Real wind

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Real wind

Postby Kilinich » Thu Oct 21, 2010 11:52 pm

Thanks to RaRaMalum we can simulate wind without attraction or gravity mess :thumbup:

[scene]47614[/scene]
Dream of Algodoo as game development engine...
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Re: Real wind

Postby kilebantick » Fri Oct 22, 2010 12:01 am

Very cool!
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Re: Real wind

Postby Nait » Fri Oct 22, 2010 6:27 am

Can you please explain what world_0 is?

I make code
Code: Select all
scene.addcircle({pos:=[0,0]; radius:=1; forceController := "keys world_0 caps_lock world_0 world_0";
})

And spawned circle started to move without caps lock, and it isn't controlled by caps lock!

I get an Idea, air balloons can be made with such code
Code: Select all
forceController := "keys caps_lock world_0 world_0 world_0";

Hooray, I'm going and ending my zeppelin!
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Re: Real wind

Postby Kilinich » Fri Oct 22, 2010 11:08 am

Nait wrote:Can you please explain what world_0 is?

I make code
Code: Select all
scene.addcircle({pos:=[0,0]; radius:=1; forceController := "keys world_0 caps_lock world_0 world_0";
})

And spawned circle started to move without caps lock, and it isn't controlled by caps lock!

I get an Idea, air balloons can be made with such code
Code: Select all
forceController := "keys caps_lock world_0 world_0 world_0";

Hooray, I'm going and ending my zeppelin!


1) Algodoo bug
2) world_0 is just some unreal button existing only in c++ lib afaik ;)
Dream of Algodoo as game development engine...
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Kilinich
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Posts: 2098
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Re: Real wind

Postby Nait » Fri Oct 22, 2010 1:46 pm

Thanks :)

But wind is blowing not only in horizontal but in vertical too. When I'll BBL I'll try to make smt with it...

PS I've made the air balloon, and it is very strong and lagless! :D
[scene]47628[/scene]
It is only demo, because I don't get much time :(
But I'll make my zeppelin :D
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Re: Real wind

Postby Mystery » Sat Oct 23, 2010 3:19 pm

I think a wind kit phunlet version is needed here :) This would be very useful in many applications.
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