Physics apply to lazers
15 posts • Page 1 of 1
Physics apply to lazers
Have physics apply to lazers. I don't think it's great how they just stay there glued to the background.
- MEn
- Posts: 37
- Joined: Tue Sep 01, 2009 2:04 am
Re: Physics apply to lazers
yeah i didnt like that how it is auto-stuck maybe just put it on an none colliding circle?
also is your name a typo?
also is your name a typo?
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: Physics apply to lazers
Yea, but it would be pretty easy to do it yourself, just atach it to a square or a circle, like rhett said
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Versieon - Posts: 375
- Joined: Tue Sep 01, 2009 4:45 pm
Re: Physics apply to lazers
yeah, i hate how they automatically glue to the background, just like phunlets...
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ZCW11728 - Posts: 125
- Joined: Mon Aug 31, 2009 5:56 pm
Re: Physics apply to lazers
Don't lasers glue to the object you attach it to?
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Conundrumer - Posts: 344
- Joined: Mon Aug 31, 2009 5:55 pm
- Location: NYC
Re: Physics apply to lazers
i dont think so, at least that doesnt happen with mine.
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ZCW11728 - Posts: 125
- Joined: Mon Aug 31, 2009 5:56 pm
Re: Physics apply to lazers
Make a box and put the laser on the box. Problem solved. No need to make the lasers physical objects when they automatically glue themselves to physical objects.

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Paradigm 29 - Posts: 284
- Joined: Tue Sep 01, 2009 12:06 am
- Location: Houston, Tx
Re: Physics apply to lazers
Rhett97 wrote:yeah i didnt like that how it is auto-stuck maybe just put it on an none colliding circle?
also is your name a typo?
It's not.
Well I guess that does work, but I feel like there should be a side bar option, like with the Pen tool.
- MEn
- Posts: 37
- Joined: Tue Sep 01, 2009 2:04 am
Re: Physics apply to lazers
yeah i think they will probably be releasing another version real soon to fix some problem.Kindof like what they did with 5.26
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: Physics apply to lazers
i reeeealy wish physics applied to lasers because then you could make scripts that use oncollide of the laser if you understand what i mean
- fox11trot
- Posts: 62
- Joined: Tue Sep 01, 2009 7:25 am
Re: Physics apply to lazers
I know what you mean foxtrot, I was thinking earlier how handy it'd be if i could oncollide a laser to change its colour instead of using vairiables. however, i see why theyve done it like they have. if you were to have the laser box itself interact with the enviroment, you'd need to have two collideset settings, which would be a bother to set up.

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Torpedo - Posts: 120
- Joined: Mon Aug 31, 2009 8:51 pm
Re: Physics apply to lazers
Torpedo wrote:I know what you mean foxtrot, I was thinking earlier how handy it'd be if i could oncollide a laser to change its colour instead of using vairiables. however, i see why theyve done it like they have. if you were to have the laser box itself interact with the enviroment, you'd need to have two collideset settings, which would be a bother to set up.
how would it be a bother?
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Chronos - [Most Active Member 2010]
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Re: Physics apply to lazers
Well if they made this update right now, every scene that used lasers in them right now would be in the trash.
maybe make it an option?
maybe make it an option?
- fox11trot
- Posts: 62
- Joined: Tue Sep 01, 2009 7:25 am
Re: Physics apply to lazers
As an alternative, I make the laser reflect off a script box first, where the scripts in the box affect the laser.
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Conundrumer - Posts: 344
- Joined: Mon Aug 31, 2009 5:55 pm
- Location: NYC
Re: Physics apply to lazers
yeah thats what i have been doing but then the laser can only work every other frame of the simulation if that makes sense
- fox11trot
- Posts: 62
- Joined: Tue Sep 01, 2009 7:25 am
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