Tank game techdemo
16 posts • Page 1 of 1
Tank game techdemo
Well, it's not a game yet, it's a demo of some cool looking stuff.
First and most exciting is dynamic light. First time used in my Sphinx scene, now improved to move and turn around.
Second is aerial view tank track phunlet, which has good potential for this kind of game.
And (as usual) another k-probe/pointer implementation - mouse controlled turret.
First and most exciting is dynamic light. First time used in my Sphinx scene, now improved to move and turn around.
Second is aerial view tank track phunlet, which has good potential for this kind of game.
And (as usual) another k-probe/pointer implementation - mouse controlled turret.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Tank game techdemo
maybe making the turret to turn slower... that kind of acceleration would break the turret irl...
Jrv wrote:TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.
GTFO newfgt
-

RA2lover - Posts: 607
- Joined: Mon Aug 31, 2009 8:43 pm
- Location: Brazil
Re: Tank game techdemo
RA2lover wrote:maybe making the turret to turn slower... that kind of acceleration would break the turret irl...
ok, i'll just adjust springs damping...
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Tank game techdemo
Lagg 
But nice effect
But nice effect
-

Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
Re: Tank game techdemo
Jelmerholland wrote:Lagg
But nice effect
!@#$^&*$^!!! I have no lag at all. Please tell me what computer/os/videocard you have.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Tank game techdemo
No.AD8 wrote:Cool now i just need Algodoo.
I'm sure it will work in demo mode.
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Tank game techdemo
Kilinich wrote:Jelmerholland wrote:Lagg
But nice effect
!@#$^&*$^!!! I have no lag at all. Please tell me what computer/os/videocard you have.
I think Russian computers just work better than normal computers.
-

Paradigm 29 - Posts: 284
- Joined: Tue Sep 01, 2009 12:06 am
- Location: Houston, Tx
Re: Tank game techdemo
I have lag too, but my algodoo tends to lag at some situations without any cause. Example - 2k water particles doesn't lag, but spawning over 100 of them drops fps to 2-3 
Phundamentalist
-

davidz40 - Posts: 438
- Joined: Sun Sep 06, 2009 10:30 am
Re: Tank game techdemo
Geforce 8600GT, Sucks a bit, wanna buy better, but I need beter CPU etc.
-

Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
Re: Tank game techdemo
Jelmerholland wrote:Geforce 8600GT, Sucks a bit, wanna buy better, but I need beter CPU etc.
I have same GForce 8600GT, Athlon 64 X2 4600+, 2Gb RAM, WinXP. No lag.
I've check on work computer (GForce 7200LE, DualCore 2.6Ghz, 2Gb, WinXp). No Lag.
I think key word is WinXP
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Tank game techdemo
I have XP. I have 2gb ram, I have no clue what rest of my performance is.
Check this:
http://www.xfire.com/profile/jelmerholland/
View bottom of that page
Check this:
http://www.xfire.com/profile/jelmerholland/
View bottom of that page
-

Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
Re: Tank game techdemo
this is a very nice tech demo.
10/10
10/10
Phundamentalists, come to the dark side.
We have much cooler toys.
We have much cooler toys.
-

RaRaMalum - [Best newcomer 2010]
- Posts: 280
- Joined: Mon Aug 31, 2009 10:47 pm
Re: Tank game techdemo
Jelmerholland wrote:Check this:
AMD Sempron(tm) Processor 3200+, MMX, 3DNow, ~1.8GHz
Oh poor boy...
Dream of Algodoo as game development engine...
-

Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Tank game techdemo
@davidz40: collisions slow down Algodoo/Phun dramatically more than simply having lots of objects. You can create a couple thousand circles, but if none of them are touching it won't lag. Make a circle-bomb with that many of them overlapped and your computer will probably crash. So spawning tons of water at once, using one spawner, creates lag. When I've needed a deluge of water I've used a array of lasers that strike the same surface like 1 particle-width apart. Inelegant, but not laggy.
- daniels220
- Posts: 95
- Joined: Mon Aug 31, 2009 11:30 pm
Re: Tank game techdemo
Kilinich wrote:Jelmerholland wrote:Check this:
AMD Sempron(tm) Processor 3200+, MMX, 3DNow, ~1.8GHz
Oh poor boy...it's garbage now days.
Yeah i know, but i don't wanna buy new hardware every month.
-

Jelmerholland - Posts: 61
- Joined: Mon Aug 31, 2009 7:51 pm
- Location: NL
16 posts • Page 1 of 1
Who is online
Users browsing this forum: No registered users and 3 guests




