turbines

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turbines

Postby Username? » Sun Oct 11, 2009 8:01 pm

We need turbines.
I've seen it's able to made some with thyme, but that becomes often laggy.
So a turbine, who you can drop like a fixjoint/hinge/laser.
I mean like this
With that are flying objekts a lot of easier
Check my most scripted scene
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Re: turbines

Postby RicH » Mon Oct 12, 2009 3:02 am

I disagree. Turbines are not an essential part of common inventions in Algodoo/Phun. Make them yourself.
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Re: turbines

Postby Ivanlul » Mon Oct 12, 2009 6:00 am

Rating: rated 7.6
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Ratings: 10
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Re: turbines

Postby Username? » Mon Oct 12, 2009 8:50 am

And why are there Geometry controllers?
The Density Jet works with thyme, and I think it must be realistic.
Algodoo should be always being one step ahead of other competitors.
Check my most scripted scene
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       /^°>#
____.<=/`°`    #<°^==>._____
     ``         ´´  ´´
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Re: turbines

Postby RicH » Mon Oct 12, 2009 10:17 am

Username? wrote:And why are there Geometry controllers?

Turbines are different from geometry controllers. I believe geom controllers are only there as a way to control an object without using the drag tool etc.
If you want a quick and dirty turbine, just use the geometry controllers. You said it yourself.

And how the hell is attaching something that produces thrust from nothing at all "realistic"? Hmm? The thrusters I made produce thrust from spawning balls(with thyme). I bet that's more realistic.

This is exactly the same thruster(you just renamed it turbine) suggestion we had on the old forums, and look what happened to those.
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Re: turbines

Postby Username? » Mon Oct 12, 2009 2:28 pm

Yes, I know, that the most realistic is to spawn water/Balls.
But that becomes often laggy.
Check my most scripted scene
Code: Select all
       /^°>#
____.<=/`°`    #<°^==>._____
     ``         ´´  ´´
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Re: turbines

Postby RA2lover » Mon Oct 12, 2009 2:38 pm

you gave me an idea - a controlleracc thruster^^
mixes controlleracc and thyme, should be able to generate thrust accorgind to its angle AND uses no spawning!
EDIT=here it is
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Re: turbines

Postby Username? » Wed Oct 14, 2009 10:31 am

How does it work?
Check my most scripted scene
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       /^°>#
____.<=/`°`    #<°^==>._____
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Re: turbines

Postby Rhett97 » Wed Oct 14, 2009 4:04 pm

probably by changing velocity variable or just... some big word idk means...
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