rafal gun

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rafal gun

Postby 33tonio33 » Mon Jul 26, 2010 3:49 pm

I don't understand how make that

<script src='http://img97.imageshack.us/shareable/?i=phunbizare.gif&p=tl' type='text/javascript'></script><noscript>Image</noscript>
Can you explain me if you know ?
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Re: rafal gun

Postby electronicboy » Mon Jul 26, 2010 4:29 pm

just delete the config file in the phun directory.
generally, c:/Program Files/algdoo phun ediion
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Re: rafal gun

Postby RA2lover » Mon Jul 26, 2010 5:48 pm

i think he wants to make pixartist's mouse-controlled weapon.

check the thyme section.

basically, the system just calculates the difference of angle between the weapon's facing and the mouse's facing in relation to the weapon.
you can use atan2 to determine the angle, whose emulation formula(there's no atan2 in algodoo yet) is basically

2*atan(pos y/(pos x+distance between [0,0] and pos))
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Re: rafal gun

Postby 33tonio33 » Mon Jul 26, 2010 8:23 pm

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Re: rafal gun

Postby RA2lover » Tue Jul 27, 2010 3:34 am

there's a mouse-controlled hinge, which can be done using the new method, or through .phz file editing(ButtonForward = "mouse_left").

that mouse controlled hinge activates the spawner. the scene was made without some of the thyme knowledge, and could be done without overcomplications. i suggest you use a box instead of the circle, to simplyfy things and improve weapon accuracy.
the scene used the difference of two positions to determine the velocity, while you can use a multiple of e.normal(which pixartist didn't knew of at the time he made his scene) to do so(ex: vel := e.normal * insertnumberhere).
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: rafal gun

Postby 33tonio33 » Tue Jul 27, 2010 7:57 pm

no , not mouse , apparition : look this Image
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Re: rafal gun

Postby 33tonio33 » Wed Jul 28, 2010 5:58 pm

and this Image

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Re: rafal gun

Postby Rideg » Fri Jul 30, 2010 1:07 pm

spawning balls? I don't really get your point here :wtf:
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Re: rafal gun

Postby 33tonio33 » Fri Jul 30, 2010 3:30 pm

The contact with 2 plygons creat other ploygons or water. how i do that ?
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Re: rafal gun

Postby Rideg » Fri Jul 30, 2010 9:42 pm

Code: Select all
onCollide = (e)=>{scene.addWater({})}


you can search spawning polygon, spawning water, to get into it. It takes about a week to understand the basics :D
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Re: rafal gun

Postby 33tonio33 » Sun Aug 08, 2010 7:51 am

There is not tutorial for this phenomen ?
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Re: rafal gun

Postby Matten » Sun Aug 08, 2010 4:54 pm

Like Rideg said a week ago, you can search "spawning" and you will find some tutorials.
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