Polygon cloning 1.0 and more

Discuss scenes and videos made with Algodoo.

Polygon cloning 1.0 and more

Postby standardtoaster » Thu Sep 03, 2009 4:50 am

The follow up to my original Cloning Machine

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Author: standardtoaster
Title: Polygon cloning 1.0 (Algodoo only)
File Size: 450.62 kB
Rating: Image
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Original Cloning Machine

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Author: standardtoaster
Title: Cloning machine
File Size: 54.71 kB
Rating: Image
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Tron lightcycle - bitch to work with considering you have to reenter variables all the time

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Author: standardtoaster
Title: Tron lightcycle game wip
File Size: 14.84 kB
Rating: Image
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Node based polygon creation system

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Author: standardtoaster
Title: polygon node creation
File Size: 6.39 kB
Rating: Image
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Paint

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Author: standardtoaster
Title: [Thyme] Paint
File Size: 17.88 kB
Rating: Image
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The Classic Tic-Tac-Toe 3x3

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Author: standardtoaster
Title: Tic-Tac-Toe
File Size: 32.57 kB
Rating: Image
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The Classic Tic-Tac-Toe 5x5

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Author: standardtoaster
Title: Tic-Tac-Toe 5x5
File Size: 31.4 kB
Rating: Image
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Timer(phunlet safe)

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Author: standardtoaster
Title: Scripted timer(phunlet safe)
File Size: 11.88 kB
Rating: Image
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Circle rack creator

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Author: standardtoaster
Title: Circle rack creator
File Size: 28.57 kB
Rating: Image
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Last edited by standardtoaster on Sat Sep 05, 2009 4:41 am, edited 3 times in total.
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Re: Polygon cloning beta and more

Postby KarateBrot » Thu Sep 03, 2009 2:29 pm

the new laser cloner is freakin amazing!! :clap:
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Re: Polygon cloning 1.0 and more

Postby standardtoaster » Sat Sep 05, 2009 4:22 am

KarateBrot wrote:the new laser cloner is freakin amazing!! :clap:

Thank you for the comment!

UPDATE!!! Now clones all properties of the polygon. Also includes a note for what type of polygons you should use.

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Author: standardtoaster
Title: Polygon cloning 1.0 (Algodoo only)
File Size: 450.62 kB
Rating: Image
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Re: Polygon cloning 1.0 and more

Postby Alex » Sat Sep 05, 2009 5:37 am

Very nice polygon cloner! Would you be able to have it "scan" a square or circle then spawn it as a real square or circle? Like it would not be a polygon, e.g. the circle would have its pie piece and the square would be a real square.
I registered as Alex but on the phunland forums I am synthro.
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Re: Polygon cloning 1.0 and more

Postby standardtoaster » Sat Sep 05, 2009 5:43 am

Alex wrote:Very nice polygon cloner! Would you be able to have it "scan" a square or circle then spawn it as a real square or circle? Like it would not be a polygon, e.g. the circle would have its pie piece and the square would be a real square.

That's what my original cloning machine did. ;) But if you want, I can redo the scene with lasers to make it a lot more accurate.
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Re: Polygon cloning 1.0 and more

Postby Torpedo » Sat Sep 05, 2009 10:35 am

I had a go with the original cloner the other day, but it had lost values somewhere or other / functionality when imported into algodoo, so i didn't get anywhere with it :(

That polygon cloner is quite useful in a whole cares about CSG fashion - stick a few squares in for custom shapes lol.

i was wondering earlier if you could make custom gears with it too, actually...
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Re: Polygon cloning 1.0 and more

Postby Torpedo » Sat Sep 05, 2009 11:52 am

Thought i'd have a go at using your cloner for something. its just a sequenced cloner really, and doesnt do any useful production. but i cant wait till someone does do that. car factory maybe?

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Author: Torpedo
Title: Batch laser cloning device
File Size: 472.84 kB
Rating: Image
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Re: Polygon cloning 1.0 and more

Postby Grath » Sat Sep 05, 2009 6:29 pm

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Author: Grath
Title: Polygon Clones
File Size: 49.47 kB
Rating: Image
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If you attach a circle to the circle that rotates the laser via a hinge, then set the hinge as a motor, you can get some interesting shapes, including polygons that would normally be impossible.
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Re: Polygon cloning 1.0 and more

Postby standardtoaster » Mon Sep 07, 2009 1:48 am

Grath wrote:Image
Author: Grath
Title: Polygon Clones
File Size: 49.47 kB
Rating: Image
ImageImage

If you attach a circle to the circle that rotates the laser via a hinge, then set the hinge as a motor, you can get some interesting shapes, including polygons that would normally be impossible.

Were those created with my cloning machine or are they things that get interesting results?
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Re: Polygon cloning 1.0 and more

Postby Grath » Mon Sep 07, 2009 5:47 am

standardtoaster wrote:
Grath wrote:Image
Author: Grath
Title: Polygon Clones
File Size: 49.47 kB
Rating: Image
ImageImage

If you attach a circle to the circle that rotates the laser via a hinge, then set the hinge as a motor, you can get some interesting shapes, including polygons that would normally be impossible.

Were those created with my cloning machine or are they things that get interesting results?

Those were all created with one scanned polygon: A circle with a small box glued to it. The circle was hinged to the scanner's motor. Different speed ratios results in different results. The circle/wedge that's the smallest wedge that's still only one wedge was with the circle motor matching the speed of the scanner motor.
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Re: Polygon cloning 1.0 and more

Postby standardtoaster » Mon Sep 07, 2009 5:54 am

Wow! I have to try that some time. ;) If anybody has any suggestions for improvements on this scene or any other please tell me. I also need ideas. I'm kind of stuck. :S
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Re: Polygon cloning 1.0 and more

Postby Grath » Mon Sep 07, 2009 6:07 am

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Author: Grath
Title: Standardtoaster's laser cloner with special scan target
File Size: 453.61 kB
Rating: Image
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Has instructions for making a convex polygon. It's not exactly the same as the setup used for the original polygon set, but it's similar enough. Different shapes can be made by changing the relative speeds of the two motors. The circle that the scanner's mounted on has been grouped with the hinge so it's easy to highlight the hinge without moving the object off the scanner, so you can adjust the speed of the scanner motor.
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