Automated machinery

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Re: Automated machinery

Postby SwiftSkii » Wed Jun 30, 2010 6:23 pm

Yeah, I'll be a tester. I like these kinds of machines. They give me inspiration to build LEGO Robots
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Re: Automated machinery

Postby Rideg » Thu Jul 01, 2010 12:02 am

I want to join. I'll focus on scripting and make certain sequences. ;D
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make sure to check out my work.
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Re: Automated machinery

Postby bman » Thu Jul 01, 2010 6:59 am

sounds good Swiftskii and Rideg, your both signed up. Do whatever you want to do, i have an unfinished scene that i'll post and i want to see if anyone can complete it or add to it somehow.
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Re: Automated machinery

Postby bman » Thu Jul 01, 2010 7:27 am

Rating: rated 5.5
Filesize: 61.3 kB
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Ratings: 2
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Heres a simple water dispensing machine, and my first scene with scripting. maybe someone could make a machine that puts a lid or something.
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Re: Automated machinery

Postby bman » Wed Jul 21, 2010 10:22 am

Rating: rated 6.8
Filesize: 72.53 kB
Comments: 4
Ratings: 5
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This machine takes a block and pierces the top corners off, was a pain in the ass lol.
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Re: Automated machinery

Postby sanderwezep » Wed Jul 21, 2010 4:37 pm

i'm not very good at that sort of things, but i could be a tester :P
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Re: Automated machinery

Postby Matten » Wed Jul 28, 2010 4:05 pm

I'm working on a ball factory, but it uses a lot of lasers with script, so it would be a lot of work to make a phun version. (what I mean is that I don't gonna make the phun version)
The only thing I have still to do is add some instructions and labels.
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Re: Automated machinery

Postby bman » Fri Jul 30, 2010 7:09 am

Sure Sanderwezep we can always use testers. Matten thats sweet, it doesent have to be phun compatible.
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Re: Automated machinery

Postby Matten » Fri Jul 30, 2010 10:51 am

Here it is!
Rating: rated 5
Filesize: 318.39 kB
Comments: 6
Ratings: 1
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Instructions/tutorials are in the scene.
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Re: Automated machinery

Postby Matten » Wed Aug 04, 2010 11:56 am

It looks like this topic is kind of dead, I will wake it...

WAKE UP!!!
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Re: Automated machinery

Postby ducky21 » Wed Aug 04, 2010 5:24 pm

I will try if you will allow me. Cant script :cry: , so this will be all mecanized. has anyone done the lids on the water cups? I could work on that. :D
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Re: Automated machinery

Postby Bronie12345 » Wed Aug 04, 2010 6:04 pm

see?
i joined, it died xD
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Re: Automated machinery

Postby Matten » Wed Aug 04, 2010 7:43 pm

Every collab have to die, it isn't your fault Bronie.
ducky, you'll have to wait until bman is back on the forums. But you can start already with the machine....
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Re: Automated machinery

Postby ducky21 » Thu Aug 05, 2010 1:23 am

OK, while waiting Ill work on a way of painting the cans on bman's water thing.
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Re: Automated machinery

Postby bman » Sat Aug 07, 2010 10:37 pm

Hey guys,

My goal for this collab group was to inspire like minded people. I build these machines in my spare time because i have a passion for it, and there is lots of people that feel the same way. Phun and Algodoo has opened a world in which anyone has the opportunity to bring there imagination to life.

I am happy with the progress of this collab group, as its just something fun to do in my spare time. and sometimes real life gets in the way, but that doesent mean its dead. it might just be sleeping untill a new idea comes to mind!

Ducky21 i'll sign you up. By the way that water dispensing machine can be slowed down to whatever speed you like, i have it at max speed.
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Re: Automated machinery

Postby ducky21 » Wed Aug 11, 2010 2:46 am

bman wrote:
Ducky21 i'll sign you up. By the way that water dispensing machine can be slowed down to whatever speed you like, i have it at max speed.


k here it is
Rating: rated 5
Filesize: 47.65 kB
Comments: 0
Ratings: 1
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Re: Automated machinery

Postby Matten » Wed Aug 11, 2010 10:43 am

ducky, the idea is good, but it needs some improvements:
- Make the color script in the laser, so you can use every kind of cup.
- Make something so you can change the paint color easly. (this can be done with variables)
- Make the color of the paint that is dripping over the edge the same color as the color the cup's are painted.

In my ball factory I've also used a painter, you can use this as an example.
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Re: Automated machinery

Postby ducky21 » Sat Aug 14, 2010 5:41 pm

Matten wrote:ducky, the idea is good, but it needs some improvements:
- Make the color script in the laser, so you can use every kind of cup.
- Make something so you can change the paint color easly. (this can be done with variables)
- Make the color of the paint that is dripping over the edge the same color as the color the cup's are painted.

In my ball factory I've also used a painter, you can use this as an example.



Your ball factory came up blank on algadoo. I dont know how to make the variables :(

added your other suggustions

Rating: rated 5.6
Filesize: 38.55 kB
Comments: 0
Ratings: 2
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now working on other stuff
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Re: Automated machinery

Postby Matten » Sun Aug 15, 2010 1:46 pm

The factory is made in 1.7.4, so in previous versions he wouldn't work.
To make variables:
1- open the console with ~ or F11
2- type "scene.my."
3- type the name of your variable, like "variable" or "color"
4- type ":="
5- type the value of your variable.
6- check if you haven't any mistakes, it should look something like "scene.my.color := [1,0,0,1]".
7- press return/enter
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Re: Automated machinery

Postby ducky21 » Mon Aug 16, 2010 8:34 pm

here I think it's a variable

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Re: Automated machinery

Postby Matten » Mon Aug 16, 2010 9:39 pm

hmm...
The color script should be:
Code: Select all
(e)=>{e.other.color = scene.my.color}

So without the [] around it.

The color of the laser should be:
Code: Select all
{scene.my.color}


And there should be a laser pointing to the paint that is on the edge of the cup with the onLaserHit code:
Code: Select all
(e)=>{scene.my.color = e.geom.color}

So if you change the color of the paint, you also change scene.my.color.
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Re: Automated machinery

Postby Bronie12345 » Tue Aug 17, 2010 1:26 am

everyone is wrong about how to make a variable.. I'll post a tut in about 12 hours how to even make them phunlet safe, seeming typing in the console doesn't always safe it in the scene...
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Re: Automated machinery

Postby ducky21 » Tue Aug 17, 2010 5:24 pm

Matten wrote:So if you change the color of the paint, you also change scene.my.color.


Doesn't work for me, but I think I need to update algodoo
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Re: Automated machinery

Postby bman » Sun Sep 26, 2010 10:11 am

Heres the forever factory

Rating: rated 6.6
Filesize: 328.6 kB
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Ratings: 10
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Re: Automated machinery

Postby ducky21 » Sun Sep 26, 2010 5:17 pm

Thank you for keeping this alive. :thumbup:
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