Grand Theft Explorer

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Grand Theft Explorer

Postby RA2lover » Fri Nov 13, 2009 10:42 pm

[scene]33540[/scene]

Just a concept for a new game. if you really like it, i might continue the series later

mouse controls everything.
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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Re: Grand Theft Explorer

Postby chaff » Fri Nov 13, 2009 10:55 pm

Found the easter egg, It's kind of cheesy, don't you think?
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Re: Grand Theft Explorer

Postby standardtoaster » Fri Nov 13, 2009 11:07 pm

The scene doesn't seem to work at all. I have moved my mouse around the entire scene and the explorer doesn't move at all. The console also printed that you didn't declare "body" in the box that the laser is hitting. I would suggest that you use a custom variable for that instead of a geometry dependent variable. The scene looks promising though.
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Re: Grand Theft Explorer

Postby Jelmerholland » Sat Nov 14, 2009 12:49 am

Same as standardtoaster
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Re: Grand Theft Explorer

Postby chaff » Sat Nov 14, 2009 1:39 am

Jelmerholland wrote:Same as standardtoaster


Me too, didn't bother saying in case it was just me.
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Re: Grand Theft Explorer

Postby daniels220 » Sat Nov 14, 2009 4:58 am

Doesn't work for me either.
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Re: Grand Theft Explorer

Postby KarateBrot » Sat Nov 14, 2009 4:42 pm

error log

Code: Select all
15:37:36: -- Warning: FixJointEntity::AddToSimulation had body not in sim
15:37:36: -- Warning: Variable "body" already declared in this scope
15:37:36: -- Warning: Exception thrown: Cannot find identifier "target" in "box" from C:\emilk\phun\trunk\Source\script\Expressions.cpp:56: class util::SharedPtr<class script::Object> __thiscall script::Identifier::GetValue(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
15:37:36: -- Warning: Caught exception: Cannot find identifier "target" in "box", C:\emilk\phun\trunk\Source\script\Expressions.cpp:132: class util::SharedPtr<class script::Object> __thiscall script::CodeBlock::Evaluate(class util::SharedPtr<class script::Reflected>,const class script::Settings &)
15:37:36: -- Warning: Failed to evaluate: angvel := (scene.my.alpha(e.pos, e.geom.target) * 5e+013) - ((2) * math.atan(e.normal(1) / (e.normal(0) + 1)) * (5e+013)), Cannot find identifier "target" in "box"
15:37:36: -- Warning: Exception thrown: Not an integer from C:\emilk\phun\trunk\Source\script\ValueConversions.cpp:62: int __cdecl script::ObjectToValue<int>(class util::SharedPtr<class script::Object>)
15:37:36: -- Warning: Variable "alpha" already declared in this scope
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Re: Grand Theft Explorer

Postby RA2lover » Sat Nov 14, 2009 8:21 pm

Apparently, the "target" variable(which actually indicates the coordinates the Mouse-pointer should try to aim at) are not declared properly... i'll try to do a quick fix to it
EDIT = looks like i'll need to use a less invasive method to do it( = no new method), which means i will need to make another RA2Unit2, and therefore it might not use the new method, eliminating the possibility of the bug used in the propulsion system to work, which will make the game much harder(think of it as a 1 legged walker).
Jrv wrote:
TC42 wrote:Quite honestly, I didn't think anyone on 4chan has that good a use of grammar, spelling, usage, mechanics, ect.
But I've never been there, so I may be wrong.


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