Reallistic GunPowder Sery
27 posts • Page 1 of 2 • 1, 2
Reallistic GunPowder Sery
My concept of gunpowder
[25/12/2011]
Since we havу "readable", code can be optimized much, that's what i have done in next scene.
[scene]59829[/scene]
You can freely resize gunpowder (while it stays as circle), copy it, and control it's power via "Controller acceleration".
So, what do you think on it?
[25/12/2011]
Since we havу "readable", code can be optimized much, that's what i have done in next scene.
[scene]59829[/scene]
You can freely resize gunpowder (while it stays as circle), copy it, and control it's power via "Controller acceleration".
So, what do you think on it?
Last edited by Nait on Sun Dec 25, 2011 7:39 am, edited 3 times in total.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
This is very good actually. It still needs work but If you get it working brilliant, I don't know why people wouldn't use this. 
<- Designed by PhysicsGuy-

xplane80 - Posts: 498
- Joined: Mon Aug 31, 2009 7:28 pm
Re: Reallistic GunPowder Sery
Yehh, I'm at a dead end, if I make it spawning big circles of fire, you see, it is not very real and calibre cannot be changed, if I make it spawning more circles of smaller radius it starts to lag...
But the I like the cannon itself very much!
But the I like the cannon itself very much!
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
But the size of the cannon is unrealistic. I've put a ragdoll beside it to shoot it down but the cannon shoot a little 2 meters too high.
Cave Johnson wrote:Do you know who I am? I'm the man who's gonna burn your house down! With the lemons! I'm gonna get my engineers to invent a combustible lemon that burns your house down!
-

Matten - Posts: 435
- Joined: Mon Apr 05, 2010 2:03 pm
- Location: The Netherlands
Re: Reallistic GunPowder Sery
Matten wrote:But the size of the cannon is unrealistic. I've put a ragdoll beside it to shoot it down but the cannon shoot a little 2 meters too high.
I'll try to answer.
I participated in the creation of the gun, and I personally tried to reduce it to actual size, but there were problems with AD polygons, failures in physics, etc.
Therefore, such a big gun.
Of course, Nait would like to make a gun that everyone could use in a scene with the real size, but it is impossible.
Last edited by cellers on Wed Jun 09, 2010 6:25 am, edited 1 time in total.
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
Классно было бы еще создать пушек, о чем я и сказал в ЛС тебе 
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
cellers wrote:Matten wrote:But the size of the cannon is unrealistic. I've put a ragdoll beside it to shoot it down but the cannon shoot a little 2 meters too high.
I'll try to answer.
I participated in the creation of the gun, and I personally tried to reduce it to actual size, but there were problems with AD polygons, failures in physics, etc.
Therefore, such a big gun.
Of course, Nait would like to make a gun that everyone could use in a scene with the real size, but it is impossible.
He is fully right, but if you want you can try real size.
I'll make it in some time...
Last edited by Nait on Thu Jun 10, 2010 2:13 am, edited 1 time in total.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
Here it is
Да, пушки - самомая крутая вещь на свете!
Да, пушки - самомая крутая вещь на свете!
- Attachments
-
[[RGPS] First Cannon] real size remake.phz- (59.52 KiB) Downloaded 35 times
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
Nait wrote:Here it is
Да, пушки - самомая крутая вещь на свете!![]()
Not bad, but cannon was broken at firsf shot/
Аттачменты - удобная вещъ!
ты можешь выложить скриншоты первых версий пушек
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
Good idea!
As Cellers prompts to me, I'll show you some screenshots made while working on cannons.
Let's start!
1.This is the first cannon i ever made.

It was november of last year and there wasn't many trie's to make a gunpowder (exept different mechanik ways), only that I know, that in december vytas made this scene
and krzat used fuel as gunpowder
On that time cannon №1 was rather good, but now I see how absurd were my ideas.
2.In a week a uploaded second version, nothing changed exept very untry smoke and two new bullets.



3.Long after four month I made third and best cannon on that moment




Then I made topic that wasn't actual long, but there I met Cellers, really god event.
We start to better this cannon and even wanted to open collab, but we stand on pm'ing each other.
Here you can see my try to make good fuse.

And it was good! But laggy of course.
As you remember (if you have seen scene) cannon hadn't enough power, but I achieved it, before making gunpowder of new standart.

4.New standart.
Once I suddenly decided, that gunpowder should spawn geoms of fire, that will push ball out of the barrel.
So as you can see, this principle is used in last scenes.
Also I made some kind of testdesck.


Wait for continuations.
As Cellers prompts to me, I'll show you some screenshots made while working on cannons.
Let's start!
1.This is the first cannon i ever made.

It was november of last year and there wasn't many trie's to make a gunpowder (exept different mechanik ways), only that I know, that in december vytas made this scene
and krzat used fuel as gunpowder
On that time cannon №1 was rather good, but now I see how absurd were my ideas.
2.In a week a uploaded second version, nothing changed exept very untry smoke and two new bullets.



3.Long after four month I made third and best cannon on that moment




Then I made topic that wasn't actual long, but there I met Cellers, really god event.
We start to better this cannon and even wanted to open collab, but we stand on pm'ing each other.
Here you can see my try to make good fuse.

And it was good! But laggy of course.
As you remember (if you have seen scene) cannon hadn't enough power, but I achieved it, before making gunpowder of new standart.

4.New standart.
Once I suddenly decided, that gunpowder should spawn geoms of fire, that will push ball out of the barrel.
So as you can see, this principle is used in last scenes.
Also I made some kind of testdesck.


Wait for continuations.
Last edited by Nait on Fri Jun 11, 2010 3:09 am, edited 3 times in total.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
Lol, [ReaListic] (1 "L")
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
cellers wrote:Lol, [ReaListic] (1 "L")
I don't care, realy
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
There were some mistakes with images and I've edited them.
After that there were two Cellers's retails of cannon taken from scene with testdesk.
Here it is one of them



And from the second I've made FirstCannon
Here you can see it in procces of work


I also tried to make ready ammo

____________________________________________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now I'll show you my current work!
Whole scene

LOL!

Zoom in

Wheel

At shot

After shot

After that there were two Cellers's retails of cannon taken from scene with testdesk.
Here it is one of them



And from the second I've made FirstCannon
Here you can see it in procces of work


I also tried to make ready ammo

____________________________________________________________________________________________
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Now I'll show you my current work!
Whole scene

LOL!

Zoom in

Wheel

At shot

After shot

Last edited by Nait on Fri Jun 11, 2010 6:31 am, edited 2 times in total.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
Well, I take my words about size back. But not fully!
Cannon of small size is realy not good working.
But it shouldn't!
That time I've made cannon of very small size, so I hope you understand.
And First Cannon is a taken on a new life Tzar-Cannon, ha-ha-ha


You can download new scene, in it I've made normal size cannon, better powder and softwheel.
You can think that size is still big, but I think it is satisfactoring.
Credit goes to Cellers, I've taken his... TEDDY-BEAR!
Cannon of small size is realy not good working.
But it shouldn't!
That time I've made cannon of very small size, so I hope you understand.
And First Cannon is a taken on a new life Tzar-Cannon, ha-ha-ha


You can download new scene, in it I've made normal size cannon, better powder and softwheel.
You can think that size is still big, but I think it is satisfactoring.
Credit goes to Cellers, I've taken his... TEDDY-BEAR!
- Attachments
-
[[RGPS] First Cannon] real size remake #2.phz- (116.86 KiB) Downloaded 33 times
Last edited by Nait on Fri Jun 11, 2010 4:45 am, edited 2 times in total.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
xplane80 wrote:This is very good actually. It still needs work but If you get it working brilliant, I don't know why people wouldn't use this.
What do you mean under "working brilliant" and what exactly does it needs to work?
First Cannon is working without lagging or slowing when shots, and 2-nd retail has very smal and short slowing, but it will also do, if make not self-delition, but killer inside the barrel.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
Yo! My TeddyBear 
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
softwheel is not actual 'cause cannon/mortar/Tzar-Cannon is not transport that need soft and confort ride 
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
cellers wrote:Yo! My TeddyBear
Yehh, the main thing in whole scene
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
cellers wrote:softwheel is not actual 'cause cannon/mortar/Tzar-Cannon is not transport that need soft and confort ride
Don't you know that with soft wheel cross-country ability is higher?
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
Nait wrote:cellers wrote:softwheel is not actual 'cause cannon/mortar/Tzar-Cannon is not transport that need soft and confort ride
Don't you know that with soft wheel cross-country ability is higher?
I don't think so.
Cannons have no engine which force is applied to the wheels.
P.S. At those time everywhere was "cross-country"...
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
Usual cannons.
My cannon will have superpower steam engine...
My cannon will have superpower steam engine...
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
Nait wrote:Usual cannons.
My cannon will have superpower steam engine...
это называется самоходка
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
However this is not a theme to discuss now
People, I need your help.
I need codes of self-delition?, I know this
but it is very laggy...
Please help.
People, I need your help.
I need codes of self-delition?, I know this
- Code: Select all
oncollide:=(e)=>{controlleracc=sim.time; density={sim.time-controlleracc>1.5?{0}:{6}}; oncollide=(e)=>{}}
but it is very laggy...
Please help.
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
Re: Reallistic GunPowder Sery
i have used something like this
just copy that code and insert
density := {math.toint(1 * (5 - (sim.time - refractiveindex)))};
5 is time
- Code: Select all
Scene.addCircle({
refractiveIndex = sim.time;
attraction(:=-)(100);
drawborder := false;
density := {math.toint(1 * (5 - (sim.time - refractiveindex)))};
geomid := 999;
color := [0.4, 0.4, 0.4, 1.0];
collideset := 5;
pos = e.pos;
airfrictionmult := 0.1;
restitution := 0;
drawcake := false;
angle = -1.0164573;
radius = 0.1
});
just copy that code and insert
density := {math.toint(1 * (5 - (sim.time - refractiveindex)))};
5 is time
Russian Elite Forces 
Now, in case of war, I can go to Airborne.

Now, in case of war, I can go to Airborne.

-

cellers - Posts: 145
- Joined: Fri Mar 26, 2010 5:32 pm
- Location: Russian Federation
Re: Reallistic GunPowder Sery
This code is less lagging
10 - time
- Code: Select all
controllerAcc := 10;
onCollide := (e)=>{
e.this.controllerAcc = e.this.controllerAcc + sim.time;
e.this.density = {sim.time >= controllerAcc ? {0} : {2.0}};
e.this.onCollide = (e)=>{}
};
10 - time
-

Nait - Posts: 224
- Joined: Fri Oct 30, 2009 1:56 am
- Location: Eastern Russia, Vladivostok
27 posts • Page 1 of 2 • 1, 2
Who is online
Users browsing this forum: No registered users and 2 guests




