New bending hinges
14 posts • Page 1 of 1
New bending hinges
Bite my shiny metal a%s!
Now we have bulid-in servomotors!
Bend - turn it on
BendConstant - motor power
BendTarget - angle
Now we have bulid-in servomotors!
Bend - turn it on
BendConstant - motor power
BendTarget - angle
Last edited by Kilinich on Wed Jun 29, 2011 4:06 pm, edited 1 time in total.
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Kilinich - [Best bug reporter 2010]
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Re: New bending hinges
Very interesting, so that is what "bend variables" do, really very interesting.
Well what to do now ? Robotic hands ?
Well what to do now ? Robotic hands ?
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Gear97 - Posts: 146
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Re: New bending hinges
too bad it can't work as torsion suspension - too much jitter/oscillations
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Kilinich - [Best bug reporter 2010]
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Re: New bending hinges
Yes, I actually found this out quite a while ago. Well before Kilinich posted this topic.
Hmm... one could make stepper motors out of this...
I also found that "traditional" hinge motors/brakes kill the bend param. That is,
{motor = true && bend = true} == {motor = true && bend = false}.
Hmm... one could make stepper motors out of this...
I also found that "traditional" hinge motors/brakes kill the bend param. That is,
{motor = true && bend = true} == {motor = true && bend = false}.
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Someone Else - Posts: 1147
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Re: New bending hinges
You could use this to simulate snapping plastic...
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jrderksen - Posts: 68
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Re: New bending hinges
Interesting. I could use this.

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Rrobba - [Best Sig 2010]
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Re: New bending hinges
Hi guys
very cool these servo
uses the target value degree? it seems more like its using 3,1415926535897932384626433832795... not very comfortable
very cool these servo
uses the target value degree? it seems more like its using 3,1415926535897932384626433832795... not very comfortable
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Tank2333 - Posts: 105
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Re: New bending hinges
Tank2333 wrote:Hi guys
very cool these servo
uses the target value degree? it seems more like its using 3,1415926535897932384626433832795... not very comfortable
Radians is more common, so everything fine. If you want degrees - just use function
scene.my.rad := (deg) => {math.pi * deg /180};
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Kilinich - [Best bug reporter 2010]
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Re: New bending hinges
I like this feature.
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Ivan - Posts: 203
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Re: New bending hinges
wtf i didn't recognize the new variables
it's a neat feature if you want to aim at angles because there's no more need of a sensor that's detecting the actual angle. awesome!
algodoos new solver is cool
algodoos new solver is cool

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KarateBrot - Posts: 825
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Re: New bending hinges
This feature will be insanely useful.
As seen in the scene below it can handle 38 independently moving legs(2 hinges each), so there's much less lag aswell.
As seen in the scene below it can handle 38 independently moving legs(2 hinges each), so there's much less lag aswell.
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We have much cooler toys.
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RaRaMalum - [Best newcomer 2010]
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