10x10 pixel display

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10x10 pixel display

Postby Versieon » Wed Jul 07, 2010 8:33 pm

Was reminded of this from another topic, and finished it up.

Rating: rated 5
Filesize: 20.23 kB
Comments: 10
Ratings: 1
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Uses one array to store the data for the pixtures, and can be expanded to any size.
All controles are in the scene.

i have also made a array creator to write pixtures to be displayed, and i have finished a fully mechanical screen that I will upload soon!

Was able to port it to 1.7.1 so it should work now.
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Re: 10x10 pixel display

Postby Matten » Fri Jul 09, 2010 9:56 pm

It looks great!
But it's not what I'm trying to make. I want to create games to play on it, so it needs a very fast refresh.
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Re: 10x10 pixel display

Postby Mystery » Sat Jul 10, 2010 3:22 am

Matten wrote:It looks great!
But it's not what I'm trying to make. I want to create games to play on it, so it needs a very fast refresh.

Honestly what would you achieve on that?
Your making a console inside of a game, no a physics simulator.
What a silly endeavorer.
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Re: 10x10 pixel display

Postby RicH » Sat Jul 10, 2010 4:42 am

Mystery wrote:
Matten wrote:It looks great!
But it's not what I'm trying to make. I want to create games to play on it, so it needs a very fast refresh.

Honestly what would you achieve on that?
Your making a console inside of a game, no a physics simulator.
What a silly endeavorer.

Holy shit, that almost made my head explode.
Millions of voices suddenly cried out in terror, and were suddenly silenced. Something terrible has happened.
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Re: 10x10 pixel display

Postby Ivanlul » Sat Jul 10, 2010 8:19 pm

Cool! I had an idea like this the other day and used the same method but instead of using color arrays I used 0's and 1's to turn on/off pixels.
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