This topic has sadly derailed from being on-topic.
However, I hope to change that.
With some help from- hopefully- Conundrumer.
And without getting Chronos mad at me again.
I hope to do this by submitting several laggy scenes using immibis's second generation of thymed logic gates.
Here they are:
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Yes, I know that I just made a 6 or 7 month bump. And the last post was a spambot.
I just hope that these scenes qualify this as one of those few-and-far-between so-called "good bumps".
But really, I think this topic deserved to be bumped.
If you think there is anything else I can build, just post here.
Or if you are a thymer,
PLEASE THYME THESE ASSEMBLIES TO REDUCE LAG! And post here!
As soon as somebody thymes the selector and decoder, I will build a ram array. But not until then- All these scenes have a small amount of noticeable lag.
All these scenes work more or less how one would expect them to, but the accumulator is kinda weird. An upward edge at input A[n] will add 2^n to the value in the accumulator. So, a pulse at A3 would add 2^3 = 8 to the value in the accumulator. The only way to reset it is to take a close look at which outputs are on and then add a number that will set the accumulator to one more than the biggest value it can hold.
I know the thumbnails are a bit off, but on the scene it should be lined up precisely to fit the info box and the gizmo the scene is all about.
But really, this topic deserves to be Rebooted. Like World War Doo, which I may restart if somebody agrees to help me with the organization / staff.
And Chronos, PLEASE don't get mad at me for reasons I do not understand.