compatibility mode
4 posts • Page 1 of 1
compatibility mode
i reckon that there should be a mode that uses the old physic engine and scripting system so old phun scenes work on algodoo.
also phun should be able to support lasers but with limited support e.g. not able to edit them
also could you make it so all the variables are saved in the script are saved.
also phun should be able to support lasers but with limited support e.g. not able to edit them
also could you make it so all the variables are saved in the script are saved.
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- electronicboy
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Re: compatibility mode
hmmm... that is a good idea.
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izacque - Posts: 483
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Re: compatibility mode
hmm, seems ok idea, slight support incase of resistance XD
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EAT THAT LOWLOL ( now ivanlul)! ALMOST DOUBLE YOUR DL SPEED! - HAVE FASTEST INTERNET SPEED IN FORUMS! w00t!
I was on the old forums aswell
I cant be a Phundamentalist because Im crap at algodoo.
"Every cloud has silver lining. Except the mushroom shaped ones, which have a lining of Iridium and Strontium 90."- Kevin Holmes
EAT THAT LOWLOL ( now ivanlul)! ALMOST DOUBLE YOUR DL SPEED! - HAVE FASTEST INTERNET SPEED IN FORUMS! w00t!
I was on the old forums aswell
I cant be a Phundamentalist because Im crap at algodoo.
"Every cloud has silver lining. Except the mushroom shaped ones, which have a lining of Iridium and Strontium 90."- Kevin Holmes
- Altro
- Posts: 94
- Joined: Mon Aug 31, 2009 5:56 pm
Re: compatibility mode
springs in algodoo have a LegacyMode variable. 0 = Phun beta 5, 1 = Algodoo betatesting(still in strength factor), and 2 = algodoo(now measured in newtons/meters).
this means we have(somehow) a compatibility mode!
this means we have(somehow) a compatibility mode!
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RA2lover - Posts: 607
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