Artificial Life 3 - remote sensing
5 posts • Page 1 of 1
Artificial Life 3 - remote sensing
This one uses remote sensing with an internal compass to track down and "eat" food particles. It has a much greater detection range than my previous bots, which used antenae.
Here's a pick of the search pattern I got. The red circles are the food points, green cross is the starting point.
Due to the distances, increase your sim speed if you can.
Here's a pick of the search pattern I got. The red circles are the food points, green cross is the starting point.
Due to the distances, increase your sim speed if you can.
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.
Phundamentalist
- Ravenplucker
- Posts: 644
- Joined: Thu Jan 06, 2011 6:22 pm
- Location: Sydney, Australia
Re: Artificial Life 3 - remote sensing
Wait whaaaaaaat!!??
Man this is incredible, I just discovered your artificial life series and their are awesome.
I used to play with phun when I was a kid. How did you do the remote sensing thing? I don't know how to use algodoo to well (it has changed a lot) and I cannot even try to grsp whats going on in your creation.
I just can't stop playing the scene one time after another.
Very good job!! Keep going
Man this is incredible, I just discovered your artificial life series and their are awesome.
I used to play with phun when I was a kid. How did you do the remote sensing thing? I don't know how to use algodoo to well (it has changed a lot) and I cannot even try to grsp whats going on in your creation.
I just can't stop playing the scene one time after another.
Very good job!! Keep going
- Asolpdrag
- Posts: 58
- Joined: Wed Sep 02, 2009 2:47 pm
Re: Artificial Life 3 - remote sensing
Asolpdrag wrote:Wait whaaaaaaat!!??
Man this is incredible, I just discovered your artificial life series and their are awesome.
I used to play with phun when I was a kid. How did you do the remote sensing thing? I don't know how to use algodoo to well (it has changed a lot) and I cannot even try to grsp whats going on in your creation.
I just can't stop playing the scene one time after another.
Very good job!! Keep going
Cheers man, I appreciate it.
The remote sensing is done by the material property of attraction. The central compass basically points towards concentrations of mass in the J collision group, and the bot powers towards it. Since the bot on moves in short bursts and the compass reorients every time, it eventually homes in.
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.
Phundamentalist
- Ravenplucker
- Posts: 644
- Joined: Thu Jan 06, 2011 6:22 pm
- Location: Sydney, Australia
Re: Artificial Life 3 - remote sensing
Is the path it takes entirely random or does it have some type of mechanical AI?
(/)(°,,,°)(/)
-
pnvv - Posts: 670
- Joined: Tue Aug 26, 2014 11:46 pm
- Location: Disunited States of America
Re: Artificial Life 3 - remote sensing
If it was random it would never get to any food , but it's not AI either. It's just a set of sequenced actions.
On an unrelated note, with a few modifications it turns into a predator. Here's a crappy vid showing it hunting down one of my other bots.
On an unrelated note, with a few modifications it turns into a predator. Here's a crappy vid showing it hunting down one of my other bots.
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.
Phundamentalist
- Ravenplucker
- Posts: 644
- Joined: Thu Jan 06, 2011 6:22 pm
- Location: Sydney, Australia
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