Grand Theft Explorer
8 posts • Page 1 of 1
Grand Theft Explorer
[scene]33540[/scene]
Just a concept for a new game. if you really like it, i might continue the series later
mouse controls everything.
Just a concept for a new game. if you really like it, i might continue the series later
mouse controls everything.
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Grand Theft Explorer
Found the easter egg, It's kind of cheesy, don't you think?
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chaff - Posts: 71
- Joined: Tue Sep 01, 2009 2:00 am
Re: Grand Theft Explorer
The scene doesn't seem to work at all. I have moved my mouse around the entire scene and the explorer doesn't move at all. The console also printed that you didn't declare "body" in the box that the laser is hitting. I would suggest that you use a custom variable for that instead of a geometry dependent variable. The scene looks promising though.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: Grand Theft Explorer
Same as standardtoaster
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Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
Re: Grand Theft Explorer
Jelmerholland wrote:Same as standardtoaster
Me too, didn't bother saying in case it was just me.
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chaff - Posts: 71
- Joined: Tue Sep 01, 2009 2:00 am
Re: Grand Theft Explorer
Doesn't work for me either.
- daniels220
- Posts: 95
- Joined: Mon Aug 31, 2009 11:30 pm
Re: Grand Theft Explorer
error log
- Code: Select all
15:37:36: -- Warning: FixJointEntity::AddToSimulation had body not in sim
15:37:36: -- Warning: Variable "body" already declared in this scope
15:37:36: -- Warning: Exception thrown: Cannot find identifier "target" in "box" from C:\emilk\phun\trunk\Source\script\Expressions.cpp:56: class util::SharedPtr<class script::Object> __thiscall script::Identifier::GetValue(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
15:37:36: -- Warning: Caught exception: Cannot find identifier "target" in "box", C:\emilk\phun\trunk\Source\script\Expressions.cpp:132: class util::SharedPtr<class script::Object> __thiscall script::CodeBlock::Evaluate(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
15:37:36: -- Warning: Failed to evaluate: angvel := (scene.my.alpha(e.pos, e.geom.target) * 5e+013) - ((2) * math.atan(e.normal(1) / (e.normal(0) + 1)) * (5e+013)), Cannot find identifier "target" in "box"
15:37:36: -- Warning: Exception thrown: Not an integer from C:\emilk\phun\trunk\Source\script\ValueConversions.cpp:62: int __cdecl script::ObjectToValue<int>(class util::SharedPtr<class script::Object>)
15:37:36: -- Warning: Variable "alpha" already declared in this scope

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KarateBrot - Posts: 825
- Joined: Mon Aug 31, 2009 7:32 pm
- Location: Germany
Re: Grand Theft Explorer
Apparently, the "target" variable(which actually indicates the coordinates the Mouse-pointer should try to aim at) are not declared properly... i'll try to do a quick fix to it
EDIT = looks like i'll need to use a less invasive method to do it( = no new method), which means i will need to make another RA2Unit2, and therefore it might not use the new method, eliminating the possibility of the bug used in the propulsion system to work, which will make the game much harder(think of it as a 1 legged walker).
EDIT = looks like i'll need to use a less invasive method to do it( = no new method), which means i will need to make another RA2Unit2, and therefore it might not use the new method, eliminating the possibility of the bug used in the propulsion system to work, which will make the game much harder(think of it as a 1 legged walker).
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
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RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
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