PhunCopter! (Helicopter Game) v2
16 posts • Page 1 of 1
PhunCopter! (Helicopter Game) v2
New Update.
Gets Harder as you go
Comment on it.
Phun copter is here
Comment on how you think of it and how i can improve it.
Last edited by niffirg1 on Tue Jan 12, 2010 12:18 am, edited 2 times in total.
-

niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: PhunCopter! (Helicopter Game)
controls are too sensitive, and game has no progressive dificulty.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-

RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: PhunCopter! (Helicopter Game)
RA2lover wrote:controls are too sensitive, and game has no progressive dificulty.
Sensitive controls just add to the difficulty, meaning your statement canceled itself out.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: PhunCopter! (Helicopter Game)
That's not what he means. He means that the game does not get harder as you play, like a typical helicopter game. In fact, I find it to get easier. :/
-

Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: PhunCopter! (Helicopter Game)
Fujitsu wrote:That's not what he means. He means that the game does not get harder as you play, like a typical helicopter game. In fact, I find it to get easier. :/
I know. I was joking.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: PhunCopter! (Helicopter Game) v2
Made an Update for RA2
-

niffirg1 - Posts: 376
- Joined: Mon Aug 31, 2009 10:31 pm
- Location: The Great American South!
Re: PhunCopter! (Helicopter Game)
Chronos wrote:I know. I was joking.Notice the winky face.
I took it as though you thought that you were witty and had a non-refutable argument.
Remember, there's no sarcasm on the internet.
-

Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: PhunCopter! (Helicopter Game)
Fujitsu wrote:Chronos wrote:I know. I was joking.Notice the winky face.
I took it as though you thought that you were witty and had a non-refutable argument.
Remember, there's no sarcasm on the internet.
Winky face = sarcasm.
Apparently, there's still stupid on the internet.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: PhunCopter! (Helicopter Game)
Chronos wrote:Winky face = sarcasm.
Apparently, there's still stupid on the internet.(Note the lack of the winky face)
Since when has winking signified sarcasm? The last time I was winked at in a conversation, it was when the winker had a relatively witty point. Nothing to do with sarcasm.
On what grounds do have to call me stupid?
-

Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: PhunCopter! (Helicopter Game)
Fujitsu wrote:On what grounds do have to call me stupid?
There's the fact you forgot the "you" in that sentence.
Also, relax, I'm joking. Now let's get back on topic.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
Re: PhunCopter! (Helicopter Game) v2
It's based on my helicopter game 
See my algobox
See my algobox
-

Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
Re: PhunCopter! (Helicopter Game)
Chronos wrote:There's the fact you forgot the "you" in that sentence.
Also, relax, I'm joking. Now let's get back on topic.
Dammit, you win.
OT: The new one is certainly better than the original, I stop playing because I lose, not because I get bored.
One thing that bugs me is the lack of a randomly generated map which is standard of Heli games. I won't hold it against you if it's not included, though. I can't imagine it being easy to implement into Algodoo.
-

Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: PhunCopter! (Helicopter Game) v2
i've made an overly complicated terrain generator once. it involved boxes being spawned between waypoints(credits to kilinich, F-1racingduel). the problem in it was a relatively too steep clinb rate sometimes when playing with random numbers, and to fix that i just increased box aumount by decreasing its size. hovewer, it creates a lot of lag when spawning in big aumounts(max i could do without lagging the computer up was only 10 boxes per second, but i think there is a way to improve it.
5 boxes in a second max isn't a very good terrain(if compared to other helicopter games)
EDIT: fixed the reason for the lag, so i decided to upload it.
not perfect yet, but its nice enough you can smooth the edges by adding a circle between the vectors of the track easily, but be sure to clean the track after some time if you do so(lag issues).
5 boxes in a second max isn't a very good terrain(if compared to other helicopter games)
EDIT: fixed the reason for the lag, so i decided to upload it.
not perfect yet, but its nice enough you can smooth the edges by adding a circle between the vectors of the track easily, but be sure to clean the track after some time if you do so(lag issues).
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-

RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: PhunCopter! (Helicopter Game) v2
To RA2lover:
How that terrain make works
To Chronos and Fujitsu:
STOP that argueing

How that terrain make works
To Chronos and Fujitsu:
STOP that argueing
- Kutis - AHOX
- Posts: 140
- Joined: Sun Oct 04, 2009 7:41 pm
- Location: In your Algodoo improving your scenes to make it better
Re: PhunCopter! (Helicopter Game) v2
the spring length randomly changes and a box spawns between two points

-

KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: PhunCopter! (Helicopter Game) v2
Kutis - AHOX wrote:To Chronos and Fujitsu:
STOP that argueing![]()
![]()
We already stopped and we weren't being serious. You're just making yourself look stupid. Also, stop with the damn smiley abuse. It's annoying as hell.
TheWinkits wrote:They both looks of cuking amazing
-

Chronos - [Most Active Member 2010]
- Posts: 4457
- Joined: Mon Aug 31, 2009 6:00 pm
- Location: Californania
16 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 3 guests




