Algodoo Bomb Disaster: Information Centre

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Algodoo Bomb Disaster: Information Centre

Postby BlueMoon2607 » Sat Sep 30, 2023 3:07 pm

Welcome to Algodoo Bomb Disaster's Information Centre, this centre will show bomb index, game mechanics and more! If you are currently looking for help in this game, it is recommended to go to the Support Centre.

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========== GAME MECHANICS ==========
This section will tell you how the game works. There are health bars, hardcore mode, XP bonus and more. These things will be explained below, but it is not fully explained.

Health Bar
A health bar is a player's health that gets decreased when the explosion touches the player. This is for the survival of the game, and the max HP is 200 (70 on hardcore mode) and it heals 1 HP per second. The danger zone is at less than or equal to 50 HP, which reminds players that they have low HP and they are most likely to be KO'd by an explosion. The player gets KO'd when the HP hits 0, and then the game ends.

Maps
The map is the virtual environment for players and bombs to stand on, the map generates depending on what the player selects and starts the game. There are 5 maps to choose one, but they require specific XP to unlock them, there are...
• House (0 XP)
• Forest (150,000 XP)
• Desert (400,000 XP)
• Mountain (1,200,000 XP)
• Volcano (3,000,000 XP)

Terrain
The terrain is part of the map's structure and it's being loaded when the game starts, it is also erased when the game ends. It can be destroyed by an explosion, and terrains also have HP, and it cannot be shown. The bottom layer terrains (Ground layer or below) have 500 HP, while the rest have 300 HP, the terrain block gets deleted when the HP hits 0. Terrains are useful because they allow the player to stand safely.

Lava
Lava is at the very bottom of the map, and bombs can stand on except for the player, when the player touches the lava, they go upthrust through a horizontal velocity of 20 m/s and take 120 HP damage. Lava is not the terrain but deadliest than all bombs.

Scores & XPs
When the game progresses the player earns XP and scores, when the score reaches a high score, the high score gets updated. It has different high scores, normal and hardcore. When the player reaches a high score, they will be rewarded +0.5× XP bonus. When the player is in hardcore mode, they will also be rewarded a +0.25× XP bonus, but it doesn't end there. +0.1× XP bonus is rewarded per hour while the player is alive. XPs are used to unlock maps and hardcore mode. High scores are called BS or HBS, they stand for "Best Score" and "Hardcore Best Score".

Options
Options are the settings in the game for players to toggle, there are currently 2 options, and that's it.
• Low Frequency: This option will set the simulation frequency to 40 Hz, and it lowers lag, but it makes the controls a bit rough. This option is great for devices that have low CPU.
• Hardcore mode: This mode makes the game harder and it is recommended for players who are experts at the game. However, the max HP is set to 70 instead of 200, making it much harder to survive without getting a one-shot. Hardcore mode is unlocked at 60,000 XP.

It looks like this is the end of the section, what's more?


========== PLAYER CONTROL ==========
This section will tell you how the player function works, and how to control it. The player controls the rainbow ball.

Movement
The rainbow ball weighs 3.53 kg, and it's being dragged by 70 N depending on the direction the player wants to go. It can be moved by holding the [←] or [→] keys on the keyboard.

Jumping
The rainbow ball goes upthrust through a horizontal velocity of 8 m/s when the player hits the [↑] key on the keyboard. When the jump is performed, it cannot be performed again unless the rainbow ball touches the terrain.

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========== BOMB INDEX ==========
This section will view bomb stats, including damage they deal to terrains or the player, and the radius or diameter of the bomb or the explosion. The green bomb is the most dangerous bomb and the orange bomb is the least dangerous in this index.

Orange Bomb
Orange bomb appears mostly common, it damages a bit of terrain and hurts the player a little. The explosion is the same radius as the red bomb.
Image
Damage to player/terrain: 15 HP
Radius of Bomb to Explosion: ¾ : 3
Bomb's time to explode: ~5 sec

Red Bomb
The radius and the timer are also the same as the orange bomb but slightly more dangerous. It is averagely common to appear.
Image
Damage to player/terrain: 30 HP
Radius of Bomb to Explosion: ¾ : 3
Bomb's time to explode: ~5 sec

Yellow Bomb
It's a bit bigger and more dangerous, and it's longer to explode. The bomb appears a little bit common.
Image
Damage to player/terrain: 45 HP
Radius of Bomb to Explosion: 1 : 4
Bomb's time to explode: ~7 sec

Cyan Bomb
Same radius and time as the yellow bomb, but is even more dangerous. It is almost capable of one-shotting a player in hardcore mode. It appears a little bit rare.
Image
Damage to player/terrain: 60 HP
Radius of Bomb to Explosion: 1 : 4
Bomb's time to explode: ~7 sec

Pink Bomb
Now we are getting into the serious part, the bomb is larger and dangerous than the rest of the bombs except for the green bomb. It appears averagely rare.
Image
Damage to player/terrain: 75 HP
Radius of Bomb to Explosion: 1¼ : 5
Bomb's time to explode: ~9 sec

Green Bomb
This is the most dangerous bomb in the game, it deals with a lot of damage to the player or the terrain, and this bomb appears mostly rare.
Image
Damage to player/terrain: 90 HP
Radius of Bomb to Explosion: 1¼ : 5
Bomb's time to explode: ~9 sec

It looks like this is the end of the section, what's more?


========== CONCLUSION ==========
That's it, the end of the information centre page, I hope you learned something and become better at the Algodoo Bomb Disaster! If you are concerned about something, please leave a comment.

Thank you for reading the whole page!


========== THE END ==========
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BlueMoon2607
 
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