Mouse Homing Missile

Discuss scenes and videos made with Algodoo.

Mouse Homing Missile

Postby Rideg » Sun Feb 06, 2011 2:17 am

Rating: rated 8.7
Filesize: 73.95 kB
Comments: 21
Ratings: 21
download

Instructions are in the scene. I made the engine myself and I haven't seen it before on Algobox so I put it up.

Last edited by Rideg on Thu Feb 10, 2011 10:17 pm, edited 1 time in total.
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: Mouse Homing Missile

Postby Ravenplucker » Sun Feb 06, 2011 3:44 am

That's is quite amazing! It was alot more agile than I expected.

I tried to figure out how it works, but failed horribly.

Anyway, 10/10!
TheWonkits wrote:You can't do cartwheels when you're bored. Biological impossibility; they're fueled by joy.


Phundamentalist
Ravenplucker
 
Posts: 644
Joined: Thu Jan 06, 2011 6:22 pm
Location: Sydney, Australia

Re: Mouse Homing Missile

Postby TC42 » Sun Feb 06, 2011 6:24 am

Ravenplucker wrote:That's is quite amazing! It was a lot more agile than I expected.

I tried to figure out how it works, but failed horribly.

Anyway, 10/10!


I think it works by spawning boxes that rotate (using angvel) according to the mouse position, and are later deleted. I just don't know my app.mousepos scripting (I wish now that I had actually taken the time to learn that :D) so I can't really explain it fully.

Great scene, Raydeg! I think Nxtd made an engine similar to this, but not quite the same. It's a shame that the tracers in algodoo aren't solid circles like they were in Phun...
11/10!
Image
Spambot wrote:Nowadays, memes usually are studied less in the field of biology, but more with the arena of psychology along with sociology. But, the major area of a meme, getting embraced and imitated all the time is what’s at any core connected with any meme.
User avatar
TC42
 
Posts: 984
Joined: Sun Jan 09, 2011 1:53 pm
Location: $ sudo apt get-install sandwich_

Re: Mouse Homing Missile

Postby Rideg » Sun Feb 06, 2011 12:42 pm

TC42 wrote:It's a shame that the tracers in algodoo aren't solid circles like they were in Phun...

Agree. It ruins so many effects and I don't think it improves anything. You should be able to toggle the "borders".

It spawns boxes that the surrounding boxes can slide on using material velocity. It turns with the use of angVel.

I'm making a new engine now. this could get up to 40m/s without failing. This morning I measured the speed 350m/s working. I hope I can get it to work completetly flawless.
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: Mouse Homing Missile

Postby Rrobba » Sun Feb 06, 2011 7:42 pm

Great scene, I love it! :D :clap:
Image
I don't suffer from insanity. I enjoy every minute of it.
User avatar
Rrobba
[Best Sig 2010]
 
Posts: 1480
Joined: Mon Aug 31, 2009 6:01 pm
Location: Gibraltar

Re: Mouse Homing Missile

Postby Rideg » Wed Feb 09, 2011 11:24 pm

If anyone know how to get rid of the annoying borders please inform me here or in the PM I don't mind either. :clap:
Image
make sure to check out my work.
User avatar
Rideg
 
Posts: 948
Joined: Tue Dec 15, 2009 5:17 pm
Location: Östersund, Sweden

Re: Mouse Homing Missile

Postby Someone Else » Thu Feb 10, 2011 2:26 am

Awesome scene.

Setting the skin to Classic will solve the tracer problem, but... :?

[off-topic]
I was used to the Algodoo GUI...
Hmm, maybe someone could create a skin combining the tracer look from the Classic skin with everything else from the Default skin.

Hmm, maybe bring forward the 1.8.0 default skin.
[/off-topic]
Matthias Wandel is epic, in my humble opinion.
I love my brain...
TC42 wrote:Also, your sig is too big, please change it.

ARE YA HAPPY NOW?????

Thymechanic/Phundamentalist

Recently, I discovered something a lot of you probably already knew: Minecraft is awesome.
Due to this, I may not be as active as usual for a while.
User avatar
Someone Else
 
Posts: 1147
Joined: Sun Nov 21, 2010 10:53 pm
Location: The Milky Way Galaxy


Return to Scenes

Who is online

Users browsing this forum: No registered users and 6 guests