Automated machinery

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Re: Automated machinery

Postby bman » Fri Mar 12, 2010 9:26 am

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Re: Automated machinery

Postby phunaddict » Thu Mar 25, 2010 6:45 pm

at the picking it up with the magnet...
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Re: Automated machinery

Postby Aglophun » Fri Mar 26, 2010 5:40 am

sign me up as a mech engineer!
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Re: Automated machinery

Postby bman » Fri Mar 26, 2010 6:48 am

phunaddict wrote:at the picking it up with the magnet...


Theres no magnet that picks up the part in stamping V2, it uses a clamping system. and it works fine for me.
But if you go into more detail about whats wrong i might be able to help more. also if anyone else knows how to fix it go right ahead.

Welcome to the team aglophun!
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Re: Automated machinery

Postby AlgoChris » Mon Mar 29, 2010 5:28 pm

If you need someone to sit there and watch it (beta test) or give ideas PM ME!
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Re: Automated machinery

Postby bman » Thu Apr 01, 2010 8:33 am

AlgoChris wrote:If you need someone to sit there and watch it (beta test) or give ideas PM ME!


sweet, no current projects but i'll let you know.
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Re: Automated machinery

Postby Bronie12345 » Sat May 15, 2010 3:15 pm

I would like to join this collab, but for the sake of this collab, I won't
Just because all collabs i enter die...
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Re: Automated machinery

Postby bman » Sun May 16, 2010 9:18 am

Bronie12345 wrote:I would like to join this collab, but for the sake of this collab, I won't
Just because all collabs i enter die...


of course you can join! we could use your expertise in many different areas. what would really help in the design process is some kind of programmable servo motor. Im almost finished a new machine that uses something similar to a programmed servo, but its all done without thyme and really complicated. i still need to figure out some scripting for my scenes. I dont believe you will kill this collab and if your still interested your welcome to join.
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Re: Automated machinery

Postby Bronie12345 » Sun May 16, 2010 9:25 am

Well, then Ill join
How does the servo need to be controlled?
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Re: Automated machinery

Postby bman » Sun May 16, 2010 9:32 am

Cool, i'll sign you up.

I would like something that displays the rotational angle of the circle, and have it able to start and stop at different degrees, for example: i need a circle at 0 degrees to spin to 180 degrees then wait for conformation to return to 0.
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Re: Automated machinery

Postby Bronie12345 » Sun May 16, 2010 10:25 am

k
must those things be commands? (like a pulse on pin1 to start command, and pulse on pin0 to go to 0?)
oh, and should it be phun-compitable?

EDIT:
here's an algodoo verion of a servo:
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phun version coming soon
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Re: Automated machinery

Postby bman » Mon May 17, 2010 4:43 am

that looks pretty cool, I only have phun at the moment so a phun version would be great. Its hard to explain exactly what i need but thats on the right path for sure, our equipment currently starts operation with an "automation switch" that i designed. Basically its like a trigger that the part pushes when loaded into the machine that activates the sequences. this could be easily done with lasers and some scripting, although i like to stay away from scripting the benefits of a programmable servo are sweet. check out some of the machines we have here and you can see what im talking about. It would be great if it was scalable and really easy to program too if its possible.

Here is an unfinished machine called mig7, Press the red button on the left side to start. Its not finished but maybe you can see what im talking about .
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its probably phun only though.
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Re: Automated machinery

Postby Kutis - AHOX » Mon May 17, 2010 6:33 pm

I made a simple servo for you. It's rly simple, and it haven't commands yet. No phun version now. It does work only in Algodoo 1.7 - it have laserz and inertiamultiplier. I can make it with AirFriction multiplier, but i tried it and i can't with same design :)

Here's the Algodoo 1.7 version.
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Filesize: 39.36 kB
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And here's the PHUN version.
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Re: Automated machinery

Postby bman » Tue May 18, 2010 7:17 am

that looks really cool kutis, Im going to figure it out and see what i can do with it. Thanks.

I have no idea how to script or anything like that, so any pointers on editing script for something like this would be cool.
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Re: Automated machinery

Postby bman » Tue May 18, 2010 10:43 am

Here is a finished mig7 with press.
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Re: Automated machinery

Postby Kutis - AHOX » Tue May 18, 2010 6:19 pm

bman, you couldn't edit the script. just the controllerAcc to set the angle. Geometry controller > Controller Acceleration = angle :thumbup:
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Re: Automated machinery

Postby Matten » Fri May 21, 2010 8:39 am

I join!
I'm quite good in mechanisms, and I'm a medium scripter.
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Re: Automated machinery

Postby Kutis - AHOX » Fri May 21, 2010 7:09 pm

I'll join too. I'm medium in mechanisms and a good thymer i think :D
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Re: Automated machinery

Postby bman » Sat May 22, 2010 10:10 am

Sweet. I'll add you two, Im trying to figure out other types of parts to work with like maybe a car frame or something other than what i have been using. I'll put together a scene with some of the mechanisms that ive used. if anyone has any cool linkage or something that you think we could use post it!
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Re: Automated machinery

Postby Under Ground » Sun May 23, 2010 12:56 pm

Bman, If I were any good at mechanical things, I would happily join, but.. Im not.
But your things are brilliant!
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Re: Automated machinery

Postby bman » Sun May 23, 2010 8:46 pm

Thats really nice to hear! You dont have to go be good at mechanics to join. let me know.
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Re: Automated machinery

Postby bman » Wed Jun 02, 2010 12:04 pm

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packing operation
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Re: Automated machinery

Postby phunaddict » Fri Jun 11, 2010 8:53 pm

euh i don't know how it's at your screen but when i download the packing thing it just goes crazy!
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Re: Automated machinery

Postby bman » Wed Jun 16, 2010 6:45 am

thats weird, maybe it only works in phun.
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Re: Automated machinery

Postby Jelmerholland » Wed Jun 30, 2010 2:15 pm

None of them works in my algodoo -.-
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