PhunCopter! (Helicopter Game) v2

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PhunCopter! (Helicopter Game) v2

Postby niffirg1 » Mon Jan 11, 2010 1:44 am

Rating: rated 5.6
Filesize: 21.53 kB
Comments: 4
Ratings: 2
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New Update.
Gets Harder as you go
Comment on it.

Rating: rated 7
Filesize: 25.11 kB
Comments: 3
Ratings: 7
download

Phun copter is here
Comment on how you think of it and how i can improve it.
Last edited by niffirg1 on Tue Jan 12, 2010 12:18 am, edited 2 times in total.
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Re: PhunCopter! (Helicopter Game)

Postby RA2lover » Mon Jan 11, 2010 11:26 am

controls are too sensitive, and game has no progressive dificulty.
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TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: PhunCopter! (Helicopter Game)

Postby Chronos » Mon Jan 11, 2010 12:36 pm

RA2lover wrote:controls are too sensitive, and game has no progressive dificulty.

Sensitive controls just add to the difficulty, meaning your statement canceled itself out. ;)
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Re: PhunCopter! (Helicopter Game)

Postby Fujitsu » Mon Jan 11, 2010 5:17 pm

That's not what he means. He means that the game does not get harder as you play, like a typical helicopter game. In fact, I find it to get easier. :/
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Re: PhunCopter! (Helicopter Game)

Postby Chronos » Mon Jan 11, 2010 5:21 pm

Fujitsu wrote:That's not what he means. He means that the game does not get harder as you play, like a typical helicopter game. In fact, I find it to get easier. :/

I know. I was joking. :| Notice the winky face.
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Re: PhunCopter! (Helicopter Game) v2

Postby niffirg1 » Tue Jan 12, 2010 12:18 am

Made an Update for RA2
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Re: PhunCopter! (Helicopter Game)

Postby Fujitsu » Tue Jan 12, 2010 8:02 am

Chronos wrote:I know. I was joking. :| Notice the winky face.


I took it as though you thought that you were witty and had a non-refutable argument.

Remember, there's no sarcasm on the internet.
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Re: PhunCopter! (Helicopter Game)

Postby Chronos » Tue Jan 12, 2010 12:15 pm

Fujitsu wrote:
Chronos wrote:I know. I was joking. :| Notice the winky face.


I took it as though you thought that you were witty and had a non-refutable argument.

Remember, there's no sarcasm on the internet.

Winky face = sarcasm.

Apparently, there's still stupid on the internet. :| (Note the lack of the winky face)
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Re: PhunCopter! (Helicopter Game)

Postby Fujitsu » Tue Jan 12, 2010 4:58 pm

Chronos wrote:Winky face = sarcasm.

Apparently, there's still stupid on the internet. :| (Note the lack of the winky face)


Since when has winking signified sarcasm? The last time I was winked at in a conversation, it was when the winker had a relatively witty point. Nothing to do with sarcasm.

On what grounds do have to call me stupid?
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Re: PhunCopter! (Helicopter Game)

Postby Chronos » Tue Jan 12, 2010 8:35 pm

Fujitsu wrote:On what grounds do have to call me stupid?

There's the fact you forgot the "you" in that sentence. :P

Also, relax, I'm joking. Now let's get back on topic.
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Re: PhunCopter! (Helicopter Game) v2

Postby Jelmerholland » Tue Jan 12, 2010 8:59 pm

It's based on my helicopter game :P

See my algobox
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Re: PhunCopter! (Helicopter Game)

Postby Fujitsu » Wed Jan 13, 2010 4:43 am

Chronos wrote:There's the fact you forgot the "you" in that sentence. :P

Also, relax, I'm joking. Now let's get back on topic.


Dammit, you win.

OT: The new one is certainly better than the original, I stop playing because I lose, not because I get bored. :D

One thing that bugs me is the lack of a randomly generated map which is standard of Heli games. I won't hold it against you if it's not included, though. I can't imagine it being easy to implement into Algodoo. :|
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Re: PhunCopter! (Helicopter Game) v2

Postby RA2lover » Wed Jan 13, 2010 12:23 pm

i've made an overly complicated terrain generator once. it involved boxes being spawned between waypoints(credits to kilinich, F-1racingduel). the problem in it was a relatively too steep clinb rate sometimes when playing with random numbers, and to fix that i just increased box aumount by decreasing its size. hovewer, it creates a lot of lag when spawning in big aumounts(max i could do without lagging the computer up was only 10 boxes per second, but i think there is a way to improve it.

5 boxes in a second max isn't a very good terrain(if compared to other helicopter games)

EDIT: fixed the reason for the lag, so i decided to upload it.
Rating: rated 5
Filesize: 8.65 kB
Comments: 3
Ratings: 1
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not perfect yet, but its nice enough you can smooth the edges by adding a circle between the vectors of the track easily, but be sure to clean the track after some time if you do so(lag issues).
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: PhunCopter! (Helicopter Game) v2

Postby Kutis - AHOX » Wed Jan 13, 2010 7:01 pm

To RA2lover:
How that terrain make works :?: :?: :?:

To Chronos and Fujitsu:
STOP that argueing :!: :!: :!:
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Re: PhunCopter! (Helicopter Game) v2

Postby KarateBrot » Wed Jan 13, 2010 7:04 pm

the spring length randomly changes and a box spawns between two points
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Re: PhunCopter! (Helicopter Game) v2

Postby Chronos » Thu Jan 14, 2010 2:24 pm

Kutis - AHOX wrote:To Chronos and Fujitsu:
STOP that argueing :!: :!: :!:

We already stopped and we weren't being serious. You're just making yourself look stupid. Also, stop with the damn smiley abuse. It's annoying as hell.
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