laser - objekt variable communicate
6 posts • Page 1 of 1
laser - objekt variable communicate
It'll be great to make that a laser is able to read and change the properties of the objekt, it's glued on.
So you needn't create variables. But that isn't really a problem. The problem you copy it. Then the two things will use the same variable. And that isn't so good. (Two is only an example, suddenly you need a lot of more.
And the same with hinges would be great, too.
So you needn't create variables. But that isn't really a problem. The problem you copy it. Then the two things will use the same variable. And that isn't so good. (Two is only an example, suddenly you need a lot of more.
And the same with hinges would be great, too.
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Username? - Posts: 65
- Joined: Sun Sep 20, 2009 8:06 pm
Re: laser - objekt variable communicate
Not a bad suggestion but... idk if its good enough to be taken seriously.. cause people have to much fun learning thyme and figureing out how to get that the normal way [/sarcasm]
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: laser - objekt variable communicate
Normal way is to create a variable for each of this....
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Username? - Posts: 65
- Joined: Sun Sep 20, 2009 8:06 pm
Re: laser - objekt variable communicate
Basically you want to be able to 'point' to an object? If so, that's been suggested before.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
Re: laser - objekt variable communicate
Yes, but for pointing I need the ID
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Username? - Posts: 65
- Joined: Sun Sep 20, 2009 8:06 pm
Re: laser - objekt variable communicate
For now you can either unzip the .phz and look at the .phn and view the ID's or select the object with the ID you want copy it and then paste it in a text editor and search for the ID of the object.
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standardtoaster - Posts: 606
- Joined: Mon Aug 31, 2009 7:57 pm
6 posts • Page 1 of 1
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