Algodoo needs SOUND!!!
62 posts • Page 1 of 3 • 1, 2, 3
Algodoo needs SOUND!!!
i think Algodoo RRRREEEAAALLLYYYYY needs sound like to make car engine, music, i duno maby with the
web cam (or whatever that's called)you could make little tutorials or movies
web cam (or whatever that's called)you could make little tutorials or movies
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simey j dude - Posts: 61
- Joined: Sat Sep 05, 2009 3:11 am
- Location: under your bed!
Re: Algodoo needs SOUND!!!
This has been suggested before.
But as in the other posts - I agree. This could become pretty cool, but then again people could use it to spam something causing seizures..
Anyways - support.
But as in the other posts - I agree. This could become pretty cool, but then again people could use it to spam something causing seizures..
Anyways - support.
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
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Sniperkasa - Posts: 493
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- Location: The bottom of a lake.
Re: Algodoo needs SOUND!!!
I agree, but it's really not a priority. Personally I like being able to listen to my music uninterrupted while playing Phun.
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Sonic - Posts: 1467
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- Location: America!!!
Re: Algodoo needs SOUND!!!
Sonic wrote:I agree, but it's really not a priority. Personally I like being able to listen to my music uninterrupted while playing Phun.
Realistically, it would be optional, like the grid, auto-glue and borders.
Support.
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Fujitsu - Posts: 328
- Joined: Tue Sep 01, 2009 12:28 am
- Location: Canada
Re: Algodoo needs SOUND!!!
- Code: Select all
[list][list=][*]Support[/list][/list]
Chronos wrote:There's nothing wrong with swearing. They're just words. People just think they have a bad meaning. What's the difference between shit and poo? Nothing. They're the same.
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Rhett97 - Posts: 522
- Joined: Mon Aug 31, 2009 10:32 pm
Re: Algodoo needs SOUND!!!
Major support. It adds one more level of interactivity to Phun.
I still dont' know what the speed of sound value in the config is for.
I still dont' know what the speed of sound value in the config is for.
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Conundrumer - Posts: 344
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- Location: NYC
Re: Algodoo needs SOUND!!!
Speed of sound value is how fast pressure waves move in a liquid... i think...
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Versieon - Posts: 375
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Re: Algodoo needs SOUND!!!
I really don't understand how that works since each water particle is its own entity
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Conundrumer - Posts: 344
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- Location: NYC
Re: Algodoo needs SOUND!!!
when there is a pressure exerted on the water, the particals are supposed to react and push on each other close to the speed of sound, I don't know why, but....
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Versieon - Posts: 375
- Joined: Tue Sep 01, 2009 4:45 pm
Re: Algodoo needs SOUND!!!
already suggested on this forum
but i support
but i support
TheWinkits wrote:They both looks of cuking amazing
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Chronos - [Most Active Member 2010]
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Re: Algodoo needs SOUND!!!
The human ear can hear sounds at something like 50Hz to 17kHz. Phun simulates at 100Hz. You need at least two timesteps per cycle for a sound wave, so Phun would only be able to simulate sound at 50Hz and lower, which you can't hear anyway.
So there's no point.
So there's no point.
Thymechanic
- immibis
- Posts: 87
- Joined: Wed Sep 30, 2009 12:24 am
Re: Algodoo needs SOUND!!!
Well that just stupid. There is no need for the sound to act realistically just sound.
And also I think the speed of sound is one of Emil's many "Experimental" variable that were never deleted from the game.
Once this is put in to the game scenes will quickly become cumbersome in size (assuming they work like textures)
And also I think the speed of sound is one of Emil's many "Experimental" variable that were never deleted from the game.
Once this is put in to the game scenes will quickly become cumbersome in size (assuming they work like textures)
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Mystery - Posts: 2802
- Joined: Thu Sep 03, 2009 1:16 pm
- Location: Southern Australia
Re: Algodoo needs SOUND!!!
it could be an experimental value not deleted.
or sound could be possible in the game already but deleted due to extreme buggyness
or sound could be possible in the game already but deleted due to extreme buggyness
When asking for help, READ THE STICKIES!
- electronicboy
- Posts: 1694
- Joined: Mon Aug 31, 2009 6:18 pm
Re: Algodoo needs SOUND!!!
I think I remember seeing Speed of Sound while I was digging through the Config file looking for variables to mess around with. It doesn't do anything when changed, so it's probably in the game but never used.
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Algodoo needs SOUND!!!
It could be an adition to thyme. onCollide, play sample "sample"
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: Algodoo needs SOUND!!!
Well, like I always do, here's my programming in English.
SS - Solid-Solid collision (bang sound)
SL/LS - Solid-Liquid collision (thwock sound)
LL - Liquid-Liquid collision (splash sound)
Or you could just adjust the volume or a preset sound file.
And Mystery is right, the filesize could be huge, and Chronos is also right, what if users don't want to hear sound?
-Option to turn off sounds
-Algobox option to download extra sounds included that users made, otherwise the preset sounds included in Algodoo would just be called upon like I said above. It wouldn't make a difference to filesize.
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For each solid object that hits (touches) another solid object, calculate force, and if force is less than, say, less than or equal to 10, play 'softSS.mp3' else if sound is less than or equal to 30, play 'medSS.mp3' else if sound is over 50, play 'loudSS.mp3'.
For each solid object that hits (touches) a water entity, calculate splash radios, if splash radios if less than or equal to 10, play 'softSL.mp3', else if radios is less than or equal to 30, play 'medSL.mp3', else if radios is more than 50, play 'loudSL.mp3'.
For each liquid collision, calculate force given to each entity of the liquid colliding, and same concept as above, except sound files would be LL.
SS - Solid-Solid collision (bang sound)
SL/LS - Solid-Liquid collision (thwock sound)
LL - Liquid-Liquid collision (splash sound)
Or you could just adjust the volume or a preset sound file.
And Mystery is right, the filesize could be huge, and Chronos is also right, what if users don't want to hear sound?
-Option to turn off sounds
-Algobox option to download extra sounds included that users made, otherwise the preset sounds included in Algodoo would just be called upon like I said above. It wouldn't make a difference to filesize.
Proud Phundamentalist!
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Physicsguy - Posts: 164
- Joined: Mon Aug 31, 2009 11:39 pm
Re: Algodoo needs SOUND!!!
That's a great idea! Awesome man!
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Sonic - Posts: 1467
- Joined: Tue Sep 01, 2009 6:18 pm
- Location: America!!!
Re: Algodoo needs SOUND!!!
I'm not fond of the inherant sounds, but if there would be an option to turn them off, ok.
What I'm really interested in, though is a scripting ability to add to the onCollide function so we could play custom sounds.
What I'm really interested in, though is a scripting ability to add to the onCollide function so we could play custom sounds.
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: Algodoo needs SOUND!!!
I think you mean that:
onCollide = (e)=> {playsound "somehitsound"}
or
onLaserHit = (e)=> {playsound "somelasersound"}
stereo effect would be great, too.
onCollide = (e)=> {playsound "somehitsound"}
or
onLaserHit = (e)=> {playsound "somelasersound"}
stereo effect would be great, too.
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Username? - Posts: 65
- Joined: Sun Sep 20, 2009 8:06 pm
Re: Algodoo needs SOUND!!!
exactly
[/post]
Paradigm 29 wrote:I've been trying to figure out why people even buy hummers ever since I found out that they don't have machine guns.
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izacque - Posts: 483
- Joined: Mon Sep 14, 2009 11:14 am
Re: Algodoo needs SOUND!!!
Sound is a very intriguing question, and what kind of ambient/event sound should be played is a pretty big issue.
A bit off-topic, but the speed of sound is also the speed of push, that is, how fast after you push one end of an object the other starts moving. Sound travels through vibrations and vibrations are pushes, thus the speed of sound is the same as the speed of push.
Versieon wrote:Speed of sound value is how fast pressure waves move in a liquid... i think...
Conundrumer wrote:I really don't understand how that works since each water particle is its own entity
Versieon wrote:when there is a pressure exerted on the water, the particals are supposed to react and push on each other close to the speed of sound, I don't know why, but....
A bit off-topic, but the speed of sound is also the speed of push, that is, how fast after you push one end of an object the other starts moving. Sound travels through vibrations and vibrations are pushes, thus the speed of sound is the same as the speed of push.
Algodoo Developer
- Joel
- Posts: 104
- Joined: Mon Aug 31, 2009 11:03 am
Re: Algodoo needs SOUND!!!
What can I say. Yes, Algodoo needs SOUND!
It will happen
However, we want to do something that is a bit more fancy than just playing sounds on events...
It will happen
However, we want to do something that is a bit more fancy than just playing sounds on events...
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admin - Site Admin
- Posts: 168
- Joined: Thu Jun 11, 2009 2:17 pm
Re: Algodoo needs SOUND!!!
admin wrote:However, we want to do something that is a bit more fancy than just playing sounds on events...
Le gasp
Classified information, I see...
And I will bring up this question once again: How would (old school) rockets sound?
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Conundrumer - Posts: 344
- Joined: Mon Aug 31, 2009 5:55 pm
- Location: NYC
Re: Algodoo needs SOUND!!!
Conun.. whooooosh?
If you have a question, have a dollar and call somebody that cares.
No really just PM me if you have a problem
No really just PM me if you have a problem
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Sniperkasa - Posts: 493
- Joined: Tue Sep 01, 2009 5:34 pm
- Location: The bottom of a lake.
Re: Algodoo needs SOUND!!!
admin wrote:However, we want to do something that is a bit more fancy than just playing sounds on events...
Woah... I'M SO EXCITED!! Wow, this is going to be amazing. Algodoo is probably the most advanced and most developed (as well as most popular) physics engine/toy that exists! And it just gets better and better! Is it possible to make it any better after sound? I don't know, but with the geniuses at Algoryx, anything is possible!
I really can't explain how amazed I am with the program and it's community! One day I can say I was a proud beta tester of the overall bet physics game in the world!
Like what, though? Like background music, or maybe wind? Yes, wind would make an awesome feature! It would whistle when siphoned through small spaces, and it would have a gradual force on objects!
Proud Phundamentalist!
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Physicsguy - Posts: 164
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