Strong and lightweights
6 posts • Page 1 of 1
Strong and lightweights
Hi,
How can I make an object strong enough so it won't go thru another object but without increasing its weight significantly?
Thanks!
How can I make an object strong enough so it won't go thru another object but without increasing its weight significantly?
Thanks!
- gbravetti@gmail.com
- Posts: 2
- Joined: Mon Nov 24, 2014 3:22 pm
Re: Strong and lightweights
There is some trick you could use for some cases. Create copy of that object with scripted pos/angle readed from original.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Strong and lightweights
Hi Kilinich,
So I´ll have two objects acting as one? The energy applied on the original object won´t be divided between both, the original and the copied object?
Thanks!
So I´ll have two objects acting as one? The energy applied on the original object won´t be divided between both, the original and the copied object?
Thanks!
- gbravetti@gmail.com
- Posts: 2
- Joined: Mon Nov 24, 2014 3:22 pm
Re: Strong and lightweights
gbravetti@gmail.com wrote:Hi Kilinich,
So I´ll have two objects acting as one? The energy applied on the original object won´t be divided between both, the original and the copied object?
Thanks!
2 objeects, no feedback, only one will count. It will spoil physics but should do the trick.
- Attachments
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- Scripted frame.phz
- (266.66 KiB) Downloaded 88 times
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Strong and lightweights
Kilinich wrote:gbravetti@gmail.com wrote:Hi Kilinich,
So I´ll have two objects acting as one? The energy applied on the original object won´t be divided between both, the original and the copied object?
Thanks!
2 objeects, no feedback, only one will count. It will spoil physics but should do the trick.
Strange enough,your scene kind of reminds me of Graphene. it's Strong and Lightweight too
[youtube]https://www.youtube.com/watch?v=PifL8bAybyc[/youtube]
waiting for semester break to come...
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faytree - Posts: 947
- Joined: Mon Nov 05, 2012 1:37 pm
- Location: Selangor, Malaysia
Re: Strong and lightweights
faytree wrote:Kilinich wrote:gbravetti@gmail.com wrote:Hi Kilinich,
So I´ll have two objects acting as one? The energy applied on the original object won´t be divided between both, the original and the copied object?
Thanks!
2 objeects, no feedback, only one will count. It will spoil physics but should do the trick.
Strange enough,your scene kind of reminds me of Graphene. it's Strong and Lightweight too
waiting for semester break to come...
-
faytree - Posts: 947
- Joined: Mon Nov 05, 2012 1:37 pm
- Location: Selangor, Malaysia
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