Re: Digital Laser Computer Collab (DLCC)
Posted: Mon Sep 07, 2009 8:44 pm
So no thyme? How would a library like mine ever work without thyme? It is necessary if we plan on making a good computer.
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Blazemann wrote:So no thyme? How would a library like mine ever work without thyme? It is necessary if we plan on making a good computer.
macunixgeek wrote:I'd be happy to design some logic circuits for this if I knew what circuits were needed.
immibis wrote:The controlling lasers have maxRays = 1, so they shouldn't lag much if at all. What do you mean by "make it stop saying hi"?
Conundrumer wrote:I tested and confirmed that the logic input laser can be used multiple times. These logic gates are really good.
Conundrumer wrote:I suggest reducing the number of lasers as a priority because it takes more than 10 rays to have the lag equivalent to a single laser.
Conundrumer wrote:To continue with the standardization kind of thing, I think you should assign colors for the logic input lasers.
immibis wrote:Conundrumer wrote:I suggest reducing the number of lasers as a priority because it takes more than 10 rays to have the lag equivalent to a single laser.
I could move the update script from the control laser's onLaserHit to the box's onHitByLaser, then every gate (even different types) could be hit by the same laser to make them update. A separate laser is still necessary for when no inputs are around, and things will act weirdly if I use the output laser for that and it's used as the input for another gate.
Conundrumer wrote:That laser 7 segment display is amazing.
Conundrumer wrote: I'm pretty sure that reducing the number of lasers would make it far less laggy. I'll work on making that seven segment display less laggy by using the new logic gates.
immibis wrote:Anyway, can't we use a Thymed decoder now that we've proved it possible without extra Thyme?