency but is still within delay, they will still use the weapon frequency issued to them before the change during that battle.
Managing your territories:
Each conquered territory will earn you 100 Gold every day. This means if you have 5 conquered territories, you will get 500 Gold every day.
We will set ‘hotspots’ weekly on the map to sign where gold is higher in amount. A conquered ‘hotspot’ will earn you 1,000 Gold.
War mechanics:
A war will consist of turns.
The first turn will always be given to the attacker.
Each turn lasts for 1 minute. In this time, one side will be able to command any of its units. It can move, attack etc.
After this minute is over, the simulation is paused. The turn will now belong to the other side.
This cycle will continue until a side can no longer attack, or if it retreats.
Wars will be waged on different kinds of terrain. The map will be our basis on which terrain to use.
There must only be 10 soldiers, 5 vehicles, and 2 stationary emplacements for each side at once. This means if 10 soldiers get killed, you still have 40 more soldiers left to put into battle.
Building Basics:
Anything you build must be breakable(realistically) to some extent. We will test anything you submit.
Anything you build must be proportioned to the basic ragdoll.
No building of stupid/overpowered weapons.
No building of impenetrable armor.
No cutter lasers, or killers(exception = weapon mechanisms)
No changing the opponent's scene.my variables
Scene.my variables should have the prefix of the faction(ie. scene.my.north.tank2.position)
Collision groups allowed: A through E(F and G reserved for map mechanisms).
Use the standard bullets we have provided if you are going to make bullet-firing weapons.
Anything you build must not rely solely on thyme; it must also rely on physical systems.
If you are unsure of whether the things you are building is against the rules, please post here or PM one of the staff.
Staff:
RicH
JDKmedeng
RA2lover
North:
izacque
South:
Mystery
Gear97
TL;DR:
This is a war collab where in two teams are going to fight each other through the use of weapons etc.
The rules aren't complete yet so feel free to suggest. You can also apply to certain positions here.
This collab has been postponed way too long now, so I released it.
GET SIG HERE AND ADVERTISE!!111!!one!!one!!1111!
White version
Black version
Sides:
In the war there will be 2 sides:
North
South
Sides are the main players of the war. Their goals are to gain gold and territory. In order to achieve this, they have to make or buy technology from mercenaries, just so they could have the upper hand on the war.
Each side will have the following: 100,000 Gold (this will be the currency), 1 Major island (which consists of 4 areas) in the map, an army on each of their occupied territories (50 soldiers, 10 vehicles, 5 stationary emplacements), a logo, an HQ (on only one of their occupied territories), and a weapon frequency.
A soldier in the map is a combat-capable(ie. armed) infantry unit on foot or as a vehicle passenger/optional gunner. hovewer, units doing services(like manning a vehicle)count in the soldiers remaining count.
vehicles are divided into 4 categories: Sea, Air, Land, and amphibious.
sea vehicles are unable to move on land and air.
air vehicles are considered as a VTOL plane(because maps will be too small for a runway, in most times)
Land vehicles move on land only, and are powered by a wheel's friction to the ground. rocket cars with a thrust to weight ratio greater than 0.5 will be not allowed.
a stationary emplacement is a structure unable to move.
A side leader will be decided via an election amongst your members. Remember, for an elections to start, you have to have at least 5 members on your side.
Mercenaries:
Mercenaries are the 'providers'. They can give gold, give advanced technology, give support, ally, or even betray any of the sides.
They can serve as 'hired' workers of a side, or remain neutral throughout the war.
Their goal is to gain the most gold and the most technology out of all the other mercenaries.
A mercenary can buy technology from other mercenaries/sides.
A mercenary can serve all the sides at the same time.
A mercenary can attack another mercenary’s HQ in order to gain its gold.
A mercenary cannot claim territory.
Each mercenary will have the following: 10,000 Gold, an HQ (to be placed at the mercenary’s location), a logo, and a custom weapon frequency.
Weapon Frequencies:
Each side and mercenary group has a custom weapon frequency at the start. it will be a geometry's texturematrix(8).
The frequencies can be changed by sides with a one week delay without abortion possibility(exception = battle), and by mercenaries with a 1 day delay.
during a battle, weapon frequency cannot be changed.
each side doesn't know initially what is the weapon frequency of the opposite side, but it can be known by buying/getting it from a betraying mercenary.
no one knows when a side will change their weapon frequency,except it.
changing to the enemy's weapon frequency can be either good or bad, because against some opponents, you can be immune to damage but unable to attack while using heavily thymed weaponry.
Conquering Territories/Waging Wars:
Each side can have 2 vehicles of each type in the map.
a side can only have 2 amphibious vehicles at a time, which still count as a vehicle on the type of land they are on.
In order to conquer a territory, a side must battle with whoever owns the territory they want to conquer. If the territory is unoccupied, the side will have to battle the staff. A war can last for up to a week(if this limit is reached, the staff will check to see who is winning and decide who the winner is) or until a side forfeits/loses.
When you have conquered new territory, you are advised to:
Send an army to your new territory (this costs 1,000 Gold)
Or if the army you used to conquer the territory is still strong, you can station it there.
If a side changes weapon frequency but is still within delay, they will still use the weapon frequency issued to them before the change during that battle.
Managing your territories:
Each conquered territory will earn you 100 Gold every day. This means if you have 5 conquered territories, you will get 500 Gold every day.
We will set ‘hotspots’ weekly on the map to sign where gold is higher in amount. A conquered ‘hotspot’ will earn you 1,000 Gold.
War mechanics:
A war will consist of turns.
The first turn will always be given to the attacker.
Each turn lasts for 1 minute. In this time, one side will be able to command any of its units. It can move, attack etc.
After this minute is over, the simulation is paused. The turn will now belong to the other side.
This cycle will continue until a side can no longer attack, or if it retreats.
Wars will be waged on different kinds of terrain. The map will be our basis on which terrain to use.
There must only be 10 soldiers, 5 vehicles, and 2 stationary emplacements for each side at once. This means if 10 soldiers get killed, you still have 40 more soldiers left to put into battle.
Building Basics:
Anything you build must be breakable(realistically) to some extent. We will test anything you submit.
Anything you build must be proportioned to the basic ragdoll.
No building of stupid/overpowered weapons.
No building of impenetrable armor.
No cutter lasers, or killers(exception = weapon mechanisms)
No changing the opponent's scene.my variables
Scene.my variables should have the prefix of the faction(ie. scene.my.north.tank2.position)
Collision groups allowed: A through E(F and G reserved for map mechanisms).
Use the standard bullets we have provided if you are going to make bullet-firing weapons.
Anything you build must not rely solely on thyme; it must also rely on physical systems.
If you are unsure of whether the things you are building is against the rules, please post here or PM one of the staff.
Staff:
RicH
JDKmedeng
RA2lover
North:
izacque
South:
Mystery
Gear97
TL;DR:
This is a war collab where in two teams are going to fight each other through the use of weapons etc.
The rules aren't complete yet so feel free to suggest. You can also apply to certain positions here.
This collab has been postponed way too long now, so I released it.
GET SIG HERE AND ADVERTISE!!111!!one!!one!!1111!
White version
- Code: Select all
[url=http://www.algodoo.com/forum/viewtopic.php?f=19&t=1634][IMG]http://i350.photobucket.com/albums/q427/RicH0864/AlgoWar/worldwardoo13.png[/IMG][/url]
Black version
- Code: Select all
[url=http://www.algodoo.com/forum/viewtopic.php?f=19&t=1634][IMG]http://i350.photobucket.com/albums/q427/RicH0864/AlgoWar/worldwardoo1black.png[/IMG][/url]