Assault The Camp [Ideas/Collab]
2 posts • Page 1 of 1
Assault The Camp [Ideas/Collab]
Well You might've downloaded the "Air Support" scene by me (Raydeg). If not please do that before post here.
I got very happy that people liked it, so I decided to make another one.
I need this to be different but still the same concept but this time I need some ground support and maybe some add-ons to the M2 - EFD (Thing that shoots stuff from the sky).
I'm looking for Ideas that YOU have and suggestions. Maybe there was something that you didn't like. Please let me know and I'll get it fixed.
Things that I've come up with:
If you want to help me with the enginering You'd be very welcome to join me and make this a collab. For now I'm alone, but it would be fun to have someone to discuss this with and hear another's opinion.
Here are the scenes
This is the main scene. It has a camp soliders with different names equiped with scar's, one truck, two humvees with drivers and the M2 - EFD
This is the M2 - EFD also referred as "the most devastating thing on Algobox", Help me make it "the most APOCALYPTIC thing on algobox" If you click on the skin and delete it you should be able to see some boxes. They hold the script. They're all numbered so the one to the far left is the 60mm Rounds and the one to the far right is the nuke
Please make me improve this and If you want to REALLY contributate join me and work with me to achieve a great war scene.
Have a nice day
//Raydeg (Rideg on forums)
I got very happy that people liked it, so I decided to make another one.
I need this to be different but still the same concept but this time I need some ground support and maybe some add-ons to the M2 - EFD (Thing that shoots stuff from the sky).
I'm looking for Ideas that YOU have and suggestions. Maybe there was something that you didn't like. Please let me know and I'll get it fixed.
Things that I've come up with:
- Chinook Rescue Helicopter. (This is almost Complete the downside is that it uses Geometry Controller)
- Defensive gun. (I can add variables to the missiles/nuke/heavy javelin so that the gun can shoot these down)
- Smoke Screens (to make the airsupport less effective but the bullets and incindiary bullets should pass through without problem)
- Improved Air Support (I've started this. Bigger Nuke explosion has been fixed)
- Attack helicopter (I don't know wich one yet and it needs to have an auto-pilot mode Then I can get the guns working)
If you want to help me with the enginering You'd be very welcome to join me and make this a collab. For now I'm alone, but it would be fun to have someone to discuss this with and hear another's opinion.
Here are the scenes
This is the main scene. It has a camp soliders with different names equiped with scar's, one truck, two humvees with drivers and the M2 - EFD
This is the M2 - EFD also referred as "the most devastating thing on Algobox", Help me make it "the most APOCALYPTIC thing on algobox" If you click on the skin and delete it you should be able to see some boxes. They hold the script. They're all numbered so the one to the far left is the 60mm Rounds and the one to the far right is the nuke
Please make me improve this and If you want to REALLY contributate join me and work with me to achieve a great war scene.
Have a nice day
//Raydeg (Rideg on forums)
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Rideg - Posts: 948
- Joined: Tue Dec 15, 2009 5:17 pm
- Location: Östersund, Sweden
Re: Assault The Camp [Ideas/Collab]
smoke screens could be used to mess up target designators.
basically a laser is pointed at the target for about 5 seconds and takes an average version of the coordinates. the smoke screen would deflect the laser in another direction, possibly messing with the coordinates(but for that a large screen would be needed - and its laggy).
i've made an artillery cannon which could be used for ground support, but the most up-to-date version is on a laptop, which apparently died 1 week ago. i'll check my memory drive to see if an updated version is still there.
EDIT: last version on it was 24. no ETA, no ToT, no autoloader, and the pesky algodoo 1.8beta springs need retweaking to work properly.
EDIT2: uploaded it.
basically a laser is pointed at the target for about 5 seconds and takes an average version of the coordinates. the smoke screen would deflect the laser in another direction, possibly messing with the coordinates(but for that a large screen would be needed - and its laggy).
i've made an artillery cannon which could be used for ground support, but the most up-to-date version is on a laptop, which apparently died 1 week ago. i'll check my memory drive to see if an updated version is still there.
EDIT: last version on it was 24. no ETA, no ToT, no autoloader, and the pesky algodoo 1.8beta springs need retweaking to work properly.
EDIT2: uploaded it.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
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