Laser Acceleration Measurement Unit "LAMU"
10 posts • Page 1 of 1
Laser Acceleration Measurement Unit "LAMU"
LAMU v1.0
After "acceler-O-meter" which was the first ever unit in Phun that calculated the acceleration I'm proud to present you the first unit that works with 100% simulation speed!
It measures in SI-units (m, s, m/s, m/s²)
I also improved the formula for acceleration. Now the code is shorter which results in a better build-up and less physical variables.
- - - - -
The variable for acceleration:
scene.my.a
It also calculates the velocity (side effect):
scene.my.v
- - - - -
Important
.png)
Author: KarateBrot
Title: Laser Acceleration Measurement Unit [LAMU]
File Size: 15.11 kB
Rating:


After "acceler-O-meter" which was the first ever unit in Phun that calculated the acceleration I'm proud to present you the first unit that works with 100% simulation speed!
It measures in SI-units (m, s, m/s, m/s²)
I also improved the formula for acceleration. Now the code is shorter which results in a better build-up and less physical variables.
- - - - -
The variable for acceleration:
scene.my.a
It also calculates the velocity (side effect):
scene.my.v
- - - - -
Important
- If this scene lags a lot on your PC try to delete the bar. But with a good PC normally it won't lag. I'll add a switch to turn it on and off soon.
- BTW: You can save it as a phunlet.
While loading the phunlet the custom variables automatically get included into your scene. - If anyone thinks that it's too big just say it and I will make a very small LAMU so there's only the core without displays (which take most of the space).
.png)
Author: KarateBrot
Title: Laser Acceleration Measurement Unit [LAMU]
File Size: 15.11 kB
Rating:


Last edited by KarateBrot on Tue Sep 15, 2009 7:31 pm, edited 2 times in total.

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Laser Acceleration Measurement Unit "LAMU"
Why is it that no one notices your scenes? :/ Great scene, Karatebrot! I'm going to be using this in one of my upcoming scenes.
It does work as a phunlet but upon loading it it does not create the variables for the color blocks. Although the blocks aren't really necessary as they are just for looks.
If anybody REALLY wants to have it have proper colors in the color blocks open the Algodoo folder, double-click scenes, double-click phunlets, and drag the scene to there.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Laser Acceleration Measurement Unit "LAMU"
standardtoaster wrote:Why is it that no one notices your scenes?
I don't know. Maybe no one needs an accelerometer for now. But it would be really helpful if you want something to happen when your object is braking or accelerating too much. For example for bombs or anything that only explodes if it collides violently enough with something or if someone wants to test the acceleration of an engine or car.
standardtoaster wrote:Great scene, Karatebrot! I'm going to be using this in one of my upcoming scenes. :thumbup
Thanks
I am curious about your scene
standardtoaster wrote:It does work as a phunlet but upon loading it it does not create the variables for the color blocks. Although the blocks aren't really necessary as they are just for looks.If anybody REALLY wants to have it have proper colors in the color blocks open the Algodoo folder, double-click scenes, double-click phunlets, and drag the scene to there.
Oh, there is a bug for the color variables, isn't it?
Hmm... Okay so let's see if the Algodoo update will kill it.^^

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Laser Acceleration Measurement Unit "LAMU"
took my time about it but finally got round to seeing this scene. i haven't pulled it appart yet to see what you've done but its really good, all seems to work perfectly and i've already had a good idea of what i want to do with it, was making a scene earlier where i wanted to know the angular velocity of an object, and if i use your unit, then i can know that
or at least, i'll still have a rough measurement of its speed. So i might have a go at using this as the speed controller in an air friction turbine.
I imagine its intended to guide your missile right? Should be pretty spectacular when your done i imagine.
I imagine its intended to guide your missile right? Should be pretty spectacular when your done i imagine.

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Torpedo - Posts: 120
- Joined: Mon Aug 31, 2009 8:51 pm
Re: Laser Acceleration Measurement Unit "LAMU"
is it totaly accurate? cuz i would think that gravity was consistent
- thebillsta
- Posts: 12
- Joined: Mon Sep 07, 2009 4:52 am
Re: Laser Acceleration Measurement Unit "LAMU"
I think the fall rate acceleration is not consistant, remember there is drag as well. I attached this to a wheel rotating at inf torque and the output from it was completely constant.

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Torpedo - Posts: 120
- Joined: Mon Aug 31, 2009 8:51 pm
Re: Laser Acceleration Measurement Unit "LAMU"
Torpedo wrote:I think the fall rate acceleration is not consistant, remember there is drag as well. I attached this to a wheel rotating at inf torque and the output from it was completely constant.
thats weird
- thebillsta
- Posts: 12
- Joined: Mon Sep 07, 2009 4:52 am
Re: Laser Acceleration Measurement Unit "LAMU"
Torpedo wrote:I imagine its intended to guide your missile right? Should be pretty spectacular when your done i imagine.
Yeah I'm not sure yet but I could use it to detect gravity and so the engine compensates the force that drags the missile to the ground and the controlling system can lead it directly into it's target. Maybe... because I didn't test a thrust vectoring engine before too much so let's see
At the moment I do nothing on my Javelin. I try to gain knowledge about several things that could be useful for this project. So it will take some time until a newer version is ready.
Torpedo wrote:I think the fall rate acceleration is not consistant, remember there is drag as well. I attached this to a wheel rotating at inf torque and the output from it was completely constant.
You're right.
If air drag is switched off gravity is constant. Normally it's 9,8m/s² but you can adjust it in the options. If you let the unit fall it will display the gravity. Nearly constant. It just fluctuates about 0.3 m/s² because it's not easy to measure the alteration of the position with absolute precision.
If air drag i switched on the measured acceleration will decrease with bigger falling speed. Gravity is constant as before but because of the drag a force pulls the unit into the other direction and that's why the overall acceleration of the unit will decrease. Like in reallife. A skydiver also accelerates but the acceleration will decrease with higher falling speed until the air drag is as high as gravity and he no longer accelerates.
This unit is universal so you can measure every acceleration you want. It doesn't have to be a constant acceleration. You can put it onto a wheel or something that spins so it detects the centripetal acceleration or you could also put it onto a car to detect it's acceleration on a course etc...

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Laser Acceleration Measurement Unit "LAMU"
I couldn't get it to work... maybe restarting algodoo will help 
Please excuse my posts. I am extremely stupid.
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cdh473 - Posts: 817
- Joined: Tue Sep 01, 2009 12:37 am
- Location: Yes
Re: Laser Acceleration Measurement Unit "LAMU"
cdh473 wrote:I couldn't get it to work... maybe restarting algodoo will help
Is the problem already solved? If not please let me know what's the problem so that I can debug the scene.

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
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