Kilinich-games

Discuss scenes and videos made with Algodoo.

Kilinich-games

Postby Kilinich » Thu Aug 18, 2011 3:40 pm

I've decide to create separate account for my games and update it for Algodoo 1.9.9+ compatibility/performance and keep it working with Algodoo 2.

I'll post announce here on every game post so subscribe and enjoy! :thumbup:

I plan to update following games:

Belaz racing, T-50 Bomber, Snowaball portals, Top race, Sonar treasure
Chapaev checkers, Mi-24 sim, Il-76 sim, Mi-26 telecom tower, Buran glider
UAZ phunter, F1 racing duel, Kamaz driver, and finally Sam & max

and few new ones! :thumbup:

Rating: rated 7.7
Filesize: 1.6 MB
Comments: 26
Ratings: 9
download

Rating: rated 8.3
Filesize: 0.81 MB
Comments: 83
Ratings: 15
download
Last edited by Kilinich on Sat Aug 20, 2011 11:01 pm, edited 6 times in total.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Kilinich-games

Postby Kilinich » Thu Aug 18, 2011 3:41 pm

Belaz racing now with better ghost car! Post your best score in scene comments!
Last edited by Kilinich on Sat Aug 20, 2011 10:56 pm, edited 1 time in total.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Kilinich-games

Postby Someone Else » Fri Aug 19, 2011 4:27 am

Can't wait for snowball portals!

Also, Belaz v2 doesn't work at all in 1.8.5. No surprise there...
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Kilinich-games

Postby Kilinich » Sat Aug 20, 2011 10:36 am

Update for bomber game - I've implement minigun and missle aim spot! :thumbup:
Last edited by Kilinich on Sat Aug 20, 2011 10:58 pm, edited 1 time in total.
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Kilinich-games

Postby Ravenplucker » Sat Aug 20, 2011 10:50 am

I love this game, it's so fun!
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


Phundamentalist
Ravenplucker
 
Posts: 644
Joined: Thu Jan 06, 2011 6:22 pm
Location: Sydney, Australia

Re: Kilinich-games

Postby Someone Else » Sat Aug 20, 2011 8:04 pm

The only problem I can detect in 1.8.5 is that the textured box that visualizes the engine- the one whose texture lengthens when you use the afterburner- flops around pointlessly. But it works perfectly, and what's important, right?
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Kilinich-games

Postby Kilinich » Sat Aug 20, 2011 9:59 pm

Someone Else wrote:The only problem I can detect in 1.8.5 is that the textured box that visualizes the engine- the one whose texture lengthens when you use the afterburner- flops around pointlessly. But it works perfectly, and what's important, right?


Actually there must be few problems - with springs and with minigun - shells uses new collision layers...
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Kilinich-games

Postby Someone Else » Sat Aug 20, 2011 11:28 pm

I don't usually use the minigun because it always points straight ahead of the plane. But, I did destroy one or two enemy planes with it, so I guess it works.

Who'da thunk it. A scene that deliberately uses new, non-backwards-compatible features that even so works in the previous version.

The minigun shells do go right through the ground, but that's not a very big deal. It just looks moderately strange.

Also, what's with the orange-ish dots on the ground?
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Kilinich-games

Postby Kilinich » Sun Aug 21, 2011 7:12 am

Someone Else wrote:Also, what's with the orange-ish dots on the ground?

It's a "laser aim" for air-ground missiles (A-button). Just helps you to understand where will missile be directed to. :thumbup:
Dream of Algodoo as game development engine...
User avatar
Kilinich
[Best bug reporter 2010]
 
Posts: 2098
Joined: Mon Aug 31, 2009 8:27 pm
Location: South Russia

Re: Kilinich-games

Postby Someone Else » Sun Aug 21, 2011 5:49 pm

How do I know which dot I'm aiming at though? :wtf:

I do really like the missiles though. So much more accurate than bombs...
And you really don't need any sort of confusing array of strange spots anywhere. The missiles always go toward the mouse.
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy

Re: Kilinich-games

Postby Ravenplucker » Mon Aug 22, 2011 6:38 am

Uhhh, I don't know what version you're running, but there is only one spot.
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


Phundamentalist
Ravenplucker
 
Posts: 644
Joined: Thu Jan 06, 2011 6:22 pm
Location: Sydney, Australia

Re: Kilinich-games

Postby Someone Else » Thu Aug 25, 2011 2:44 am

Currently, I'm running 1.8.5. I know, I know, I should be using 1.9.9, but I'm currently running Linux right now, and Joel seems to be off-duty at the moment....

But I can see how such a system might be useful. And the scene does work...
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy


Return to Scenes

Who is online

Users browsing this forum: No registered users and 7 guests