M2 50. cal Browning HMG

Discuss scenes and videos made with Algodoo.

M2 50. cal Browning HMG

Postby Rideg » Thu Sep 30, 2010 10:48 pm

**UPLOADED**
Rating: rated 8.2
Filesize: 172.42 kB
Comments: 20
Ratings: 16
download

---------------------------------------------------------------------------------------------------------------------------------------------------------------
So this is my latest project and my first teaser topic so bare with me if I do any misstakes. I'm looking for some feedback and tips on what I should add and remove.

First off. The 50. cal M2 Browning HMG (Heavy Machine Gun) is a support machine gun used from the WWII to present day. The ammunition, 50. BMG is the same as a scaled up 30-06 round. It's a big bang for your buck!

On to my project The M2 HMG.

[img=http://img59.imageshack.us/img59/4154/algodoo1009300000.th.png]
Realistic length and weight. With nice textures to make the barell look cylindric.

[img=http://img408.imageshack.us/img408/522/algodoo1009300002.th.png]
I added a nice texture effect when firing. A nice muzzle flash appears and in lower speeds you can see it become more visible until it fades away again.

[img=http://img821.imageshack.us/img821/2919/algodoo1009300003.th.png]
This is a "animated" texture that looks like its chambering a new round into the gun. Thanks to all guys in the living room that helped me remove the annoying grey border around the ammunition belt. I <3 you!

[img=http://img822.imageshack.us/img822/2774/algodoo1009300005.th.png]
Just after a bullet has been fired. I added the texture to the bullets to make it look a little cooler than just a yellow rectangle flying through the air. You can see the muzzle flash get more visible in a split second.

So what do you guys think? Is there something I've forgot? Should it be mouse controlled or not? Tell me! I'm looking forward to hear your opinion.

Have a nice day!

Raydeg ;D

(I kinda failed with the images, If anyone knows how to make them bigger please inform me how and I'll change them)
Last edited by Rideg on Tue Oct 12, 2010 10:56 pm, edited 2 times in total.
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: M2 50. cal Browning HMG

Postby RicH » Sun Oct 03, 2010 6:19 am

You posted the thumbnails w/out the link so we can't see the bigger image.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
User avatar
RicH
[Funniest Person 2010]
 
Posts: 2043
Joined: Tue Sep 01, 2009 9:01 am

Re: M2 50. cal Browning HMG

Postby kilebantick » Mon Oct 04, 2010 12:23 am

Code: Select all
[img]ImageURLhere[/img]
Image
User avatar
kilebantick
 
Posts: 1267
Joined: Tue Sep 01, 2009 9:50 am

Re: M2 50. cal Browning HMG

Postby Chronos » Mon Oct 04, 2010 12:45 am

kilebantick wrote:
Code: Select all
[img]ImageURLhere[/img]

Actually...
Code: Select all
[url=URLHERE][img]IMAGEURLHERE[/img][/url]
TheWinkits wrote:They both looks of cuking amazing
User avatar
Chronos
[Most Active Member 2010]
 
Posts: 4457
Joined: Mon Aug 31, 2009 6:00 pm
Location: Californania

Re: M2 50. cal Browning HMG

Postby Rideg » Mon Oct 04, 2010 6:49 pm

That's making me confused.
Anyway what did you think about it? If you could see the images
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: M2 50. cal Browning HMG

Postby kilebantick » Tue Oct 05, 2010 1:43 am

Chronos wrote:
kilebantick wrote:
Code: Select all
[img]ImageURLhere[/img]

Actually...
Code: Select all
[url=URLHERE][img]IMAGEURLHERE[/img][/url]

That's assuming he wants to make it clickable... If he scales the image down, it won't need to be :D
Image
User avatar
kilebantick
 
Posts: 1267
Joined: Tue Sep 01, 2009 9:50 am


Return to Scenes

Who is online

Users browsing this forum: No registered users and 4 guests