Shadow with InertiaMultipler=+inf
11 posts • Page 1 of 1
Shadow with InertiaMultipler=+inf
Now making good shadow on balls/wheels much easier!
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Kilinich - [Best bug reporter 2010]
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Re: Shadow with InertiaMultipler=+inf
Clever usage of InertiaMultiplier
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link0007 - Posts: 408
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Re: Shadow with InertiaMultipler=+inf
link0007 wrote:Clever usage of InertiaMultiplier
Not really, that particular scene will work without it too, but you got the point
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Kilinich - [Best bug reporter 2010]
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Re: Shadow with InertiaMultipler=+inf
Very clever but it would be call if you could control the position of the light source.
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xplane80 - Posts: 498
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Re: Shadow with InertiaMultipler=+inf
xplane80 wrote:Very clever but it would be call if you could control the position of the light source.
That I did before with textureMatrix "rotation".
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Kilinich - [Best bug reporter 2010]
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Re: Shadow with InertiaMultipler=+inf
I don't understand how setting inertiaMultiplier to +inf affects the shadow texture. How does that work?
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Xray - Posts: 500
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Re: Shadow with InertiaMultipler=+inf
Xray wrote:I don't understand how setting inertiaMultiplier to +inf affects the shadow texture. How does that work?
It just won't rotate with ball)
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Kilinich - [Best bug reporter 2010]
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Re: Shadow with InertiaMultipler=+inf
Ahhh.... That makes sense! Thanks
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Xray - Posts: 500
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Re: Shadow with InertiaMultipler=+inf
pyaramosam wrote:I don't understand how setting inertiaMultiplier to +inf affects the shadow texture. How does that work???
It just fix circle's with shadow angle so wheel will turn but shadow stand still.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
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Re: Shadow with InertiaMultipler=+inf
pyaramosam copy and pasted MY question!
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Xray - Posts: 500
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Re: Shadow with InertiaMultipler=+inf
Whats next is to make objects obscure other objects in their shadow!
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icrls984 - Posts: 80
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