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Re: Automated machinery

PostPosted: Wed Jun 30, 2010 6:23 pm
by SwiftSkii
Yeah, I'll be a tester. I like these kinds of machines. They give me inspiration to build LEGO Robots

Re: Automated machinery

PostPosted: Thu Jul 01, 2010 12:02 am
by Rideg
I want to join. I'll focus on scripting and make certain sequences. ;D

Re: Automated machinery

PostPosted: Thu Jul 01, 2010 6:59 am
by bman
sounds good Swiftskii and Rideg, your both signed up. Do whatever you want to do, i have an unfinished scene that i'll post and i want to see if anyone can complete it or add to it somehow.

Re: Automated machinery

PostPosted: Thu Jul 01, 2010 7:27 am
by bman
Rating: rated 5.5
Filesize: 61.3 kB
Comments: 0
Ratings: 2
download


Heres a simple water dispensing machine, and my first scene with scripting. maybe someone could make a machine that puts a lid or something.

Re: Automated machinery

PostPosted: Wed Jul 21, 2010 10:22 am
by bman
Rating: rated 6.8
Filesize: 72.53 kB
Comments: 4
Ratings: 5
download



This machine takes a block and pierces the top corners off, was a pain in the ass lol.

Re: Automated machinery

PostPosted: Wed Jul 21, 2010 4:37 pm
by sanderwezep
i'm not very good at that sort of things, but i could be a tester :P

Re: Automated machinery

PostPosted: Wed Jul 28, 2010 4:05 pm
by Matten
I'm working on a ball factory, but it uses a lot of lasers with script, so it would be a lot of work to make a phun version. (what I mean is that I don't gonna make the phun version)
The only thing I have still to do is add some instructions and labels.

Re: Automated machinery

PostPosted: Fri Jul 30, 2010 7:09 am
by bman
Sure Sanderwezep we can always use testers. Matten thats sweet, it doesent have to be phun compatible.

Re: Automated machinery

PostPosted: Fri Jul 30, 2010 10:51 am
by Matten
Here it is!
Rating: rated 5
Filesize: 318.39 kB
Comments: 6
Ratings: 1
download

Instructions/tutorials are in the scene.

Re: Automated machinery

PostPosted: Wed Aug 04, 2010 11:56 am
by Matten
It looks like this topic is kind of dead, I will wake it...

WAKE UP!!!

Re: Automated machinery

PostPosted: Wed Aug 04, 2010 5:24 pm
by ducky21
I will try if you will allow me. Cant script :cry: , so this will be all mecanized. has anyone done the lids on the water cups? I could work on that. :D

Re: Automated machinery

PostPosted: Wed Aug 04, 2010 6:04 pm
by Bronie12345
see?
i joined, it died xD

Re: Automated machinery

PostPosted: Wed Aug 04, 2010 7:43 pm
by Matten
Every collab have to die, it isn't your fault Bronie.
ducky, you'll have to wait until bman is back on the forums. But you can start already with the machine....

Re: Automated machinery

PostPosted: Thu Aug 05, 2010 1:23 am
by ducky21
OK, while waiting Ill work on a way of painting the cans on bman's water thing.

Re: Automated machinery

PostPosted: Sat Aug 07, 2010 10:37 pm
by bman
Hey guys,

My goal for this collab group was to inspire like minded people. I build these machines in my spare time because i have a passion for it, and there is lots of people that feel the same way. Phun and Algodoo has opened a world in which anyone has the opportunity to bring there imagination to life.

I am happy with the progress of this collab group, as its just something fun to do in my spare time. and sometimes real life gets in the way, but that doesent mean its dead. it might just be sleeping untill a new idea comes to mind!

Ducky21 i'll sign you up. By the way that water dispensing machine can be slowed down to whatever speed you like, i have it at max speed.

Re: Automated machinery

PostPosted: Wed Aug 11, 2010 2:46 am
by ducky21
bman wrote:
Ducky21 i'll sign you up. By the way that water dispensing machine can be slowed down to whatever speed you like, i have it at max speed.


k here it is
Rating: rated 5
Filesize: 47.65 kB
Comments: 0
Ratings: 1
download

Re: Automated machinery

PostPosted: Wed Aug 11, 2010 10:43 am
by Matten
ducky, the idea is good, but it needs some improvements:
- Make the color script in the laser, so you can use every kind of cup.
- Make something so you can change the paint color easly. (this can be done with variables)
- Make the color of the paint that is dripping over the edge the same color as the color the cup's are painted.

In my ball factory I've also used a painter, you can use this as an example.

Re: Automated machinery

PostPosted: Sat Aug 14, 2010 5:41 pm
by ducky21
Matten wrote:ducky, the idea is good, but it needs some improvements:
- Make the color script in the laser, so you can use every kind of cup.
- Make something so you can change the paint color easly. (this can be done with variables)
- Make the color of the paint that is dripping over the edge the same color as the color the cup's are painted.

In my ball factory I've also used a painter, you can use this as an example.



Your ball factory came up blank on algadoo. I dont know how to make the variables :(

added your other suggustions

Rating: rated 5.6
Filesize: 38.55 kB
Comments: 0
Ratings: 2
download


now working on other stuff

Re: Automated machinery

PostPosted: Sun Aug 15, 2010 1:46 pm
by Matten
The factory is made in 1.7.4, so in previous versions he wouldn't work.
To make variables:
1- open the console with ~ or F11
2- type "scene.my."
3- type the name of your variable, like "variable" or "color"
4- type ":="
5- type the value of your variable.
6- check if you haven't any mistakes, it should look something like "scene.my.color := [1,0,0,1]".
7- press return/enter

Re: Automated machinery

PostPosted: Mon Aug 16, 2010 8:34 pm
by ducky21
here I think it's a variable

Rating: rated 5
Filesize: 24.73 kB
Comments: 0
Ratings: 1
download

Re: Automated machinery

PostPosted: Mon Aug 16, 2010 9:39 pm
by Matten
hmm...
The color script should be:
Code: Select all
(e)=>{e.other.color = scene.my.color}

So without the [] around it.

The color of the laser should be:
Code: Select all
{scene.my.color}


And there should be a laser pointing to the paint that is on the edge of the cup with the onLaserHit code:
Code: Select all
(e)=>{scene.my.color = e.geom.color}

So if you change the color of the paint, you also change scene.my.color.

Re: Automated machinery

PostPosted: Tue Aug 17, 2010 1:26 am
by Bronie12345
everyone is wrong about how to make a variable.. I'll post a tut in about 12 hours how to even make them phunlet safe, seeming typing in the console doesn't always safe it in the scene...

Re: Automated machinery

PostPosted: Tue Aug 17, 2010 5:24 pm
by ducky21
Matten wrote:So if you change the color of the paint, you also change scene.my.color.


Doesn't work for me, but I think I need to update algodoo

Re: Automated machinery

PostPosted: Sun Sep 26, 2010 10:11 am
by bman
Heres the forever factory

Rating: rated 6.6
Filesize: 328.6 kB
Comments: 11
Ratings: 10
download

Re: Automated machinery

PostPosted: Sun Sep 26, 2010 5:17 pm
by ducky21
Thank you for keeping this alive. :thumbup: