Fully functional car
8 posts • Page 1 of 1
Fully functional car
I trying to implement this idea for a long time, but didn't manage to combine all parts.
Car is controlled by pedals, so if you delete manikin and press pedals other way it will work too.
Engine: I don't want to use motor hinge, it's more fun with collision engine. Engine is thyme controlled - piston collideSet based on rotor angle (and angle shift can be adjusted mechanically).
Gearbox: Unfortunately scene became too heavy and I've replace mechanical gearbox with thyme scripted automatic 4-speed, it's give more power to transmission.
Transmission: I've use planetary gear from my old top-race scene and distant-glued bars to transmit torque
Wheels: First version was on springs soft wheel, but it was replaced with simple hinge soft wheel due to big lag.
Brakes: Build from ground, but use RaRa's concept a little.
and realistic size/weight as usual...
Car is controlled by pedals, so if you delete manikin and press pedals other way it will work too.
Engine: I don't want to use motor hinge, it's more fun with collision engine. Engine is thyme controlled - piston collideSet based on rotor angle (and angle shift can be adjusted mechanically).
Gearbox: Unfortunately scene became too heavy and I've replace mechanical gearbox with thyme scripted automatic 4-speed, it's give more power to transmission.
Transmission: I've use planetary gear from my old top-race scene and distant-glued bars to transmit torque
Wheels: First version was on springs soft wheel, but it was replaced with simple hinge soft wheel due to big lag.
Brakes: Build from ground, but use RaRa's concept a little.
and realistic size/weight as usual...
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Fully functional car
Once more, you provide excellent work! I especially like the how it can be operated physically
Algodoo/phun chat group -> http://xat.com/Algodoo_Phun
Build a bot for the tournament! viewtopic.php?f=15&t=3253
Rules available in scene
Dreamland, the weird non-nonsensical adventure where only the laws of fiction apply!
http://www.algodoo.com/algobox/details. ... p?id=31336
Try the rest of the series!
Build a bot for the tournament! viewtopic.php?f=15&t=3253
Rules available in scene
Dreamland, the weird non-nonsensical adventure where only the laws of fiction apply!
http://www.algodoo.com/algobox/details. ... p?id=31336
Try the rest of the series!
-

LLamaman - Posts: 165
- Joined: Mon Aug 31, 2009 11:20 pm
- Location: A circular cube
Re: Fully functional car
I've remove everything I can to run it faster...
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Fully functional car
nice scene. Gears and dials didn't work. I've got algodoo 1.8
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Fully functional car
electronicboy wrote:nice scene. Gears and dials didn't work. I've got algodoo 1.8
100hz? please try reset config.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Fully functional car
yep. I was running at 100hz. Ill reset the config tonight when i am on the pc.
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Fully functional car
I've cut an engine from Niva. You can use it.
Dream of Algodoo as game development engine...
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Kilinich - [Best bug reporter 2010]
- Posts: 2098
- Joined: Mon Aug 31, 2009 8:27 pm
- Location: South Russia
Re: Fully functional car
Good scene Kil, not as fancy as some of your other ones, but this one seems very "Polished" good job
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kilebantick - Posts: 1267
- Joined: Tue Sep 01, 2009 9:50 am
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