Huge Spaceship-thingy collab
61 posts • Page 1 of 3 • 1, 2, 3
Huge Spaceship-thingy collab
Hai thar!
I think it is sad that the collabs running momentarily are so complicated, that people like me don`t understand anything. It`s just that standardtoaster and frank start arguing about when you can use the texturematrixfloats as independent variables (1. I know that i just said nonsense/2. don`t take it personally)
SO: I am trying to make a "we`re not that good but we kick ass too" collab to build some big spaceship thingy
Please, anyone just feel free to join in!I already made some template of what it might look like, if anyone complains about size or so, we can still change it. and here it is:
http://www.algodoo.com/algobox/details.php?id=34405
I made some crappy rocketlaucherbays yet (strg) but... well.
We could maybe start with mounting those bay with actual rockets (wow!)
this to start off...
PS: frank, standardtoaster, feel free to join too xD
Members:
Sonic (working on a shield)
Davidz40 (being 1337 and submitting cool things:P)
Me (simple thrusters for rocket and ship)
Under Ground.. I guess (Escape pods{stupid actually cuz this thing is never gonna get destroyed! xD})
Features this this thing just must have:
Design
Thrusters
all kinds of funkeh weaponry (like rockets`n guns and stuff)
yeah, if anyone has more ideas or wishes just tell, cuz this list is very expandable.
I think it is sad that the collabs running momentarily are so complicated, that people like me don`t understand anything. It`s just that standardtoaster and frank start arguing about when you can use the texturematrixfloats as independent variables (1. I know that i just said nonsense/2. don`t take it personally)
SO: I am trying to make a "we`re not that good but we kick ass too" collab to build some big spaceship thingy
Please, anyone just feel free to join in!I already made some template of what it might look like, if anyone complains about size or so, we can still change it. and here it is:
http://www.algodoo.com/algobox/details.php?id=34405
I made some crappy rocketlaucherbays yet (strg) but... well.
We could maybe start with mounting those bay with actual rockets (wow!)
this to start off...
PS: frank, standardtoaster, feel free to join too xD
Members:
Sonic (working on a shield)
Davidz40 (being 1337 and submitting cool things:P)
Me (simple thrusters for rocket and ship)
Under Ground.. I guess (Escape pods{stupid actually cuz this thing is never gonna get destroyed! xD})
Features this this thing just must have:
Design
Thrusters
all kinds of funkeh weaponry (like rockets`n guns and stuff)
yeah, if anyone has more ideas or wishes just tell, cuz this list is very expandable.
Last edited by PlanckBanck on Sat Dec 05, 2009 11:00 pm, edited 5 times in total.
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
Sure I'll join. I'll start by trying to make a force shield for the ship. I'm good at shields and stuff. Check out my UFO.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
yay, shields kick ass! Try to use as few collisiongroups as possible.
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
I'll join.
this scene contains some usefull parts - reactionless drives for thrust and maneuvering and gravity-independent cannons.
this scene contains some usefull parts - reactionless drives for thrust and maneuvering and gravity-independent cannons.
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Huge Spaceship-thingy collab
Well, heya! Welcome!
I just wanted to say that I kinda count you to the "standardtoaster and frank" fraction, but that`s even better xD
I just wanted to say that I kinda count you to the "standardtoaster and frank" fraction, but that`s even better xD
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
yes, texturematrix floats can be used to store independent variables
lol, just had to say it...
still, we'll need something smaller to work with. the shield won't be able to show up in a full screen with 0.001x zoom
lol, just had to say it...
still, we'll need something smaller to work with. the shield won't be able to show up in a full screen with 0.001x zoom
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Huge Spaceship-thingy collab
The shields in star trek weren't visible, unless they were hit,
Although something smaller to work with would be a better idea for ease of use
Although something smaller to work with would be a better idea for ease of use
Algodoo/phun chat group -> http://xat.com/Algodoo_Phun
Build a bot for the tournament! viewtopic.php?f=15&t=3253
Rules available in scene
Dreamland, the weird non-nonsensical adventure where only the laws of fiction apply!
http://www.algodoo.com/algobox/details. ... p?id=31336
Try the rest of the series!
Build a bot for the tournament! viewtopic.php?f=15&t=3253
Rules available in scene
Dreamland, the weird non-nonsensical adventure where only the laws of fiction apply!
http://www.algodoo.com/algobox/details. ... p?id=31336
Try the rest of the series!
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LLamaman - Posts: 165
- Joined: Mon Aug 31, 2009 11:20 pm
- Location: A circular cube
Re: Huge Spaceship-thingy collab
Yeah a smaller ship would be nice, else the shield will have to be superhuge and that'll make it harder to use. Anyway, I didn't get a chance to work on the shield yesterday, so I'll do it today.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
okay, first i`d like to ask who of you is now actually "officially"in, and second is, that I will just upload a smaller base of the ship(240 metres[anything smaller and it wouldn`t be epic anymore ]) without any rocketlauncherthingys yet. I`ll just edit the previous post in the start.
PS: Interesting, i didn`t know that the texturematrix... you know the rest xD
PS: Interesting, i didn`t know that the texturematrix... you know the rest xD
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
I'm offically in. And thanks for the smaller ship, it'll make my job a lot easier. Now, on to the shield. Do you want a repulsion shield, or a physical shield?
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
I want a cool shield, get it?!? (do whatever you want to, this is a collab not a "planckbanck tells you what to do...-ab)
yeah, and that`s it! btw., anyone has an idea about attractionless thrusters? they better not be too complicated cuz they`re supposed to get spawned ^^ working on it...
oh and it`s bes not to move the template so we can just work on the same grid...
yeah, and that`s it! btw., anyone has an idea about attractionless thrusters? they better not be too complicated cuz they`re supposed to get spawned ^^ working on it...
oh and it`s bes not to move the template so we can just work on the same grid...
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
1 problem. All I got is the demo of Algodoo, so I won't be able to save the ship scene. Would you guys mind adding it for me?
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
oh yea, sry... gonna do that tomorrow after school, i`m gonna write an exam tomorrow and i knida have 5 hours of sleep left becausei am not one bit tired... g`night! xD
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
-
PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
Here's the shield. It's still a little rough, but I'm working on a better one.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
can you make it able to pop up and go away at will, cuz anything we will shoot from this ship will be sh00ped by the shield ^^ Anyways, the size is just faaabulouuus!
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
-
PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
My idea of force field
one downside is that it makes one collisin group unusable
one downside is that it makes one collisin group unusable
Phundamentalist
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davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Huge Spaceship-thingy collab
I trieb that too, and it has three major flaws. The first one is the missing collideset, the second one that it`s really hard to turn it on/off and the third one is that it is neither very stable nor lightweight... it`d be awesome if it worked, but sadly, it doesn`t...
I once saw a scene with an "impenetratable" bodysuit, which was basically a plate turning infinitely heavy when hit and then turning normal again.maybe, if we could use this to put it into little balls, which do not collide with each other, yet collide with other objects and are held in position by that attraction-constellation, that would work. Just an idea ^^
I once saw a scene with an "impenetratable" bodysuit, which was basically a plate turning infinitely heavy when hit and then turning normal again.maybe, if we could use this to put it into little balls, which do not collide with each other, yet collide with other objects and are held in position by that attraction-constellation, that would work. Just an idea ^^
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
-
PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
I'll help, I could help you make an artificial gravity machine thing for it if you want.
<- Designed by PhysicsGuy
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xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Huge Spaceship-thingy collab
Really? You can do that? Kick ass!
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Huge Spaceship-thingy collab
Awesome Collab Idea! Im In!
Been devolping escape pod modules. Cant upload, as algobox cannot locate the files! Ill edit as soon as Its working again.
EDIT: Here It Is!
Controls In Desciption!
Thanks Sonic!
Been devolping escape pod modules. Cant upload, as algobox cannot locate the files! Ill edit as soon as Its working again.
EDIT: Here It Is!
Controls In Desciption!
Thanks Sonic!
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
Re: Huge Spaceship-thingy collab
Chaaarlieeee! Great! man this is awesome!
still, I don`t have any luck with the thrusters T.T
still, I don`t have any luck with the thrusters T.T
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
-
PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
ok, i've made them(LONG ago)
only 2 boxes, 2 lasers(can be only one if you want it to be auto-on), 2 collision groups(can be only one), and one fixate.
thats almost as simple as it can be.
only 2 boxes, 2 lasers(can be only one if you want it to be auto-on), 2 collision groups(can be only one), and one fixate.
thats almost as simple as it can be.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-
RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Huge Spaceship-thingy collab
Don`t get the code, lol! Trying to understand this and then post an explanation here... this is Educational TV you know! xD
just joking, but i`m trying to keep this as simple as possible... and if something`s not simple, make it simple:BAM, explanation... so, on to work! xD
Oh and yeah, hell thanks Ra2lover! I`ll be glad to use this... if I understand this.
just joking, but i`m trying to keep this as simple as possible... and if something`s not simple, make it simple:BAM, explanation... so, on to work! xD
Oh and yeah, hell thanks Ra2lover! I`ll be glad to use this... if I understand this.
The world is a gas-station, where you`re allowed to smoke. -Friedrich Dürrenmatt
I forgot 2/3 of my scripting knowledge T.T
I forgot 2/3 of my scripting knowledge T.T
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PlanckBanck - Posts: 48
- Joined: Sun Nov 22, 2009 5:35 pm
- Location: In the Bottoms of Berlin
Re: Huge Spaceship-thingy collab
I cant use that, My algodoo code is 'broken'
Oh, btw, Im making a new skin for the sppace ship, hope you dont mind. it keeps the original body shape, just has more detail
EDIT:
We have movement! I used Lowlol's rockets.
WS: Rear UP DOWN
DA: FORWARD BACKWARD
UP ARROWN DOWN ARROW: FRONT UP DOWN
Oh, btw, Im making a new skin for the sppace ship, hope you dont mind. it keeps the original body shape, just has more detail
EDIT:
We have movement! I used Lowlol's rockets.
WS: Rear UP DOWN
DA: FORWARD BACKWARD
UP ARROWN DOWN ARROW: FRONT UP DOWN
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Under Ground - Posts: 819
- Joined: Mon Aug 31, 2009 6:52 pm
- Location: In A Cave, Somewhere On Mars.
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